Pokémon TCG: Sword and Shield—Brilliant Stars

Serperior Tank Deck

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Todd Ingram

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This deck started with a small thread in here, then moved to Rulings, and now is being relocated somewhat back here. Anyway, I love types, so I obviously wanted to make a good grass deck for the new Black and White expansion. There has been some talk of a Tank Serpior deck, and after some deliberation and help here is what I came up with:


4-2-4 serperior
2-2-2 reniculous
2-2 sunflora
1-1 metapod
total: 22

4 candy
3 prof. juniper
4 switch
3 pokemon catcher
3 collector
3 communication
2 elm's training
1 flower shop lady
3 max potion
2 Expert Belt
Total: 28

10 grass energy


POKEMON:


SEPERIOR:


The main focal point of this deck. Good HP, amazing Poke-power that makes healing a snap, and a fairly cheap attack () that not only does 60 damage but lets you move around any grass energy in your play afterwards (think Leaf Trans). The main thing this deck does is to get Serperior out there fast.


RENICULOUS:


Our first supportie, this guy's Poke-power lets you move around your own damage counters AT-WILL. Combine with Max Potion and the fact that he'll never need any Energy, and damage is no concern for this deck.


SUNFLORA:
A staple for any grass deck, really. Helps set up Metapod, Serperior and more Sunflora.


METAPOD:
Another greass staple. Gets rid of those pesky Fire weaknesses.



TECH:

RARE CANDY: Helps get Renic and Serp up fast.
Professor Juniper: An all-around amazing card. PONT hangs his head in shame.
Switch: Perfect for good 'treats and the occasional "crap-my-opponent-used-pokemon-catcher".
Pokemon Catcher: Trololol! Brings up fodder from the bench to blast away with Serp.
Pokemon Collector: One of the best setup cards EVER. Gets support and Serp set up.
Pokemon Communication: Always good to have around, bit better than Bebe for longevity.
Elm's Training Method: This plus a Rare candy and you can have a fully functioning Serptank in two turns.
Flower Shop Lady: No deck is perfect. Late game and I'm running low, slap this down. With enoughextra tech I can set up again in fairly short order.
Max Potion: Amazing card. Reniculous moves all damage to one pokemon, Serp does damage and moves away energy, and Max potion gets it all away for no extra charge.
Expert Belt: Just to make Serp even tankier.


OTHER OPTIONS I CONSIDERED:
Alph Lith 4: Closest thing we'll have to Time Walk next year.
Fisherman: Helps setup late game.
Engineer's Adjustments: Energy lack is not really a concern, but other cards will let me draw more.




TRANSLATIONS:


Max Potion: Choose 1 of your Pokémon. Remove all damage counters on that Pokémon. Then, discard all Energy attached to that Pokémon.

Pokemon Catcher: Choose 1 of your opponent's Benched Pokémon and switch it with his or her Active Pokémon.

Professor Juniper: You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Discard your hand, then draw 7 cards.

Solosis:
30 HP Psyc

(P) Nurture
Search your deck for a Solosis card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

(PC) Rollout 20


Duosion:
60 HP Psy

(c)Recover:
Discard an Energy attached to Duosion and remove all damage counters from Duosion.

(pc)Rollout 30


Reuniclus
90 HP Psy

ABILITY: Damage Swap
As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokémon to another 1 of your Pokémon.

(ppp) Psywave 30+
Does 30 damage plus 10 more damage for each Energy attached to the Defending Pokémon.

Snivy

HP 60 Gra

(g) Tackle 10

(gc) Vine Whip 10

Servine:
HP 80 Gra

(gc) Wring Out
Flip a coin. If heads, the Defending Pokémon is now Paralyzed and discard an Energy card attached to the Defending Pokémon.


Serperior:
HP 130 Gra

ABILITY: ROYAL HEAL
As long as Serperior is in play, remove 1 damage counter from each of your Pokémon between turns.

(gc) Leaf Tornado 60
Rearrange any number of Energy among your Pokémon in any way you like.


*gasp*
 
Last edited:
Please post the actual translations to the cards not yet released, and not links to the translations.
 
by the way, they are not poke-powers, they are abilitys. They are nothing alike. Just wanted to point that out. But besides my little, whatchamacallit I say this is a pretty solid. props to you :thumb:
 
Alright guys. Probs.

Max Potion and Catcher are gonna be delayed in release, ICYDK.

Any Idea for support I could replace it with until then? I really need to test this...
 
Spread the damage counters around and use Lopunny or Nidoqueen to make them disappear! Seems kinda cool.

Blissey Prime could work as well. Spread the counters, play down Blissey. Move the counters to Blissey, Seeker it up to heal 120. Repeat.
 
God knows I'd love to slap a Nidoqueen in there. Only problem: Another stage 2 in here would require cutting alot. Cherrim might be a bit of a more realistic way. And seeing as how I'm going to have at least one Serp waiting in the wings, I should get enough turn by turn healing to keep me safe. Blissey seems like too much of a one-off.
 
^ Thats not the problem. If everything goes as planned, damage can be spread enough ways that it all gets wiped off the board. The problem is getting everything in said mess of a deck out perfectly. Realistically, there really isn't any way to do it. I love me some Serps, but realistically, you just can't get all of that out that fast.
 
^ Thats not the problem. If everything goes as planned, damage can be spread enough ways that it all gets wiped off the board. The problem is getting everything in said mess of a deck out perfectly. Realistically, there really isn't any way to do it. I love me some Serps, but realistically, you just can't get all of that out that fast.

So what do I do? Cut Metapod? Cause that I don't mind.

Or are you talking playing defensively? This deck is for next year's rotation, just saying.
 
^ I know. The issue in general is speed. If you want a full supply of Serperior on the bench, they need to live to keep stacking which is unrealistic in mostly any format. I like the idea for a fun deck, but I'd seriously think against playing it for tournament play.
 
Have you thought about the other Serperior? It has an attack for (G)(G) that does 60 and it heals 20 off of all of the grass types on your side. If you have reuniclus to move all the damage to grass types it'd be more effective healing. You can have some Shaymin (celebration wind) to move around energies when needed.
I'd also consider Bebe's over Elm's for trainer lock games AND it can pull out a basic when collector isn't available. just a better card.
Also, Blissey COULD be a viable option... move up to 80 damage to an energyless reuniclus and the rest to metapod/sunflora and heal it all. :) Blissey would be better than max potion because it won't kill you in trainer locks, and it can be used for more than 1 pokemon...
 
I see where you're going with the Reuniclus but he only has 90HP for a stage 2 and that is horrible. His basic form only has 30HP. What are you going to under trainer lock? Rare candy will already be useless so you may want to throw in BTS and Seeker.

---------- Post added 04/07/2011 at 10:28 PM ----------

And Pokemon Catcher isn't going to be released until next season.
 
Have you thought about the other Serperior? It has an attack for (G)(G) that does 60 and it heals 20 off of all of the grass types on your side. If you have reuniclus to move all the damage to grass types it'd be more effective healing. You can have some Shaymin (celebration wind) to move around energies when needed.
I'd also consider Bebe's over Elm's for trainer lock games AND it can pull out a basic when collector isn't available. just a better card.
Also, Blissey COULD be a viable option... move up to 80 damage to an energyless reuniclus and the rest to metapod/sunflora and heal it all. :) Blissey would be better than max potion because it won't kill you in trainer locks, and it can be used for more than 1 pokemon...

hes talking cycle out so hopefully BeBe's is gone as with POINT and the ilk
 
Your list is very similar to mine, except I run a 4-3-4 Serperior line (3 Royal Heal, 1 regular rare in Theme deck) and a 1-1 Dodrio line and a slightly different trainer line.
I am also making this deck for future. Mine is HGSS-on.
If it's RR-on, then I'll include belts, but anyway, once you get things going (which can take a while without Uxie), you are almost invincible. Just get Reuniclus and 2-3 Serperior out and that's it. You recover so much.
 
Your list is very similar to mine, except I run a 4-3-4 Serperior line (3 Royal Heal, 1 regular rare in Theme deck) and a 1-1 Dodrio line and a slightly different trainer line.
I am also making this deck for future. Mine is HGSS-on.
If it's RR-on, then I'll include belts, but anyway, once you get things going (which can take a while without Uxie), you are almost invincible. Just get Reuniclus and 2-3 Serperior out and that's it. You recover so much.

This is exactly what I'm going for. It doesn't even matter that Ren has 90 HP, there's not really a lot that can one-shot it from the bench in next year's format. I'm not planning to play this against anything in the current one, it's for next year when SP's are all rotated out. That's why I made this deck: to try to find a new archetype for the post-SP era.
 
4-3-4 serperior (2 of each current serperior)
2-2-2 reniculous
2-2 sunflora
1-1 Cherrim UL
total: 22

4 candy
3 prof. juniper
4 switch
4 pokemon catcher
3 collector
2 communication
2 elm's training
1 flower shop lady
3 max potion
2 expert belt

10 Grass Energy


Edited. Cut Metapod and added cherrim for extra heal. With the holo starter serp in there, it can heal 20 from all benched grass types, as you can see. That plus Cherrim and other serperior equals boss heal for everyone involved, Plus, if there's ever some reson where Cherrim gets pulled up with a catcher, 30 for one Grass energy doesn't suck.



Translation for added Serp:

Serperior HP 130 Gra

(cc) Vine Whip 40

(gg) Leaf Storm 60

Heal 20 Damage from each of your grass Pokemon.

---------- Post added 04/09/2011 at 08:03 PM ----------

For pre-cut version, replace

3 max potion

4 catcher

with

1 expert belt
4 Pokemon Reversal
2 Twins
 
are you sure its a good idea to play proffesor juniper not PONT, you wouldnt want to use juniper to get you out of a bad hand

I do see your point. Maybe it would be better if I had a mix. Professor Juniper's more of a last-ditch thing.

Anyone else got an opinion on professors?
 
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