ProfessorJacob7
New Member
heres my list:
4-2-3-1 Salamence Lv X (AoA-AoA-SF-AoA)
2-2 Claydol
1 Uxie
2 Unown G
1 Chatot MD
1 Azelf
--> 19
3 Roseannes Research
4 Bebes Search
1 Night Maintenance
1 Palmer's Contribution
4 Super Scoop Up
3 Broken Time Space
2 Warp Point
1 Cynthias Feelings
4 Pokedrawer+ or Pokedex Handy910is
1 Premier Ball
4 Rare Candy
1 Snowpoint City Gym
--> 28
4 Call Energy :colorless
4 Fire Energy :fire:
4 Water Energy :water:
--> 12
Strategy: chatot start is fine as long as you get another basic pokemon or call energy. mimic to set up for a bit, get out a salamence and claydol yaddah yaddah yaddah classic bench set up. main attacker(s) and draw power. IDC if chatot gets KOed. bring up sally and get out lv X. hopefully your opponent has something with 120+ hp in play so I dont need to worry about :colorless requirements. if Im against an SP deck I get out Snowpoint City and give them a little boost so I can hit em for 100 and discard 1 energy or for 120 and discard 1 fire and 1 water energy. get that KO and take 2 prizes, next turn Super Scoop Up sally lv x and bring out a new one, lv x it up and repeat for another 2 prizes.
SCANS:
Bagon LV.18 - Colorless - HP60
Basic Pokemon
[C] Kick: 10 damage.
[R][C] Super Singe: 20 damage. Flip a coin, if heads the Defending Pokemon is now Burned.
Weakness: Colorless (+10)
Resistance: none
Retreat: 1
Shelgon LV.34 – Colorless – HP80
Stage 1 – Evolves from Bagon
[C] Scrunch: Flip a coin, if heads prevent all damage done to Shelgon by attacks during your opponent’s next turn.
[C][C][C] Dragon Vamp: 40 damage. If Shelgon has Basic Fire Energy and Basic Water Energy attached to it, this attack does an additional 20 damage.
Weakness: Colorless (+20)
Resistance: none
Retreat: 1
Salamence LV.X - Colorless - HP160
Level-Up
Poke-Power: Double Fall
You can use this Power once during your turn, when you play this card from your hand to Level-Up a Pokemon. During this turn, if this Pokemon Knocks Out any of your opponent’s Pokemon with damage from an attack, when you take your Prize card, take 1 additional Prize card for 1 of the Pokemon you Knocked Out.
[R][W][C][C] Steam Blast: 100 damage. Discard 1 Energy attached to Salamence.
Weakness: Colorless (x2)
Resistance: Fighting (-20)
Retreat: 2
4-2-3-1 Salamence Lv X (AoA-AoA-SF-AoA)
2-2 Claydol
1 Uxie
2 Unown G
1 Chatot MD
1 Azelf
--> 19
3 Roseannes Research
4 Bebes Search
1 Night Maintenance
1 Palmer's Contribution
4 Super Scoop Up
3 Broken Time Space
2 Warp Point
1 Cynthias Feelings
4 Pokedrawer+ or Pokedex Handy910is
1 Premier Ball
4 Rare Candy
1 Snowpoint City Gym
--> 28
4 Call Energy :colorless
4 Fire Energy :fire:
4 Water Energy :water:
--> 12
Strategy: chatot start is fine as long as you get another basic pokemon or call energy. mimic to set up for a bit, get out a salamence and claydol yaddah yaddah yaddah classic bench set up. main attacker(s) and draw power. IDC if chatot gets KOed. bring up sally and get out lv X. hopefully your opponent has something with 120+ hp in play so I dont need to worry about :colorless requirements. if Im against an SP deck I get out Snowpoint City and give them a little boost so I can hit em for 100 and discard 1 energy or for 120 and discard 1 fire and 1 water energy. get that KO and take 2 prizes, next turn Super Scoop Up sally lv x and bring out a new one, lv x it up and repeat for another 2 prizes.
SCANS:
Bagon LV.18 - Colorless - HP60
Basic Pokemon
[C] Kick: 10 damage.
[R][C] Super Singe: 20 damage. Flip a coin, if heads the Defending Pokemon is now Burned.
Weakness: Colorless (+10)
Resistance: none
Retreat: 1
Shelgon LV.34 – Colorless – HP80
Stage 1 – Evolves from Bagon
[C] Scrunch: Flip a coin, if heads prevent all damage done to Shelgon by attacks during your opponent’s next turn.
[C][C][C] Dragon Vamp: 40 damage. If Shelgon has Basic Fire Energy and Basic Water Energy attached to it, this attack does an additional 20 damage.
Weakness: Colorless (+20)
Resistance: none
Retreat: 1
Salamence LV.X - Colorless - HP160
Level-Up
Poke-Power: Double Fall
You can use this Power once during your turn, when you play this card from your hand to Level-Up a Pokemon. During this turn, if this Pokemon Knocks Out any of your opponent’s Pokemon with damage from an attack, when you take your Prize card, take 1 additional Prize card for 1 of the Pokemon you Knocked Out.
[R][W][C][C] Steam Blast: 100 damage. Discard 1 Energy attached to Salamence.
Weakness: Colorless (x2)
Resistance: Fighting (-20)
Retreat: 2
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