Pokémon TCG: Sword and Shield—Brilliant Stars

S.a.w 4

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elekid_957

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(spread, ampharos, weavile)

pokemon:19
3-1-3 ampharos SW
3-3 weavile SW (rev. holo weavile FTW!)
2-2 claydol
1 uxie
1 unown G (gengar)

trainers:25
4 rare candy
2 NM
4 pokedrawer
3 warp point
1 lake boundary
4 bebes
1 luxury ball
3 roseannes
3 pokedex handy910is

energy:16
4 special dark
3 basic dark
3 call
6 electric

strategy:sneasel/mareep start (hopefully sneasel) either call or rob to see what they got or get mareep/baltoy. T2 get weavile out and possibly claydol/amphy (rare candy) shadow charge attach two energy one to amphy one tp another amnphy, retreat send up charged amphy attach energy dark engage hit for either 90+spread, 70 without dark engage, or just plain 90. amphys body is also really sweet.. (wrong sounding) i can usually stack loads of damage on their pokemon and then either 2KO or OHKO them each time, warp point wins games for me so don't suggest taking it out.

matchups:

VS. gengar (4-0)
i would say it's a 70-30 game for me as i won when with just 3 sneasels when he had T2 gengar, plus i OHKO them with 1 dark and dark engage, it's not that hard of a matchup at all.

VS. T-Tar (9-3)
i won the first 6 games easily enough but spinning tail is brutal,he also gets really lucky, spinning tail is really anoying to as i lose in about 5 turns. i would say 55-45 or 60-40 (depends on how they respond to your strategy)

VS. raichu (4-2)
this a fairly easy matchup but, the times i lost i usually got mareep+energy starts with nothing else... all i have to do is kill their raichu's fast as i OHKO them with 2 special dark energy's. i would say 60-40 me or 50-50 on this one.

VS. kabutops (2-0)
a hard matchup if they can get out fast enough, but usually kabutops runs out of steam in a few turns which is easy to beat, only problem is if they get a T2 tops on you and ypu haven't used rare candy (then it's harder) but the speed of this deck makes it not so hard to get set-up before they do.

(will add more matchups the more i play)
 
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-1 Basic Dark
-1 Lightning
-3 Pokedex
-1 Weavile
-1 Uxie Lv. X

+1 Call
+1-1-1 Ampharos
+1 Sneasle
+1 Unown G
+1 TM TS-2
 
i have tried 4-2 weavile before and it didn't work out for me... i could never get a T2 weavile with it, 3-3 just seems to work better for me, i might add another call but i need a lot of dark energy as i attach them quick and then they run out, i don't want to run all special energy's. i will go with the unown G suggestion though as i was looking for something to add instead of uxie X. i might add in another line of amphy, but so far the only way it would be needed is when my mareep are prized (which doesn't really happen that much) so i don't think i'll do that. thanks for the advice though!
 
^i thought of darkrai, but i just didn't think it was worth it.. i have more special dark than basic and it will just make it harder to set-up, plus weavile just gets me my specials in the first place.
 
^hmmm. i might try that but i have found that draw power isn't really that helpful in here, and that pokedex can be useful for getting that extra pokedraer or whatever after using bebes, roseannes ect.
 
pfft... who play Kabutops? :p lol

but your only draw is a Uxie. So I'd go with, -3 Pokedex +2 Bucks/Cynthia's +1 Rose

Thats what I'd go with. Consistency > Luck
 
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