Alright guys, I'm looking for your opinions and suggestions on this one. =)
First, here's the translations:
Sandshrew L.16 – Fighting – HP60
Basic Pokemon
[F] Sand-Attack: If the Defending Pokemon attacks during your opponent’s next turn, your opponent flips a coin. If tails, the attack does nothing.
[F][C] Ram: 30 damage.
Weakness: Water (+10)
Resistance: Lightning (-20)
Retreat: 1
Sandslash L.37 – Fighting – HP90
Stage 1 – Evolves from Sandshrew
[C] Spike Armor: If Sandslash is damaged by an attack during your opponent's next turn (even if Sandslash is Knocked Out), place 4 damage counters on the attacking Pokemon.
[F][F][C] Poison Spikes: 60 damage. If the Defending Pokemon already has damage counters on it, the Defending Pokemon is now Poisoned.
Weakness: Water (+20)
Resistance: Lightning (-20)
Retreat: 1
Night Maintenance - Trainer
Search your discard pile for 3 in any combination of Pokemon and Basic Energy cards, show them to your opponent, and shuffle them into your deck.
POKEMON (16)
4 Riolu
3 Lucario
1 Lucario LV X
3 Sandshrew DP2
3 Sandslash DP2
1 Skarmory EX
1 Jolteon*
SUPPORTERS (14)
1 Holon Mentor
3 Celio's Network
2 Professor Rowan
2 Steven's Advice
2 Copycat
1 Scott
3 Castaway
TRAINERS (14)
2 Great Ball
3 Cessation Crystal
2 Crystal Shard
4 Pluspower
1 Warp Point
1 Switch
1 Night Maintanence DP2
STADIUMS (2)
2 Battle Frontier
ENERGY (14)
12 Fighting Energy
2 Double Rainbow Energy
Basically, you try to start with Lucario and follow up with Sandslash. Skarmory is there in case your opponent tries to retreat, and Jolteon* is there to trigger poison spikes if it needs it.
First, here's the translations:
Sandshrew L.16 – Fighting – HP60
Basic Pokemon
[F] Sand-Attack: If the Defending Pokemon attacks during your opponent’s next turn, your opponent flips a coin. If tails, the attack does nothing.
[F][C] Ram: 30 damage.
Weakness: Water (+10)
Resistance: Lightning (-20)
Retreat: 1
Sandslash L.37 – Fighting – HP90
Stage 1 – Evolves from Sandshrew
[C] Spike Armor: If Sandslash is damaged by an attack during your opponent's next turn (even if Sandslash is Knocked Out), place 4 damage counters on the attacking Pokemon.
[F][F][C] Poison Spikes: 60 damage. If the Defending Pokemon already has damage counters on it, the Defending Pokemon is now Poisoned.
Weakness: Water (+20)
Resistance: Lightning (-20)
Retreat: 1
Night Maintenance - Trainer
Search your discard pile for 3 in any combination of Pokemon and Basic Energy cards, show them to your opponent, and shuffle them into your deck.
POKEMON (16)
4 Riolu
3 Lucario
1 Lucario LV X
3 Sandshrew DP2
3 Sandslash DP2
1 Skarmory EX
1 Jolteon*
SUPPORTERS (14)
1 Holon Mentor
3 Celio's Network
2 Professor Rowan
2 Steven's Advice
2 Copycat
1 Scott
3 Castaway
TRAINERS (14)
2 Great Ball
3 Cessation Crystal
2 Crystal Shard
4 Pluspower
1 Warp Point
1 Switch
1 Night Maintanence DP2
STADIUMS (2)
2 Battle Frontier
ENERGY (14)
12 Fighting Energy
2 Double Rainbow Energy
Basically, you try to start with Lucario and follow up with Sandslash. Skarmory is there in case your opponent tries to retreat, and Jolteon* is there to trigger poison spikes if it needs it.