Pokémon TCG: Sword and Shield—Brilliant Stars

Sabledonk (B/W rules)

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bosoxfan818

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Strategy:

Basic donk strategy. Start Sableye go for T1 donk due to overconfident. Lots of trainers to play on T1 with new rules. Also no Plus Powers due to new rules. I would probably only run this as a league/fun deck.

Pokemon (16)

Sableye x4
Crobat G x4
Unown R x4
Uxie x3
Unown Q x1

Trainers (40)

Super Scoop Up x4
Poke Turn x4
Junk Arm x4
Pokemon Rescue x4
PokeDrawer + x4
PokeBlower + x4
Pokedex x4
Dual Ball x3
Quick Ball x3
Expert Belt x2
Good Rod x2
Luxury Ball x1
Alph Lithograph (TM) x1

Supporters (2)

Seeker x2

Energy (2)

SP Dark x2
 
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I feel a better version of the deck would have these changes:

-2 Collector
-1 Seeker
-3 Sp.Dark
-1 Crobat

+1 Azelf
+4 Victory Medal
+1 Expert Belt
+1 Uxie
 
I feel a better version of the deck would have these changes:

-2 Collector
-1 Seeker
-3 Sp.Dark
-1 Crobat

+1 Azelf
+4 Victory Medal
+1 Expert Belt
+1 Uxie

It seems ok, but what about the people that don't have 4 Victory Medal? and Sabledonk needs all 4 Crobat. I also think 2 Collectors is fine. also, 4 Special Dark Energy is good, because you can draw into it easier. I do think that adding the extra Uxie and Azelf is a good idea. I would run at least 2 Seeker; not just one as well.
 
Sabledonk doesn't need 4 crobat, because you'll never have the bench space.
Only 1 special Dark is needed as you're only attacking once.
Azelf is to see what your prizes are, so you can pick what prize to take when you knock out a pokemon with crobat drops (the point of the deck). Collector isn't needed as you can't use Seeker the same turn, defeating the purpose of a donk.
3 Uxies provides constant draw power so you can mill through your deck first turn and keep refreshing after you discard with junk arm, regice etc.
If anything pick either 2 Dark or 2 Seeker in case they are both prized.
As for the Victory medal I'm not sure what you would replace it with.
 
the deck is made to draw itself out in 1 turn, if theres one in there you should still be able to draw it, i think 2 is better and a safer number though
also nfor the reason of drawiung it unown dark is more of a liability, it just takes up bench space

azelf also takes up bench space, alph lithograph TM is better, since you will probably take a prize just from bat drops

4 crobats are fine, but you will rarely if not never use all 4, so 3 is also acceptable

unown q is needed as well, in case you get an uxie or unown r start

collocters arnt needed, seeker is the only supporter you should be using

regice is interesting, sure it can get you out of spiritomb, but its a terrible starter
and it will only be there to help about 10% of the time and that doesnt take into account them having 2 spiritombs or a lone spiritomb with no bench
 
Ok, assuming I take out Unown Dark, Regice, and 1 SP Dark. What should I put in? I could add a Unown Q in and probably get 1 Alph Lithograph. Victory Medals would be a problem though. That would leave me with 1 open spot. I could throw the 4th Crobat back in, I guess.
 
If you don't want to put Azelf in Alph Lithograph is a suitable replacement.
Unown Q is a must, sorry I didn't notice that.

I'm not sure of a replacement for victory medals, sorry maybe someone else can help.
 
i think maybe another seeker IMO, and drop a dark energy,

maybe have azelf from LA, as it will let you see your prizes, so when you knock out a basic through crobat drops, you can get the exact card you need, i.e, a darkness energy.
 
OK, donk deck player coming in...

Trust me, if you only run Seeker as your only Supporter, you WILL regret it. Jarm/Regice will discard the other Supporters if you find you don't want them. I've beaten Plume decks before in tournaments that I would've lost but I ran a Supporter engine.

Collector + Unown Dark + Bat G=KO on Tomb. Or gastly. Point is, that you WILL want to run Collectors.

Alph is good too.
 
I find when testing this deck with no collector, I still get every basic I need, there's still 4 Quick Ball + 4 Dual Ball remember...
 
I find when testing this deck with no collector, I still get every basic I need, there's still 4 Quick Ball + 4 Dual Ball remember...

Thank you, collector isn't needed, you're drawing everything you need even without Quick Ball and Dual Ball, but they help. The Collector also means you can't play the Seeker the same turn, and as it's a donk you only get one turn.

I know you have your Beedrill G donk, but this is a different style of donk Porii, just saying.
 
Spidy said:
the deck is made to draw itself out in 1 turn

That´s exactly what the deck has to do, so if you don´t get the Victory Medals, the deck doesn´t work how it could work. If there´s any way to get at least one, try to get it.

I wouldn´t use more than one Supporter in the deck, but you don´t have V. Medal so 2 Seekers are OK.

Regice is a good option against Tomb, but you don´t have Collectors, so throw it out. The chances are very low to get it in your first turn, and if you do, it costs too much space on your bench. If your opponent has Tomb, you´ll maybe have a lucky hand with Crobat G, Sableye, Sp Dark.

- Regice LA
- Quick Ball
+ Unown Q
+ Alph Lithograph TR

Just exclude Unown D-A-R-K and the Energy, if you get the Victory Medals.
 
Ok so here are my changes:

-1 Regice
-1 Unown Dark
-1 Quick Ball
-1 Dual Ball

+2 Good Rod (Tested it out and it actually comes in handy. Either I get back Unown R or Poke Turn/SSU)
+1 Alph Lithograph (TM)
+1 Crobat G
 
Why have Alph Lithograph when you can have Azelf LA? Seriously, Azelf is better in so many ways. It does exactly the same as Alph Lithograph, only it actually ALLOWS you to swap a pokemon with a card in your hand, does Alph Lithograph? No, it doesn't. If you've tested this deck you'll know how annoying Sableyes are for you once you've got the main one active. With Azelf you can swap a sableye for a Crobat G, or an Uxie, whilst still taking note of what prizes you have, and then could even possibly draw the prize you needed by knocking out a Pokemon with the Crobat you just got through Azelf. Not only this, but Azelf is actually searchable with dual balls, quickballs etc, so it's wayyy better overall IMO. Why everybody is going mad over Alph Lithograph I have no idea.
 
Alph doesn't take up bench space which is a big issue for the deck, seeing as it needs to drop multiple Bats and Uxie.

Playing Azelf also slightly decreases your chance of the Sableye start.

I would play Alph over Azelf in a donk deck.
 
Yes, but you have Super Scoops ups to pick Azelf up again, but I do agree it's flippy. It just seems logical to have Azelf in the deck when you have all the dual ball and quick ball, instead of relying on luck to pull the Alph Lithograph, and whilst you can argue you have Pokedrawer, it's still an annoying task getting 2 in your hand at the same time.

Playing Azelf only slightly decreases your chance of a Sableye start, and that's if you have a hand with a single Azelf and no other pokemon, but on average the deck gets 2-3 basics in the opening hand to start, so it would rarely matter. Apart from that, it doesn't really affect your Sableye start, as you still have 4 sableye, with just as much chance of drawing it with or without Azelf.
 
I'm gonna have to pass on Azelf. I don't mind drawing those extra Sableye during the game because they are great for tossing with Junk Arms. I also want to use as many super scoops on Uxie as possible and not have to waste one on picking up an Azelf.

I tested this deck about 20 times as it stands right now. In those games I've donked with opponent having 3 80 HP pokemon about 2/3 of the time. The other 1/3 of the time is usually due to horrendous flips on dual balls and super scoops.

Also, since I put in the Good Rods they have helped out tremendously. There have been so many times that I have 1 Pokedrawer + in my hand, roll a tails and put a Poke Turn on top just to dump the Drawer+ to get another Flash Bite. I strongly recommend this card. Even when you roll heads you just put an Unown R on the top.
 
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