Pokémon TCG: Sword and Shield—Brilliant Stars

Serperior Tank

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Well I was assuming this season because he has Uxie in it, so unless he modifies it for next season, I stick by my statement that it should not be in the deck.
 
Here is my new list:

Pokemon

4-3-4 Serperior (2 Royal Heal)
2-2-2 Reuniclus
2-2 Sunflora HGSS
1-1 Metapod HGSS

T/S/S

2 PONT
2 BTS
4 Rare Candy
4 Pokemon Communication
3 Professor Elm's Training Method
3 Pokemon Collector
3 Expert Belt
4 Switch
1 Flower Shop Lady

Energy

11 Basic Grass
 
Hey, another Tankperior guy? Nice ^_^ I'm also planning to build this deck as well.
I too have problems setting up, there must be some way to fix that (Spiritomb?).
Anyway, I recommend have 3 Royal Heal 'periors because I think that 2 just isn't enough. 3 adds to the Tanking ability and that extra one 9found in Theme Decks) can be whipped out to heal a lot of damage across the board.

Also, 3 Elms? Swap out at least 2 for Bebe's instead. I also think you could take out 1 Belt. I don't think you'll be needing 3. Maybe Junk Arm to get it back if you REALLY need to?

I think you should do these changes...
-2 Elm's Training Method
-1 Expert Belt
-1 Serperior (Leaf Storm)

+2 Bebe's Search
+1 Junk Arm
+1 Serperior (Royal Heal)

ANd just before I post this, have you ever thought of a Dodrio UD tech? It can help getting Reuniclus out of the active spot. It will also allow you to freely swap between Serperior. So you can switch into another one if you don't have Reuniclus up yet or switch into the Theme Deck one to heal more damage for before your turn ends.
Just suggesting it... you have to be careful though because it's ability only works on the bench. If Dodrio is Catcher'd, you have to attach and pay to retreat...But that shouldn't be a problem because you should have drawn into enough Energy to be able to do that because Serperior's attacks only require 2 grass.
 
Hey, another Tankperior guy? Nice ^_^ I'm also planning to build this deck as well.
I too have problems setting up, there must be some way to fix that (Spiritomb?).
Anyway, I recommend have 3 Royal Heal 'periors because I think that 2 just isn't enough. 3 adds to the Tanking ability and that extra one 9found in Theme Decks) can be whipped out to heal a lot of damage across the board.

Also, 3 Elms? Swap out at least 2 for Bebe's instead. I also think you could take out 1 Belt. I don't think you'll be needing 3. Maybe Junk Arm to get it back if you REALLY need to?

I think you should do these changes...
-2 Elm's Training Method
-1 Expert Belt
-1 Serperior (Leaf Storm)

+2 Bebe's Search
+1 Junk Arm
+1 Serperior (Royal Heal)

ANd just before I post this, have you ever thought of a Dodrio UD tech? It can help getting Reuniclus out of the active spot. It will also allow you to freely swap between Serperior. So you can switch into another one if you don't have Reuniclus up yet or switch into the Theme Deck one to heal more damage for before your turn ends.
Just suggesting it... you have to be careful though because it's ability only works on the bench. If Dodrio is Catcher'd, you have to attach and pay to retreat...But that shouldn't be a problem because you should have drawn into enough Energy to be able to do that because Serperior's attacks only require 2 grass.




I considered Dodrio tech as well, but then I remembered that I had 4 switches. If I had both in the deck, the Switches would often be useless, and another Poke would take up bench space for neccessary tech like Reuniclus and Sunflora. I chose the switches over Dodrio for convinience, but I don't see why you couldn't drop the switches in exchange for a 2-2 line. Other changes I agree with.
 
Hey, another Tankperior guy? Nice ^_^ I'm also planning to build this deck as well.
I too have problems setting up, there must be some way to fix that (Spiritomb?).
Anyway, I recommend have 3 Royal Heal 'periors because I think that 2 just isn't enough. 3 adds to the Tanking ability and that extra one 9found in Theme Decks) can be whipped out to heal a lot of damage across the board.

Also, 3 Elms? Swap out at least 2 for Bebe's instead. I also think you could take out 1 Belt. I don't think you'll be needing 3. Maybe Junk Arm to get it back if you REALLY need to?

I think you should do these changes...
-2 Elm's Training Method
-1 Expert Belt
-1 Serperior (Leaf Storm)

+2 Bebe's Search
+1 Junk Arm
+1 Serperior (Royal Heal)

ANd just before I post this, have you ever thought of a Dodrio UD tech? It can help getting Reuniclus out of the active spot. It will also allow you to freely swap between Serperior. So you can switch into another one if you don't have Reuniclus up yet or switch into the Theme Deck one to heal more damage for before your turn ends.
Just suggesting it... you have to be careful though because it's ability only works on the bench. If Dodrio is Catcher'd, you have to attach and pay to retreat...But that shouldn't be a problem because you should have drawn into enough Energy to be able to do that because Serperior's attacks only require 2 grass.

I have to keep two of the Leaf Storm Serperior because they are my main offense. Removing 20 damage from each of my grass types is already nice enough, but I need two incase one somehow goes down. The Royal Heal Serperior are to stay on my bench and fulfill their purpose. I can attack with them if necessary, but it is not recommended. BTW Dodrio is a good idea, but that is why I keep switches. They are exactly for the reason Ingram explained.
 
I have to keep two of the Leaf Storm Serperior because they are my main offense. Removing 20 damage from each of my grass types is already nice enough, but I need two incase one somehow goes down. The Royal Heal Serperior are to stay on my bench and fulfill their purpose. I can attack with them if necessary, but it is not recommended.

Mostly agreeing here. RH serperior can definitely hold its own if there's no other one around for the same cost and a nice effect.
 
Consider Spiritombs instead of Sunflora's. You will at least then get the lockdown to help you prevent nasty early GoW's, and I've found using Spiritomb benefits the fact that you're running a Two-stage 2 line deck. Look at Vilegar. I've managed to have three Stage 2's out early with it around. Your only downside is unown Q won't be around next format.
 
Indeed. With Spiritomb you have to get it in the active position, and even then you can only get evolved forms of what you already have on the bench. PLus, trainer lock hurts this deck.
 
I have been trying to make a good build for this deck as well. I think the biggest problem is the damage output also. After having looked at a few options, I have concluded that grass pokemon are definitely lacking strong damage output.:nonono:
 
This deck is not about trying to achieve the highest amont of damage possible. The main purpose is to successfully remove all damage from each of your guys while tanking with Serperior. As long as you do this correctly, you do not need more damage because after a while, your opponent will not be able to even touch you.
 
I am fully aware of what you do, I have the deck built. I do think however, that your opponent will try to stall and play slow if you play the deck at a tournament. This is why I think it would be nice to be able to set up the healing and then have a strong secondary attacker to come in and clean up.
 
Oh and you're also playing 2 stage 2's without rescue energy, where one (Reuniclus) is easily KO'd.

You're thinking that Reuniclus will be as effective as Alakazam Base Set was, just you see.
 
Thats a good suggestion, but Spiritomb would slow down this deck too much.

I can´t agree to that.
Let´s say it as it is. Your deck doesn´t have the best starters. Solosis 30 HP; Sunkern 40 HP; Caterpie 30 HP; Snivy 60 HP, but no helpful attacks. You don´t have to take out the Sunfloras, but Spiritombs would help a lot. Darkness Grace and Sunflora in a team= The fastest set up you can have. I highly recommend Spiritomb!

+ 3/4 Spiritomb AR

- 2 BTS (think it´ll be rotated, soon)
- 1 Expert Belt (I know it´s a tank deck, but I think 2 Belts are good)
-(1)Pokémon Communication (4 are OK, 3 are OK, too)



This deck is not about trying to achieve the highest amont of damage possible. The main purpose is to successfully remove all damage from each of your guys while tanking with Serperior. As long as you do this correctly, you do not need more damage because after a while, your opponent will not be able to even touch you.

Not completely correct. As Rambo said, your Reuniclus could get knocked out very fast, and the Deck is going to get problems against Emboar Decks and other fire decks next format.
 
You saying we should add Rescue Energy? And are we looking to Spiritomb as a possible starter while we set up like crazy on the bench?
 
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