Pokémon TCG: Sword and Shield—Brilliant Stars

Scorpio! (back from the dead)

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Venjamin: Umm.... yay for Warp Point? So automatically you assume you hold a Warp Point on every occasion I use Shoot Poison? Umm.. though you only had 1-2? =( Now onwards to logic, you cannot argue this with me over a forum. Play test a decent player who knows what to do and when to do it, you may seem some real differences. Till then I can't see things your way. I have my logic you got yours. Sorry. =/

^what this guy said. btw are you the mewoxys from the smash bros thread like 2 years ago when we argued about wavedashing against marril? if so LOL whats up

and yeah, 4 switch/warp is going to become necessary if any decks plan on beating gliscor. trust me. or palkia X
 
"presumptuousness" <---- Don't use such big words, seeing as you sound as if you believe you may be the know-it-all of life itself. =(

"Now maybe I shouldn't have said "almost always auto-loss vs. Kingdra using Dawn Stadium." But you could have said that without being a condescending punk. Thank you for lowering the bar in what was otherwise a productive topic, we could never have done it without you." <--- Your biased statement led to an argument you didn't feel like backing up. Which also resulted in another defensive biased statement. Ohhhh, condescending, big words make me cool right? Ok here lemme try one... "Pnumonoultramicroscopicsiliconvolcanoconiosis" And yes it's a word. Look it up. I may have mispelled it but oh well. Not perfect. Again, sorry.

"Unless you can find a Gliscor deck that can win by T5 against Kingdra of all things, i don't think it matters. Once Claydol and Regice are on the bench, Building up Aqua Stream is a breeze. I can Discard any extra water I have after my attachment just for kicks." <--- And? No Gliscor unless it donks something, will not win T5. Just won't. And good for discarding energy? Mimey laughs at the free attack cost or possibly one (oh no!) turning it into 3. Too bad you can't one shot Mime then huh?

"Never mind that nothing Gligar or Mime does stops my from playing trainers, building up the Kingdra I have on the bench with 3 energy so Mime becomes a non-issue, or using Regi Move if you made the unwise decision not to have a Mime Jr. under it. Which gets it out of my face and can power up Aqua Stream." <--- So we play two Mimeys on the field to say screw you to Regice. Then you're back to square one. Oops. Wasted Power and sucks for that. Oh wait, you'll counter this statement with "no actually it's not wasted because I can Aqua Stream them" right? Ok. And? So you use them later and not now. What's it matter?


"Adding nothing to the thread? The only thing you added was needless pomposity. I would love to hear your explanation of how Mr. Mime retreats every turn. Moonlight Stadium, perhaps? Oh, but that is mutually exclusive with Dawn Stadium. Attaching in Unown Q? That certainly works, at the cost of a potential bad start and getting donked." <---You mean just like a Regice start for you is a donked situation? Oops did I mention that little possibility? Every deck has a "not-so-prefered" start ya know. Kingdra isn't flawless by any means. And in all your posts you mention Aqua Pump being an OHKO on all things in Gligar. So? You sacrifice the ability to hit Gligar AT ALL, just to OHKO the pawns like Mime and Venomoth in one hit? Uhhh.... sweet why didn't you just say "I'll play into your hand" from the beginning and not attack people in response to your own mis-use of words? -shrug-

Go ahead and attack me pal. I'm not too far from certain your one of the many people who will try and find some reason to attack me because I am trying to even the playing field here, and you don't like it. So you are welcome to do what ya please. Idc.

RE: Regice start

I run Mantyke/Mantine to deal with the high retreat costs of my non-Kingdra Waters.. A Single Rosanne's + 1 W Energy means that I can retreat Regice. Regice has 90 HP, meaning I'm only donked against something crazy like Groudonk. Thus, a Regice start may only set me back a single turn, and in the meantime Regice can absorb hits while I build up Kingdra and Claydol, etc, seeing as it will spend most of its time on the bench anyway, and may not even be practical on the bench later.

Re: Attacking people:

This is a discussion topic. You posit arguments and go back and forth. Disagreeing with you is an attack on your argument, not on you personally. Arguments are not people. I found rroaryh's condescension at the end of his post offensive and I called him out on it. If anything, that was a defense, not an attack.

Now, let my explain why I think Dawn Stadium makes the Scorpio-Kingdra matchup heavily slanted towards Kingdra:


Kingdra has 130 HP, 1 retreat, and requires 0-1 energy to attack. Gliscor Lv. X has 110 HP, the ability to poison and paralyze once on its way in, an attack for 80 that leaves it open, and an attack for 60 that lets it retreat.

In a scenario where you would use Night Slash on a fresh Kingdra, you put Gliscor out, evolve it, and then hit it with Night Slash. The total damage dealt with poison added is 70. Kingdra has 60 HP left.

With Dawn Stadium in play, I can attach a Water energy, healing 10 damage and removing poison and paralysis. Kingdra has 70 HP left now, so Gliscor can still take it out.

But, suppose I have a second undamaged (or lightly damaged) Kingdra on my bench. I can switch my current Kingdra out for my new fresh one, and then attack whatever you have out.

Now, you can't do more than 60 damage unless you have another Gliscor Lv. X in your hand. If you do, you can repeat the same process with Night Slash, and now my second Kingdra is in pretty much the same condition as the first.

However, I can now retreat that Kingdra, put in my original Kingdra, and attach a water energy to it. It now has 80 HP remaining, meaning it is out of KO range even if another Gliscor Lv. X were to come out (which it can't given the scenario I've illustrated.

My point is mostly that attaching 2 Water energies while Dawn Stadium is out removes Gliscor Lv. X's paralysis loop strategy, and forces it to eventually use Pester for a kill or else be overwhelmed by constant attacks from Kingdra. Eventually. Kingdra will have enough W to KO a theoretical Mime Jr. + Mr. Mime with Aqua Stream If fact, you once you can hit it you can Snipe the other Mime wall and take that out without reducing Aqua Stream's strength at all). Even if you keep putting up Mime Walls, your opponent is scoring prizes at a greater rate than you are, and thus you are being slowly forced into a no-win situation unless you put Gliscor, your oonly heavy hitter, at risk.

The problem with using Night Slash is that you lose the chance for an 80 damage Pester unless you have another Gliscor Lv. X in hand. Even if you Burn on the way out, Dawn Stadium will just let them heal the burn. They may even get lucky with a heads.

Scorpio will get stronger though when IFDS comes out. Heatran Lv, X just makes the triple status loop so much more deadly.


Edit: Actually, one intriguing thing about Dawn Stadium and its potential to mess up Aqua Stream makes me think about teching Unown R, maybe with Unown E to prevent Night Slash from OHKO'ing it. Nah...
 
Hax: Yup. I'm that Mewoxys alright =D How ya been? Add me to friends if ya like so ya can PM me.

Deck Knight: Oh I know I was never personally attacked. No one cept this one person named Marril here ever personally attacks me. I agree that Kingdra situations seem much more suitable in favor of Kingdra, but like I told Venjamin, play test a player who knows their deck and game and perhaps different results than your hypothetical situtaions will occur.
 
what I know is I have only play Batman ( my Scorpio deck) and my brother only played Kingdra for a time and I won pretty much every game. we both knew our decks and are 2 of the best players in Virginia and I came out on top the majority of the time.
 
First of all, I apologize to people I have offended. I know I have offended you though that people that know me, know what I say is in jest. I personally feel kingdra players are angry. They feel they shouldnt be told that a card they OHKO even when leveled up should kill them, ever. A card that can barely 2HKO them shouldn't beat them, I get it. But, in my experience it does. Cause despite all your math, you dont need 0-1 energy to attack. You need 3. This seems small, but it matters. It will say, YOU Immediately stop being a bum rusher. Then it says that need to out damage me. Yes it takes me 2+ turns to kill me, but it now takes you 2+ turns to kill 1 mime. We dont care about mime, you can take thaT prize. But when I kill a kingdra, i got a horsea, a kingdra, a candy, and typically three energies. You will need to power that up again. I go night maintenance and roseanne. You go nightmaintenance, roseanne/bebe candy kingdra/bebe attach .... attach ... attach. I am not tossing prizes away at a high speed, you are thinking of almost every OTHER matchup. We get to pick what you kill, and its not our gliscor.

I only get angry/mean when i have to repeat myself. I know myself and others have posted what I am saying now already a bunch. If you can't get over how angry we are cause we have to keep re-posting, then I am sorry. But "Deck Knight" I am sure you can scroll up and read, so please do.
 
Venjamin: Umm.... yay for Warp Point? So automatically you assume you hold a Warp Point on every occasion I use Shoot Poison? Umm.. though you only had 1-2? =( Now onwards to logic, you cannot argue this with me over a forum. Play test a decent player who knows what to do and when to do it, you may seem some real differences. Till then I can't see things your way. I have my logic you got yours. Sorry. =/

I run 3 warp, 3 switch. >_>; Mass acceleration...

Also:

The607: and what happens if during your 2 turn setup required for Mewtwo I decide to explode and pester ur Mr. mime?

-Cough- I don't care, because I only need ONE of those turns for real setup. The second is the actual attempt to win. And, uh, are you going to attach extra energy to use it?
 
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Again, I still do not agree with your logic. I cannot see the point in arguing this until you actually playtest a player who knows his game.
 
ok guys i'm not gonna get into this or anything - if you want me to i will - but gliscor beats kingdra
 
Kingdra seriously does have a hard time beating this deck. It's almost to the point where Kingdra players have to consider running Dawn Stadium and max Warp Point or just take a loss against it. Mime advantage and Shoot Poison are very difficult to come back from.
 
Kingdra seriously does have a hard time beating this deck. It's almost to the point where Kingdra players have to consider running Dawn Stadium and max Warp Point or just take a loss against it. Mime advantage and Shoot Poison are very difficult to come back from.

This is a good point that a lot of people have not considered. Gliscor and its level X have been getting a decent amount of buzz at least around these boards, and therefore come Battle Roads certain players may be running more cards to deal with them (Metagross, Warp Point, Xatu, etc.), but I'm willing to bet that even more decks will do nothing to give themselves an advantage or take care of their disadvantages (such as Kingdra), either because Gliscor is not on their radar, or they don't fear it, or they don't have room in their build, or they'd be sacrificing consistency, or a combination of these reasons. In discussing Scorpio's expected match-ups, we shouldn't be considering individual players' particular builds, ie. "I'm Tom and MY teched-out Kingdra gives Gliscor a run for its money so that means that KINGDRA BEATS GLISCOR!". Instead we should be looking at the core of how a given deck operates regardless of individual techs/player-specific idiosyncrasies and go from there. Metagross is not at the core of any Kingdra I've seen on the Gym. Does it/will it hurt Scorpio players if it comes into play? Yes it will, unless the player with it gets tails 8 times in a row. Is EVERY Kingdra deck going to be using Metagross? No, I don't think so. Therefore, for the purpose of a generalized match-up analysis, a tech like Metagross that is definitely not a staple of the deck in question is not very relevant. It is something that hurts and can be acknowledged in other more broad discussions of the deck, but it is not going to be at the core of every Kingdra list, unlike, say, KINGDRA ITSELF, which Mime, Night Slash and Shoot Poison are intended to deal with.

It is also extremely telling that people are touting something like Metagross as their savior against Scorpio, because the implication is that in its absence the deck in question WOULD struggle, pointing to the fact that it was included specifically to handle a problem/weakness. In other words, if KINGDRA can't take care of Mime/Gliscor lv. X by itself, without the aid of deliberate anti-Scorpio techs (and yes I know Metagross is not just to take care of Gliscor and has uses against virtually anything), it is obviously at a disadvantage. Bringing up techs to solve problems just proves that there are problems to begin with.
 
^this guy knows what he's talking about

Seriously though the only thing I would say hurts glis is switch/warp.. That's it. Dawn works for 1 turn and u have to attach an energy you may not need to attach just to use it

Xatu and regice do nothing
 
^this guy knows what he's talking about

Seriously though the only thing I would say hurts glis is switch/warp.. That's it. Dawn works for 1 turn and u have to attach an energy you may not need to attach just to use it

Xatu and regice do nothing

Xatu isn't a great Tech for Kingdra (it is otherwise dead weight), but it removes paralysis from Gliscor Lv. X's Poke-Power and puts it on Mr. Mime. Now Mr. Mime can't retreat next turn without switch and the like, while Kingdra can.

Regice is good, but only if your opponent likes running non-evolved pokemon. Otherwise it tends to sit on the becnh doing nothing.

As far as butlerforhire's argument, you first have to define the core of a Kingdra Deck.

The deck posted up in the articles is only one variation of Kingdra. It happens to be the lowest energy variation that one could use, and it puts in multi evergy so Claydol can attack if need be.

At the CORE of Kingdra is consistent ability to discard in order to snipe with Dragon Pump. So Kingdra + Claydol is pretty much given. Regice can do more discards to help pump up Aqua Stream, but that is only applicable in a higher energy deck. Against the variation in the first post, there are no Mime Jr. there, so you can build up Aqua Stream very quickly. if you have Regice and Claydol out.

Everything else in Kingdra depends on what you expect to face, since no Stadium in particular offers an absolute advantage to Kingdra over any other. The article deck runs Lake Boundary for hitting water weaks harder or smacking electrics with Claydol. I'm running Dawn Stadium because it hinders status-reliant decks. I also run Mantyke/Mantine so I can't get gimped on a bad Regice start. (Additionally, it allows me to attached energy with Dawn and retreat Kingdra for free.) I have recently teched in Palkia/Palkia Lv. X for even more fun with sniping.

Dawn Stadium works every turn until it is replaced by another Stadium, just like any other Stadium. So if Gliscor relied on Moonlight Stadium to retreat Mr. Mime for free and keep building up Gliscor, they wouldn't be able to retreat that turn without attaching an energy to Mr. Mime. Given the Gliscor deck in the beginning of the topic, its 1 Lake Boundary vs. 2 or 3 Dawn Stadiums.

Kingdra users aren't "angry" about Gliscor being a decent match against them. That is a specious and irrelevant argument that has nothing to do with the actual game of pokemon TCG. It would be as powerful an argument as saying Gliscor users are "overly defensive."

Kingdra has a very small core that has a lot of flexibility. Its key components are Kingdra and Claydol. Everything after that is customizable. I prefer to run high energy for a big Aqua Stream when necessary with Regice for faster discards and Mantine for reducing retreat. I run Dawn Stadium because my experience without it is it fails utterly against a well-played Gliscor deck and forces me to use Warp Point where I otherwise might not. I run Call instead of Multi because I never expect Claydol to attack.
 
no ... its simple logic. I created the modern version of scorpio in my area that many of my friends play. I play kingdra. I think i know TONS about the kingdra and scorpio matchup, seeing as I play scorpio all day with kingdra. And this is the modern polistall, and that is delicious, i love polistall, so back off.

Kingdra is one of those decks that is a completely different beast in play than on paper. Scorpio works on paper EXACTLY as it does in game. Kingdra can either go for donk, if it doesnt get claydol t2-3, it will run out of steam and either stop doing damage to get claydol or focus ENTIRELY on damage and put everything into one kingdra. Yes kingdra can set up a gross (if its wasting the room and hoping nothing is prized) against scorpio. But scorpio will be able to get set, even with a kingdra going at its throat, with mime and fast enough that the kingdra player will have to get its first kingdra, than a claydol, than a gross. So it may be pitching dawns when it cant pitch energy cause it needs draw and search for those, AND if that 1 kingdra goes down, the deck is sooo sad. Can it stall and set another one up? of course. Will the macth pretty much be done @ that point? yes.

Trust me I know both decks exceptionally well and a kingdra player will need to link videos of them pwning scorpio with something more than a donk to convince me.

ROr

kingdra is way too versatile for you to have soooo much 'experience' with it. unless you have no life and spend all your time playing pokemon :confused:. there are many factors you are failing to express in this, one as ive mentioned is its versatillity... this means it can throw anything blue in and not feel the pressure. theres also a tasty tech that has been in play for ages that no one has used, though i think it could really cause you problems. another problem quite simply is a deck that hits the bench.

what does this deck do against empy? do you fold or sit there and watch the deck keel over? either way you've lost tbh. i know it may seem like im vearing away from the subject of king a lil bit but actually im not. king can stand up to a good empy, its quite fair with kings mass versatillity, and so as a whole, king will survive format (by the looks of it) far better than this gliscor stall deck, thats simple logic.

okay so ill look at it on your level. king takes 4 stall shots from gliscor (3 if you plus him) and gliscor takes i think 5 spread shots from kingdra. okay, so i must have missed the law where i could only attach 1 energy to a kingdra. nd i'll assume im a good player, so i got 4 kingdras. so i put 3 energy on kingdra, omg that extra 2 energy placement is the end ofthe world!!! not :nonono:. so... you lose you mimes, your double weak gliscor and pretty much anything else. its over.

thats simple logic

heres more simple logic: stall decks fail.
 
It is also extremely telling that people are touting something like Metagross as their savior against Scorpio, because the implication is that in its absence the deck in question WOULD struggle, pointing to the fact that it was included specifically to handle a problem/weakness. In other words, if KINGDRA can't take care of Mime/Gliscor lv. X by itself, without the aid of deliberate anti-Scorpio techs (and yes I know Metagross is not just to take care of Gliscor and has uses against virtually anything), it is obviously at a disadvantage. Bringing up techs to solve problems just proves that there are problems to begin with.

I just want to point out that I tried Metagross in Kingdra, Luxray, and one other deck BEFORE long before I tested the Scorpio matchup. Metagross is likely to be a reasonably common tech, similar to how Dusknoir was last season. If a deck is running stage 2s anyway then it's not that hard to squeeze in a random 1-0-1 tech line. Like I posted above Metagross is good against a LOT of stuff and isn't just an "answer to Scorpio." The reason I posted about it here was not to tout how good Kingdra is ... I like it but I like other stuff inlcuding Scopio better ... no I posted about it here becasue it's something that Scopio players may be seeing a lot of. Scorpio players very much need to be aware of the "metagross tech" and how popular it might become if they want their own decks to do well.

Just like like folks found ways to play around Dusknoir last year we may have to get used to playing around Metagross AND Dusknoir this year. :wink:
 
@lolganium: Having to attach 3 energy to Kingdra really is a big deal. It's a huge loss in tempo, and as soon as you do have 3 energy on Kingdra, you better have a Warp or Dawn too because chances are it will get Shot and Pestered.
 
Kingdra, Scorpio, Kingdra, Scorpio, Kingdra, Scorpio, Kingdra, Scorpio.

Resolve your differences on the field.

Heck, I personally havent even played the matchup.
 
I just want to point out that I tried Metagross in Kingdra, Luxray, and one other deck BEFORE long before I tested the Scorpio matchup. Metagross is likely to be a reasonably common tech, similar to how Dusknoir was last season. If a deck is running stage 2s anyway then it's not that hard to squeeze in a random 1-0-1 tech line. Like I posted above Metagross is good against a LOT of stuff and isn't just an "answer to Scorpio." The reason I posted about it here was not to tout how good Kingdra is ... I like it but I like other stuff inlcuding Scopio better ... no I posted about it here becasue it's something that Scopio players may be seeing a lot of. Scorpio players very much need to be aware of the "metagross tech" and how popular it might become if they want their own decks to do well.

Just like like folks found ways to play around Dusknoir last year we may have to get used to playing around Metagross AND Dusknoir this year. :wink:

The whole point of what I was trying to say is that not all Kingdra variants are going to run Metagross, or Regice either for that matter, because both of those are techs and by definition, a tech is NOT some essential component of a deck and it does not have intrinsic links to the core of the deck's strategy/win conditions etc.. I and others have acknowledged that Metagross is great against Gliscor in Kingdra or out of Kingdra and it also has tons of other uses-- I mean come on, Gust of Wind is one of the most broken trainers of all time and Metagross lets you do it infinitely on a flip as long as it isn't sniped or brought out itself by another Metagross or something. Its usefulness is readily apparent as is its threat. However, you really should not base match-up analyses on tech cards. Techs basically deserve to be discussed in an entirely different breath because there are so many of them and they can be splashed into all kinds of decks. Metagross, for instance, might show up in any number of stage 2 decks as you mentioned, just like Dusknoir. Does that mean that every deck out there with stage 2s already on the roster have the edge over Scorpio just because they can and might be playing Metagross? That isn't about match-ups-- it's about generic techs and what they might do IN match-ups IF they're even included.
 
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