Pokémon TCG: Sword and Shield—Brilliant Stars

Scorpio! (back from the dead)

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Kingdra, Scorpio, Kingdra, Scorpio, Kingdra[b/], Scorpio, Kingdra, Scorpio.

Resolve your differences on the field.

Heck, I personally havent even played the matchup.


this is next format, kingdra. it aint hard to grab a 4-3-4 line, and t does the job.

i'm gonna make this my last post on this thread, i'll leave you to think this glistall deck will work, but i'll say this:

Any good played will look at this deck and laugh with a good kingdra/luxray/AMU. it just has too must room to get flattened. Thats it, thats all i'm saying. You'd best hope magmortar doesn't make a comeback... oh wait, It has... oh well. Good luck with this sludge deck people :lol:
 
We will surely miss out on your incredibly CONSTRUCTIVE posts.

The deck is good. I tested against it today.

I went...

2-1 with Luxray
1-4 With purple people eater.dek
0-3 with Kingdra.

This deck makes me want to run dawn stadium, Xatu, Regice, and rigged dice.

Good deck, i believe in it now.
 
lol hate to say it but I was just playing with my play test group all day and decided to play Kingdra over Gliscor. after a bunch of play test matches against Gliscor (with 2 mimes and is a solid list) I owned it. first few games my opponent barely drew 1 prize, and on one game they actually got 2. and these are no scrubs I play test against, the best players in my region and that is proven by accomplishments.

more info. I only play a 4-3-4 Kingdra and 2-2 Claydol and 2 warpoint lol and pwned
 
kingdra is way too versatile for you to have soooo much 'experience' with it. unless you have no life and spend all your time playing pokemon :confused:. there are many factors you are failing to express in this, one as ive mentioned is its versatillity... this means it can throw anything blue in and not feel the pressure. theres also a tasty tech that has been in play for ages that no one has used, though i think it could really cause you problems. another problem quite simply is a deck that hits the bench.

what does this deck do against empy? do you fold or sit there and watch the deck keel over? either way you've lost tbh. i know it may seem like im vearing away from the subject of king a lil bit but actually im not. king can stand up to a good empy, its quite fair with kings mass versatillity, and so as a whole, king will survive format (by the looks of it) far better than this gliscor stall deck, thats simple logic.

okay so ill look at it on your level. king takes 4 stall shots from gliscor (3 if you plus him) and gliscor takes i think 5 spread shots from kingdra. okay, so i must have missed the law where i could only attach 1 energy to a kingdra. nd i'll assume im a good player, so i got 4 kingdras. so i put 3 energy on kingdra, omg that extra 2 energy placement is the end ofthe world!!! not :nonono:. so... you lose you mimes, your double weak gliscor and pretty much anything else. its over.

thats simple logic

heres more simple logic: stall decks fail.

LOL Mr. "lol"ganium, this post is ridiculous. It takes Gliscor TWO TURNS to KO Kingdra with Buck's/PlusPower OR if Shooting Poison entered the mix, because regardless of whether or not you escape via Warp or retreat after you heal from paralysis, at least 10-30 from poison will be there on top of the two Night Slashes. Where in the world did you get 4 turns from? And Gliscor lv. X can withstand 5 Aqua Pumps, meaning it will take 6 turns to actually KO it with that. Incidentally, Burning Poison is the perfect anti-Dragon Pump. Let them discard cards and add the damage up over 5 turns and then negate it all with a trip back to the hand. Man, five turns-- that's almost enough time for 3 Kingdra KOs!

You're one of those people who came in to an [admittedly intimidatingly, and man those two words sound awkward back to back] long thread without reading half of what was already posted. If by now you still don't understand exactly how Mime is designed to be PLAYED so that it wrecks on Kingdra in combination with Gliscor (hint: you're going to be losing Kingdras every few turns and Scorpio is going to be resurrecting Mimes via Night Mainteance, so each new Kingdra is going to be taking up 3 energy to do anything. Oh wait, that's more than a hint... guess I thought maybe spelling it out one last time might finally get it through), then I don't know what else to say. I guess it doesn't matter since you've graciously bowed out of the thread already. As the Knee so eloquently put it, your "constructive" comments will be sorely missed.

I was going to say on a non-rebuttal note that I'm currently messing around with a totally different supporting line-up for Gliscor designed to be able to better handle threats like Metagross as well as hit the bench of the opponent back, with Claydol as the target of choice. If I have any success I'll post a list and explain the craziness.
 
luxray one hits everything in the deck. the only thing that one hits lux is gliscor lvl x (and only when you play it out of your hand and can use the effect) i went 9-2
 
luxray one hits everything in the deck. the only thing that one hits lux is gliscor lvl x (and only when you play it out of your hand and can use the effect) i went 9-2
'

honestly proplay ... what are you doing? I have seen you hop from thread to thread, post that Luxray beats the deck and leave. Then in the luxray thread you said ur luxray deck was the best but refused to post or share. Please, share your info if you want to post. How does luxray beat it when you only get to kill mimes and you are weak to us ...

Ror
 
luxray one hits everything in the deck. the only thing that one hits lux is gliscor lvl x (and only when you play it out of your hand and can use the effect) i went 9-2

Uh, Pester plus Poison one-hits you, yes, but the lv. X isn't even required. Venomoth can supply the Poison. Then you wouldn't even get the benefit of Rivalry.

That Body shouldn't even matter that much anyway as long as the hit-and-run thing is still going on, because Mime and Venomoth or whatever other buffer gets sent out being OHKOed is expected towards the mid-to-late game. It'd be all about Night Slashing, unless a Pester OHKO opportunity were to arise and Gliscor was safe to remain active for a turn. With Gliscor on the bench it doesn't matter what you KO. When you lose Luxrays to Gliscor it's going to hurt you worse than when the Scorpio player loses Mime/Venomoth/whatever.

The ability to drop a level X and immediately OHKO any Luxray you have in play with Pester is more than an equalizer for Rivarly, I'd say, especially since you're not always going to have a Luxray brigade backing you up on the bench to respond. At any point when you don't, Pester is going to be used to full advantage.
 
well i run 434 lux with a 22 vire and 22 claydol then i throw in 4 energy switches and 4 energy pickups so i usually hit for 100 2 turns in a row then wait a turn. and the gliscor deck i played wasnt nearly as good as this one and ill admit it and im sure this one does good but i just hate it when people say this deck is amazing it beats everything i know each one of the decks ive made has a weakness lux auto loses to groudon and probably this then theres mag leaf witch struggles big time with lux ray and amu then theres kingdra which loses to lux ray and mag leaf every deck has its weakness and honestly doesnt luxray one hit everything in the deck? and the free retreat gets rid of poison so you cant necessarily hit me for 80 every turn.
 
Yes Luxray does one-hit everything in the deck but since you won't be touching Gliscor while it will be hitting you for 90 or 110 (+ poison equalling the KO), it shouldn't matter that much. As I said, buffers are meant to die. A whole lot of other cards OHKO everything in this deck as well, but the reason Scorpio doesn't curl up into a ball against them is simply the Night Slash strategy. It may not always win and sometimes getting too many prizes behind with buffer sacrificing can be lethal but that's just the risk any hit-and-run deck is going to take. The rewards can be good. Also, if the Poison comes from Shoot Poison or Venomoth's Body, it will stick during the Scorpio players turn thus allowing the Pester OHKO on Luxray before you even have a chance to retreat.

Anyway no one has claimed any Gliscor variant is invincible, and in fact there have been numerous concessions made regarding certain key weaknesses such as Metagross, Empoleon, Leafeon lv. X (with Dawn Stadium), Octillery, and so forth on top of other more generalized weaknesses such as difficulty in setting up (although that's the point of trying to find a refined, well-playtested list). Luxray would be more of a threat IMO if it didn't have fighting weakness, because with that weakness it is just as vulnerable to a OHKO as it is able to dish one out to the Scorpio player.
 
agreed and i havent even seen the list so for all ik this could be the greatest list in the world. but just a random idea why the name scorpio?
 
Actually the current version of the deck is up on the first page of this thread.

Scorpio is just a name given to it because the Gligar line are basically a bunch of flying scorpions. At least I think Umbreon777 would agree to that.
 
I have been play testing Scorpio around Illinois against some of my more seasoned companions, and I keep getting flattened by that blasted Empoleon and Leafeon!!! Here's the record so far:

Kingdra variants: 4-1
Empoleon variants: 2-4
Mirror Match: 3-3
Leafeon variants: 1-3

I usually in a mirror match keep my Gliscor behind Venomoth for Pester attacks, and I go offensive with Venomoth against enemy Gliscors. Kingdra is proving to be an easy opponent once you get some experience in against it. Leafeon and Empoleon still whoop my rear though, it's so discouraging. Anything on the radar that may help me against those two?
 
o_O but it's a Stage 2, it slows down consistency. Anyone got suggestions on how to handle Empo or Leafe? They bug me >.<

I don't think there is going to be any easy answer to either of those decks. Against Empoleon, I would try to get 2 Gliscor out to alternate Burning Poison so that Empoleon is, after two turns, both burned and poisoned. The spread damage that it will likely do to your Gliscors will be negated as well when you choose to return Gliscor to your hand each time. The lv. X would come into the picture after Empoleon was bogged down with status afflictions to begin the hit-and-run and likely nab a KO (or, depending on burn flips, set them up to be KOed at the end of their turn, which is so evil), and Burning Poison would likely still be an attack you'd use for the next Dual Splashing Empoleon, opting to prevent it from taking Gliscor KOs while hitting it with status effects like the last one. Dawn Stadium will partially foil this, though unlike Leafeon lv. X, extra energy being played don't help the deck and in fact they actually cut into the regular drops that would be being made to benched back-up which is of course going to be important in the absence of Scramble. I'm sure not all Empoleon builds are going to use Dawn anyway (very few have in the past), at least not in high numbers, so it might not even be an issue. Counterstadiums are always there if it is one.

Since Leafeon decks can abuse that stadium more, most variants probably will run it, so Burning Poison is a less effective strategy (as would be using Shoot Poison). Mime is also pretty useless. However, if they don't have Espeon in play, you can rely on Venomoth to do the poisoning, allowing you to get a Pester plus Buck's/PlusPower for the KO (10 from poison + 80 from Pester + 10 from either trainer + 10 more from poison). If you are able to counter their Dawns and eventually they run out (I doubt many builds would include more than 2, possibly 3, and they'd have to be drawn into), you'd at least be able to make status effects stick easier and they would help with KOs, plus they wouldn't be able to heal damage anymore either making 2HKOs as easy as against anything else really.

Anyway I did try out this totally different line-up with Gliscor like I said and it was pretty lackluster, although one card I included in that build intended mainly as anti-Metagross tech (ah, teching against the tech) actually seems to work. It sounds so random, but I'm talking about Glameow from GE. Captivate costs C and is a Gust of Wind without the flip. Basically if Metagross came into play in the Kingdra deck I was testing against, I would Roseanne's for Glameow and Captivate it out. There's no way they could see that coming. With a 3 retreat, the only option is to either sit there (building up to a retreat is useless when it can just be Captivated again) or Warp, and if they opt for the latter, they're doing 2 things: first, they are essentially wasting a Warp Point, thus making Shoot Poison more effective when you use it against Kingdra, and second, they are sending your Glameow back to the bench so that unless they are able to successfully Magnetic Reversal it back out for Kingdra to KO after the Warp, it can come into the active spot again next turn and Captivate all over. If Glameow gets KOed, you can just Night Maintenance it back and then search it out again via Bebe's or Roseanne's and continuously punish them for ever bringing Metagross into play.

Essentially it is a way to make the opponent use up Warp Points as well as rethink what they want to try to Magnetic Reversal, likely taking the heat off Gliscor/Claydol for a while and of course if they don't have any Warp Points in hand, you just swoop in and try to take it out in two turns with Gliscor lv. X so you don't have to worry about it anymore. If you know your opponent has already used all their Warp Points and you have Metagross stuck for a while, you can even take time to snipe stuff with Azelf lv. X if you're running it while forcing them to at least try to build it up to retreat.

Glameow is good for bringing out Claydols too. ALSO, for such a neglected card it sure does have some impressive artwork-- or at least I think so anyway. Seriously I love it.
 
That's a pretty decent strat vs Metagross.

My test Kingdra list runs two special metal energy and I usually attach them to Metagross as I can. Some games I have both on him fairly early in others neither get attached. I included them to resist snipe attacks and so that I could use Gross as an attacker if needed. This works in Kingdra, which doesn't have many energy attachments. You can spare time building Gross energy wise. Not so much in Luxray which needs the attachments elsewhere every single turn. Gross in Magnezone is a real problem though. Zone X can just move 1 metal to him for free retreat and then move it back off once he's on the bench. I'm highly impressed with Zone X right now. I have a blast moving all that energy around.

Has anyone tried Scopio vs Groudonk, Armaldo, or Yanmega yet?
 
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