4 bagon
2 shelgon
4 salamence sf
2 baltoy
2 claydol
1 chatot
=15 pokes
4 pluspower
4 warp point
4 pokehealer
2 night maintenance
1 luxury ball
=15 trainers
---
4 roseanne's research
4 bebe's search
4 buck's training
=12 supporters
---
4 call energy
7 fire energy
5 water energy
=18 energy
Strategy: Beatdown with Salamence. AWESOME 140 HP.. Turn 2 50 damage against anything, not good but not horrible.. Kingdra, Empoleon, Dusknoir, etc get hit (as early as t2) for 120.
Keep Salamence alive with Pokehealer while swarming more. Pluspower/Buck's for 130HP pokemon (or 60HP), 4 Warp Points for added disruption while getting around 3Retreat.
7 Fire, 5 Water (not 6,6) because the first attack can be used with call + fire if necessary, not call + water.
suggestions/thoughts/ideas/criticisms?
- Xaej
2 shelgon
4 salamence sf
2 baltoy
2 claydol
1 chatot
=15 pokes
4 pluspower
4 warp point
4 pokehealer
2 night maintenance
1 luxury ball
=15 trainers
---
4 roseanne's research
4 bebe's search
4 buck's training
=12 supporters
---
4 call energy
7 fire energy
5 water energy
=18 energy
Strategy: Beatdown with Salamence. AWESOME 140 HP.. Turn 2 50 damage against anything, not good but not horrible.. Kingdra, Empoleon, Dusknoir, etc get hit (as early as t2) for 120.
Keep Salamence alive with Pokehealer while swarming more. Pluspower/Buck's for 130HP pokemon (or 60HP), 4 Warp Points for added disruption while getting around 3Retreat.
7 Fire, 5 Water (not 6,6) because the first attack can be used with call + fire if necessary, not call + water.
suggestions/thoughts/ideas/criticisms?
- Xaej