Pokémon TCG: Sword and Shield—Brilliant Stars

Sceptile Posion Ver. 1.5 (Unlimited)

Status
Not open for further replies.

Kyogre

<a href="http://pokegym.net/gallery/browseimages.p
I like to call this deck "You stop working if your deck is affected with a special condition" and you will see why.

Pokemon (18):
4x Sceptile (Lizard Poison)
2x Grovyle (Swift)
4x Treeko (Poison Breath)
3x Weezing (R/S)
3x Koffing (R/S)
2x Scyther (Jungle)

Trainers (26):
4x Breeders
4x Oaks
4x CPU Search
4x Gold Berry
3x Item Finder
3x Switch
2x Town Volunteers
2x Poke Fan Club

Energy (16):
4x Double Colorless
12x Grass

The Weezing can do 10+Auto confuse for one energy and the second attack does 10 to each of their benched and auto poison for 2 energies. And the Secptile should be know for the mass amount of special conditions it can inflict to an opponent while charging up Solar Beam. Both Pokemon utilize small energy cost which makes them not prone to SER and ER. DCE works well with Sceptile's Lizard Poison b/c it's attack changes due to the amount of energy on him, not energy cards.

Weezing is weak vs. Psychic and Sceptile is weak to fire but resistant to Water. That should cover the resistances for the most part. Scyther is for support.

The trainers are ment for speed searches and healing. Pretty typical.

And in the end, its always nice to basically stop your opponent's Active Pokemon's Poke-Powers.
 
Pretty good I might suggest to try (another stage 2 might be tough) Meganium (Wild Growth) Making powering up your sceptiles a turn or two faster, by the looks of the deck it could go without it! By the looks of the deck, if you were to put in Meganium you would probably take out the koffing line. You already have so much status with Sceptile alone! Other than that great deck!
 
Last edited:
Actually, IMO, all you need to do is drop a Breeder, a Town Volunteers and a Grass Energy to put in 3 Gusts of Wind. It's a bit rogue, but there's certainly nothing wrong with rogue.
 
Any sceptile deck, like this one, just begs for teching of the other sceptile, with energy trans. It's nice to start with koffing/weezing, switch it out, and then nail 'em with solar beam or a heavier attack when you energy trans. Also works well with pokemon center, iffn' you're going unlimited. I'd even go 2/2 on the sceptiles, because the big 120 HP one isn't going down easily and, despite its low energy cost attack, it doesn't exactly fit the mold of a swarmer (though it should).
 
Good point, Dendro. Actually, for the Sceptile line, I'd go with 4 Poison Breath Treecko, 1 of either Grovyle (though I'd lean for Natural Cure, since it has more HP), 4 Breeder, 2 Energy Trans Sceptile, and 2 Lizard Poison Sceptile. Also, 2 Boost Energy might find themselves useful -- they'd let you unleash Lizard Poison's full power on turn 2, or use Solarbeam turn 3. I'm a little iffy about the Weezing line. They just don't do much to help you. With how easy it is to change Active Pokemon in Unlimited, Special Condition decks are extremely hard to pull off. Not saying it can't be done, or that this deck might not be able to pull it off, just that it's an extra challenge.
 
Last edited:
Status
Not open for further replies.
Back
Top