Sunflorazumarill
Active Member
Hello there. I don't know if anyone here remembers me, but I used to be an active member on the CaC forum for years up until 13 years ago where alongside Carrington388 I made and worked on tons of Pokémon card sets. Sadly, over time, they became tedious and I lost inspiration, ultimately causing me to have a breakdown where I decided to abandon doing them altogether. However, I could never stop thinking up Pokémon card ideas and continued to do so in my head.
For the past 11 years, my main projects have been what I call the SFA-Verse, a series of Pokémon game ideas currently spanning five sagas, each with their own regions, characters, and of course Pokémon. I've thought up Pokémon card ideas involving them, but until recently I never thought about actually putting them down posting them. That changes today, as I've decided to make my return to the PokéGym and begin showing off any SFA-Verse Pokémon card ideas I've thought up.
Things will be a bit different this time around, though. For one, I won't be doing full sets like I used to, as I can't bring myself to work of such large sets anymore. Instead, the cards I'll be posting are considered to be part of specifically named sets, but are more of just a taste of what they're about. Also, I decided to adopt Carrington388's format of Pokémon card ideas, as you can see below.
The "power standards" of the cards below correspond to what they were at the time that SFA-Verse saga was made (ex: Flora and Azure adheres to Gen V's card standards). I'll also provide links to all information I've compiled for each SFA-Verse saga in hopes of you getting a better understanding of what they're about. Note that I may always come back to a prior post to add cards corresponding to that set If needed. If an amount of time passes that this topic would be locked if posted in again, I'll make another one as a continuation.
FLORA AND AZURE SETS (2011-2012)
Pokémon Flora and Azure Info: Sunflorazumarill User Profile | DeviantArt
Tv Tropes Page: Pokémon Flora and Azure / Darth Wiki - TV Tropes
New Pokémon Types
Light-type
Represented by: {T}
Weakness: {P}
Resistance: {D}
Chemical-type
Represented by: {H}
Weakness: {G}
Resistance: none
Type Changes
Psychic-type
Weakness: {P} -> {D}
Darkness-type
Weakness: {F} -> {T}
Poison-type
Represented By: {P} -> {G}
FLORA AND AZURE MAIN
Birilatin
90 HP {L}
Stage 1 Pokémon (Evolves from Birilly)
ABILITY Clear Body
Birilatin can't be affected by any Special Conditions.
{L} Surge Laser If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it. 20
{C}{C}{C} Conduction Discard all {L} Energy attached to Birilatin. Flip a coin for each {L} Energy discarded in this way. This attack does 50 more damage for each heads. 50+
Weakness: {F}
Resistance: {M}
Retreat Cost: {C}
Its body is composed of a jelly-like substance. This jelly is electrically charged even when found spread along beaches. Lv. 36 #SFA12
Skibison
120 HP {C}
Basic Pokémon
ABILITY Thick Fat
Any damage done to Skibison by attacks from {R} or {W} Pokémon is reduced by 30 (after applying Weakness and Resistance).
{C}{C} Body Slam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 30
{C}{C}{C}{C} Windblast Flip a coin for each Energy attached to Skibison. This attack does 10 damage times the number of heads to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 60
Weakness: {L}
Resistance: {F}
Retreat Cost: {C}{C}{C}{C}
How it flies without wings is a mystery. It's speculated that its ability to manipulate the air around it may be the cause. Lv. 40 #SFA18
Glacimpact
150 HP {W}
Stage 2 Pokémon (Evolves from Icebergact)
ABILITY Ice Pack
Any damage done by attacks to Glacimpact from any Pokémon that are the same type as Glacimpact's Weakness is reduced by 40 (after applying Weakness and Resistance).
{W}{W} Slush Surge Does 10 damage to each of your opponent's Pokémon for each {W} Energy attached to Glacimpact. (Don't apply Weakness and Resistance for Benched Pokémon.)
{W}{W}{C}{C} Glacier Explosion This attack can't be used again as long as Glacimpact stays in play (even putting Glacimpact on the Bench won't let you use it again). 150
Weakness: {L}
Resistance: none
Retreat Cost: {C}{C}{C}{C}
Contained inside its body is a huge amount of ultracold water, which freezes instantly upon coming in contact with air. Lv. 45 #SFA36
Metaliquid
100 HP {M}
Stage 1 Pokémon (Evolves from Mercutop)
ABILITY Solid Metal
Each {M} Energy card named Metal Energy attached to Metaliquid reduces damage done to it by 20 instead of 10 (after applying Weakness and Resistance).
{M}{M} Metal Spray Does 20 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Each Defending Pokémon can't retreat during your opponent's next turn.
{H}{C}{C} Reactive Crush Metaliquid does 30 damage to itself. 100
Weakness: {R}
Resistance: {G}
Retreat Cost: {C}{C}
Its body is made of liquid metal. Due to its composition, Metaliquid is able to turn itself into a puddle and slip through small cracks. Lv. 42 #SFA49
Metaliquid
90 HP {H}
Stage 1 Pokémon (Evolves from Mercutop)
ABILITY Metal Coat
If there are any Metal Energy cards attached to Metaliquid, apply any additional effects of those Energy cards to Metaliquid (even if it isn't a {M} Pokémon).
{H}{H} Solid Bomb Until the end of your opponent's next turn, any damage done by attacks to the Defending Pokémon is doubled. 30
{M}{C}{C} Iron Head Flip a coin until you get tails. This attack does 50 damage times the number of heads. 50x
Weakness: {R}
Resistance: none
Retreat Cost: {C}{C}
Metaliquid uses liquid metal body to produce various protrusions, such as spikes, all over it in order to protect itself from enemies. Lv. 38 #SFA49
Terrias
120 HP {G}
Basic Pokémon
ABILITY Infinigrow
As long as Terrias is your Active Pokémon, all damage done by Terrias's attacks to any of your opponent's Pokémon that have a Weakness or Resistance to {G} is doubled.
{C}{C} Aerial Ace This attack's damage isn't affected by Weakness, Resistance, Abilities, or any other effects on the Defending Pokémon. 40
{G}{G}{C}{C} Terra Force If any {G} Pokémon (yours or your opponent's) used an attack during your or your opponent's last turn, this attack's base damage is doubled. 60
Weakness: {R}
Resistance: {F}
Retreat Cost: {C}{C}
Revered as the creator of earth, it's said that it has the power to create the terrain that allows life to be able to exist. Lv. 53 #SFA55
Hydrios
120 HP {W}
Basic Pokémon
ABILITY Perpetorrent
As long as Hydrios is your Active Pokémon, all damage done by Hydrios's attacks to any of your opponent's Pokémon that have a Weakness or Resistance to {W} is doubled.
{C}{C} Acrobatics If Hydrios has an Item card attached to it, discard that card and this attack does 40 more damage. 40+
{W}{W}{C}{C} Hydro Force If any {W} Pokémon (yours or your opponent's) used an attack during your or your opponent's last turn, this attack's base damage is doubled. 60
Weakness: {L}
Resistance: {F}
Retreat Cost: {C}{C}
It's said that it has the power to create the water that allows life to be able to thrive. It's revered as the creator of water. Lv. 53 #SFA56
Solares
120 HP {T}
Basic Pokémon
ABILITY Bright Aura
All damage done to Solares by attacks from your opponent's Pokémon is reduced by 10 for each {T} Energy attached to it (before applying Weakness and Resistance).
{C}{C} Air Slash Flip a coin. If heads, the Defending Pokémon can't attack during your opponent's next turn. 40
{T}{T}{C}{C} Flash Burst If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it. 80
Weakness: {P}
Resistance: {D}
Retreat Cost: {C}{C}
It's revered as the creator of all light in the world. It's told in legends that it embodies the power of a thousand suns. Lv. 56 #SFA57
Buried Fossil
30 HP {C}
Basic Pokémon (Evolves into a Pokémon that evolves from Mysterious Fossil)
ABILITY Reconstruction
Once during your turn (before your attack), if you have a basic Energy card in your hand, you may search your deck for a Pokémon that evolves from Mysterious Fossil that is the same type as that Energy card, show it to your opponent, and put it into your hand. Then put a basic Energy card from your hand into your deck. Shuffle your deck afterward.
You may play a Pokémon card that evolves from Mysterious Fossil on top of Buried Fossil. (This counts as evolving Buried Fossil.) Buried Fossil can't be affected by Special Conditions.
Weakness: none
Resistance: none
Retreat Cost: {C}
A fossil dug up from underneath the earth. Not even top scientists can decipher all DNA present in this fossil. Lv. 1 #???
This is a reprint of a card from Carrington388's EX Diamond & Pearl: The Wild, modified to apply to all Fossil Pokémon cards.
Light Energy
Special Energy Card
Provides {T} Energy
After each player's turn, heal 10 damage from the Pokémon that Light Energy is attached to. Ignore this effect unless the Pokémon that Light Energy is attached to is {T} or has Light in its name. Light Energy provides {T}. (Doesn't count as a basic Energy card.)
Basic {T} Energy cards also exist.
Chemical Energy
Special Energy Card
Provides {H} Energy
If the Pokémon that Chemical Energy is attached to is your Active Pokémon and is damaged by an opponent's attack (even if that Pokémon is Knocked Out), put 1 damage counter on the attacking Pokémon. Ignore this effect unless the Pokémon that Chemical Energy is attached to is {H}. Chemical Energy provides {H}. (Doesn't count as a basic Energy card.)
Basic {H} Energy cards also exist.
Draflect
110 HP {CRY}
Stage 1 Pokémon (Evolves from Lightiz)
ABILITY Crystal Type
Whenever you attach a {R}, {L}, or {T} basic Energy card from your hand to Draflect, Draflect's type (color) changes to the type of that Energy card until the end of your turn.
{R}{T} Dragon Burst Discard either all {R} Energy or all {T} Energy attached to Draflect. This attack does 50 damage times the amount of Energy discarded. 50x
{L}{T}{C}{C} Lightning Flash Discard the top card of your opponent's deck. Flip a coin. If heads, the Defending Pokémon is now Paralyzed and discard another card from your opponent's deck. 70
Weakness: {P}
Resistance: {D}
Retreat Cost: {C}{C}
Draflect's scales are like mirrors, reflecting light off of it in various directions, making it hard to see during the day. Lv. 48 #SFA51
9/7/22 EDIT: Additional cards have been added below:
TURIAVITA'S REIGN
As you already know, each SFA-Verse saga has an evil team present, and as such I've thought up several cards for each of them as well. They work in a manner similar to the evil team-based cards in all the sets Carrington388 and myself made all those years ago. This time around, I've decided to add a bit of extra flavor to any evil team-based cards I thought up, and that is that each Pokémon card is represented by a certain member of that team listed next to the card name. Just like the cards above, this can always be expanded to include more cards and even given its own post if necessary.
Turiavita's Metagross (Del Donna)
150 HP {M}
Stage 2 Pokémon (Evolves from Turiavita's Metang) Lv. 58 #376
ABILITY Master Wall
Once during your turn (before your attack), if Turiavita's Metagross is on your Bench, you may use this Ability. Until the end of your opponent's next turn, prevent all effects of attacks, including damage, done to all of your Pokémon in play with Turiavita in its name. None of your Pokémon may use this Ability during your next turn.
{P}{C}{C} Turiavita Cannon Does 40 more damage for each of your Pokémon in play with Turiavita in its name (including this one). 40+
{M}{M}{C}{C} Meteor Storm Flip a coin for each Benched Pokémon in play (yours and your opponent's). If heads, this attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 100
Weakness: {R}
Resistance: {G}
Retreat Cost: {C}{C}{C}
Turiavita's Solares EX (Del Donna)
190 HP {T}
Basic Pokémon Lv. 90 #SFA57
ABILITY Darkness Light
Treat each Basic Pokémon and Evolution card in each player's deck, discard pile, hand, and in play as a {D} Pokémon in addition to its normal type.
{D}{D} Shadow Flash Discard a {D} Energy attached to Turiavita's Solares EX. This attack does 20 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 60
{T}{T}{C}{C} Shadow Light If Turiavita's Solares EX has at least 2 {D} Energy attached to it, discard an Energy card attached to each of your opponent's Pokémon. 100
When Pokémon-EX is Knocked Out, your opponent draws 2 Prize cards.
Weakness: {P}
Resistance: {D}
Retreat Cost: {C}{C}
9/19/22 EDIT: Additional card has been added below:
Pokémon Solar Info: Sunflorazumarill User Profile | DeviantArt
Tv Tropes Page: Pokémon Flora and Azure / Darth Wiki - TV Tropes
For the Pokémon card below, it's supposed to be a type of card that originated in the past here on the PokéGym called Spectrum Pokémon, which use Energy of every type. For more information regarding Spectrum Pokémon, check out MegaVelocibot's guide at the top of this forum.
Spectrum Solares
130 HP {X}
Basic Pokémon
{W}{L}{D} Dark Hurricane Flip a coin for each of your opponent's Pokémon. If heads, this attack does 60 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
{G}{R}{P}{T} Solar Converge Each Defending Pokémon is now Burned and Confused and discard an Energy card attached to each Defending Pokémon. 100
{F}{M}{H}{C} Phase Wing The Defending Pokémon can't attack or use any Abilities during your opponent's next turn. This attack's damage isn't affected by Resistance, Abilities, or any other effects on the Defending Pokémon. 80
Weakness: none
Resistance: none
Retreat Cost: {C}{C}
Said to be the embodiment of light itself, its body glows so brightly that it could eliminate all darkness in the world. Lv. 64 #SFA57
For the past 11 years, my main projects have been what I call the SFA-Verse, a series of Pokémon game ideas currently spanning five sagas, each with their own regions, characters, and of course Pokémon. I've thought up Pokémon card ideas involving them, but until recently I never thought about actually putting them down posting them. That changes today, as I've decided to make my return to the PokéGym and begin showing off any SFA-Verse Pokémon card ideas I've thought up.
Things will be a bit different this time around, though. For one, I won't be doing full sets like I used to, as I can't bring myself to work of such large sets anymore. Instead, the cards I'll be posting are considered to be part of specifically named sets, but are more of just a taste of what they're about. Also, I decided to adopt Carrington388's format of Pokémon card ideas, as you can see below.
The "power standards" of the cards below correspond to what they were at the time that SFA-Verse saga was made (ex: Flora and Azure adheres to Gen V's card standards). I'll also provide links to all information I've compiled for each SFA-Verse saga in hopes of you getting a better understanding of what they're about. Note that I may always come back to a prior post to add cards corresponding to that set If needed. If an amount of time passes that this topic would be locked if posted in again, I'll make another one as a continuation.
FLORA AND AZURE SETS (2011-2012)
Pokémon Flora and Azure Info: Sunflorazumarill User Profile | DeviantArt
Tv Tropes Page: Pokémon Flora and Azure / Darth Wiki - TV Tropes
New Pokémon Types
Light-type
Represented by: {T}
Weakness: {P}
Resistance: {D}
Chemical-type
Represented by: {H}
Weakness: {G}
Resistance: none
Type Changes
Psychic-type
Weakness: {P} -> {D}
Darkness-type
Weakness: {F} -> {T}
Poison-type
Represented By: {P} -> {G}
FLORA AND AZURE MAIN
Birilatin
90 HP {L}
Stage 1 Pokémon (Evolves from Birilly)
ABILITY Clear Body
Birilatin can't be affected by any Special Conditions.
{L} Surge Laser If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it. 20
{C}{C}{C} Conduction Discard all {L} Energy attached to Birilatin. Flip a coin for each {L} Energy discarded in this way. This attack does 50 more damage for each heads. 50+
Weakness: {F}
Resistance: {M}
Retreat Cost: {C}
Its body is composed of a jelly-like substance. This jelly is electrically charged even when found spread along beaches. Lv. 36 #SFA12
Skibison
120 HP {C}
Basic Pokémon
ABILITY Thick Fat
Any damage done to Skibison by attacks from {R} or {W} Pokémon is reduced by 30 (after applying Weakness and Resistance).
{C}{C} Body Slam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 30
{C}{C}{C}{C} Windblast Flip a coin for each Energy attached to Skibison. This attack does 10 damage times the number of heads to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 60
Weakness: {L}
Resistance: {F}
Retreat Cost: {C}{C}{C}{C}
How it flies without wings is a mystery. It's speculated that its ability to manipulate the air around it may be the cause. Lv. 40 #SFA18
Glacimpact
150 HP {W}
Stage 2 Pokémon (Evolves from Icebergact)
ABILITY Ice Pack
Any damage done by attacks to Glacimpact from any Pokémon that are the same type as Glacimpact's Weakness is reduced by 40 (after applying Weakness and Resistance).
{W}{W} Slush Surge Does 10 damage to each of your opponent's Pokémon for each {W} Energy attached to Glacimpact. (Don't apply Weakness and Resistance for Benched Pokémon.)
{W}{W}{C}{C} Glacier Explosion This attack can't be used again as long as Glacimpact stays in play (even putting Glacimpact on the Bench won't let you use it again). 150
Weakness: {L}
Resistance: none
Retreat Cost: {C}{C}{C}{C}
Contained inside its body is a huge amount of ultracold water, which freezes instantly upon coming in contact with air. Lv. 45 #SFA36
Metaliquid
100 HP {M}
Stage 1 Pokémon (Evolves from Mercutop)
ABILITY Solid Metal
Each {M} Energy card named Metal Energy attached to Metaliquid reduces damage done to it by 20 instead of 10 (after applying Weakness and Resistance).
{M}{M} Metal Spray Does 20 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Each Defending Pokémon can't retreat during your opponent's next turn.
{H}{C}{C} Reactive Crush Metaliquid does 30 damage to itself. 100
Weakness: {R}
Resistance: {G}
Retreat Cost: {C}{C}
Its body is made of liquid metal. Due to its composition, Metaliquid is able to turn itself into a puddle and slip through small cracks. Lv. 42 #SFA49
Metaliquid
90 HP {H}
Stage 1 Pokémon (Evolves from Mercutop)
ABILITY Metal Coat
If there are any Metal Energy cards attached to Metaliquid, apply any additional effects of those Energy cards to Metaliquid (even if it isn't a {M} Pokémon).
{H}{H} Solid Bomb Until the end of your opponent's next turn, any damage done by attacks to the Defending Pokémon is doubled. 30
{M}{C}{C} Iron Head Flip a coin until you get tails. This attack does 50 damage times the number of heads. 50x
Weakness: {R}
Resistance: none
Retreat Cost: {C}{C}
Metaliquid uses liquid metal body to produce various protrusions, such as spikes, all over it in order to protect itself from enemies. Lv. 38 #SFA49
Terrias
120 HP {G}
Basic Pokémon
ABILITY Infinigrow
As long as Terrias is your Active Pokémon, all damage done by Terrias's attacks to any of your opponent's Pokémon that have a Weakness or Resistance to {G} is doubled.
{C}{C} Aerial Ace This attack's damage isn't affected by Weakness, Resistance, Abilities, or any other effects on the Defending Pokémon. 40
{G}{G}{C}{C} Terra Force If any {G} Pokémon (yours or your opponent's) used an attack during your or your opponent's last turn, this attack's base damage is doubled. 60
Weakness: {R}
Resistance: {F}
Retreat Cost: {C}{C}
Revered as the creator of earth, it's said that it has the power to create the terrain that allows life to be able to exist. Lv. 53 #SFA55
Hydrios
120 HP {W}
Basic Pokémon
ABILITY Perpetorrent
As long as Hydrios is your Active Pokémon, all damage done by Hydrios's attacks to any of your opponent's Pokémon that have a Weakness or Resistance to {W} is doubled.
{C}{C} Acrobatics If Hydrios has an Item card attached to it, discard that card and this attack does 40 more damage. 40+
{W}{W}{C}{C} Hydro Force If any {W} Pokémon (yours or your opponent's) used an attack during your or your opponent's last turn, this attack's base damage is doubled. 60
Weakness: {L}
Resistance: {F}
Retreat Cost: {C}{C}
It's said that it has the power to create the water that allows life to be able to thrive. It's revered as the creator of water. Lv. 53 #SFA56
Solares
120 HP {T}
Basic Pokémon
ABILITY Bright Aura
All damage done to Solares by attacks from your opponent's Pokémon is reduced by 10 for each {T} Energy attached to it (before applying Weakness and Resistance).
{C}{C} Air Slash Flip a coin. If heads, the Defending Pokémon can't attack during your opponent's next turn. 40
{T}{T}{C}{C} Flash Burst If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it. 80
Weakness: {P}
Resistance: {D}
Retreat Cost: {C}{C}
It's revered as the creator of all light in the world. It's told in legends that it embodies the power of a thousand suns. Lv. 56 #SFA57
Buried Fossil
30 HP {C}
Basic Pokémon (Evolves into a Pokémon that evolves from Mysterious Fossil)
ABILITY Reconstruction
Once during your turn (before your attack), if you have a basic Energy card in your hand, you may search your deck for a Pokémon that evolves from Mysterious Fossil that is the same type as that Energy card, show it to your opponent, and put it into your hand. Then put a basic Energy card from your hand into your deck. Shuffle your deck afterward.
You may play a Pokémon card that evolves from Mysterious Fossil on top of Buried Fossil. (This counts as evolving Buried Fossil.) Buried Fossil can't be affected by Special Conditions.
Weakness: none
Resistance: none
Retreat Cost: {C}
A fossil dug up from underneath the earth. Not even top scientists can decipher all DNA present in this fossil. Lv. 1 #???
This is a reprint of a card from Carrington388's EX Diamond & Pearl: The Wild, modified to apply to all Fossil Pokémon cards.
Light Energy
Special Energy Card
Provides {T} Energy
After each player's turn, heal 10 damage from the Pokémon that Light Energy is attached to. Ignore this effect unless the Pokémon that Light Energy is attached to is {T} or has Light in its name. Light Energy provides {T}. (Doesn't count as a basic Energy card.)
Basic {T} Energy cards also exist.
Chemical Energy
Special Energy Card
Provides {H} Energy
If the Pokémon that Chemical Energy is attached to is your Active Pokémon and is damaged by an opponent's attack (even if that Pokémon is Knocked Out), put 1 damage counter on the attacking Pokémon. Ignore this effect unless the Pokémon that Chemical Energy is attached to is {H}. Chemical Energy provides {H}. (Doesn't count as a basic Energy card.)
Basic {H} Energy cards also exist.
Draflect
110 HP {CRY}
Stage 1 Pokémon (Evolves from Lightiz)
ABILITY Crystal Type
Whenever you attach a {R}, {L}, or {T} basic Energy card from your hand to Draflect, Draflect's type (color) changes to the type of that Energy card until the end of your turn.
{R}{T} Dragon Burst Discard either all {R} Energy or all {T} Energy attached to Draflect. This attack does 50 damage times the amount of Energy discarded. 50x
{L}{T}{C}{C} Lightning Flash Discard the top card of your opponent's deck. Flip a coin. If heads, the Defending Pokémon is now Paralyzed and discard another card from your opponent's deck. 70
Weakness: {P}
Resistance: {D}
Retreat Cost: {C}{C}
Draflect's scales are like mirrors, reflecting light off of it in various directions, making it hard to see during the day. Lv. 48 #SFA51
9/7/22 EDIT: Additional cards have been added below:
TURIAVITA'S REIGN
As you already know, each SFA-Verse saga has an evil team present, and as such I've thought up several cards for each of them as well. They work in a manner similar to the evil team-based cards in all the sets Carrington388 and myself made all those years ago. This time around, I've decided to add a bit of extra flavor to any evil team-based cards I thought up, and that is that each Pokémon card is represented by a certain member of that team listed next to the card name. Just like the cards above, this can always be expanded to include more cards and even given its own post if necessary.
Turiavita's Metagross (Del Donna)
150 HP {M}
Stage 2 Pokémon (Evolves from Turiavita's Metang) Lv. 58 #376
ABILITY Master Wall
Once during your turn (before your attack), if Turiavita's Metagross is on your Bench, you may use this Ability. Until the end of your opponent's next turn, prevent all effects of attacks, including damage, done to all of your Pokémon in play with Turiavita in its name. None of your Pokémon may use this Ability during your next turn.
{P}{C}{C} Turiavita Cannon Does 40 more damage for each of your Pokémon in play with Turiavita in its name (including this one). 40+
{M}{M}{C}{C} Meteor Storm Flip a coin for each Benched Pokémon in play (yours and your opponent's). If heads, this attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 100
Weakness: {R}
Resistance: {G}
Retreat Cost: {C}{C}{C}
Turiavita's Solares EX (Del Donna)
190 HP {T}
Basic Pokémon Lv. 90 #SFA57
ABILITY Darkness Light
Treat each Basic Pokémon and Evolution card in each player's deck, discard pile, hand, and in play as a {D} Pokémon in addition to its normal type.
{D}{D} Shadow Flash Discard a {D} Energy attached to Turiavita's Solares EX. This attack does 20 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 60
{T}{T}{C}{C} Shadow Light If Turiavita's Solares EX has at least 2 {D} Energy attached to it, discard an Energy card attached to each of your opponent's Pokémon. 100
When Pokémon-EX is Knocked Out, your opponent draws 2 Prize cards.
Weakness: {P}
Resistance: {D}
Retreat Cost: {C}{C}
9/19/22 EDIT: Additional card has been added below:
SOLAR SETS (2013)
Pokémon Solar Info: Sunflorazumarill User Profile | DeviantArt
Tv Tropes Page: Pokémon Flora and Azure / Darth Wiki - TV Tropes
For the Pokémon card below, it's supposed to be a type of card that originated in the past here on the PokéGym called Spectrum Pokémon, which use Energy of every type. For more information regarding Spectrum Pokémon, check out MegaVelocibot's guide at the top of this forum.
Spectrum Solares
130 HP {X}
Basic Pokémon
{W}{L}{D} Dark Hurricane Flip a coin for each of your opponent's Pokémon. If heads, this attack does 60 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
{G}{R}{P}{T} Solar Converge Each Defending Pokémon is now Burned and Confused and discard an Energy card attached to each Defending Pokémon. 100
{F}{M}{H}{C} Phase Wing The Defending Pokémon can't attack or use any Abilities during your opponent's next turn. This attack's damage isn't affected by Resistance, Abilities, or any other effects on the Defending Pokémon. 80
Weakness: none
Resistance: none
Retreat Cost: {C}{C}
Said to be the embodiment of light itself, its body glows so brightly that it could eliminate all darkness in the world. Lv. 64 #SFA57
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