Pokémon TCG: Sword and Shield—Brilliant Stars

sharp shooters

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adam1818

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4 horsea (LA)
2 seadra(LA)
4 kindra (LA)
3 duskull (SF)
2 dusclops(SF)
3 dusknoir (SF)
1 dusknooir lv.x (SF)
2 baltoy (GE)
2 claydol(GE)


4 bebes research
4 rare candy
3 felicitys drawing
3 roesanns research
2 night maintenace
2 warp point
2 cythias fealings
1 switch

10 :water:
3 :psychic:
3 call


stratagy use dusknoir to help kingdra do lots of damage while set up for some big snipes


scans

Duskull LV.18 – Psychic – HP60
Basic Pokemon

[.] Counting Song: Place up to 3 damage counters on Duskull. Then, place the same number of damage counters on the Defending Pokemon.
[P] Ram: 10 damage.
[P][C] Night Bind: 20 damage. Flip a coin, if heads your opponent can’t attach any Energy cards from his or her hand to any Active Pokemon during your opponent’s next turn.

Weakness: Darkness (+10)
Resistance: Colorless (-20)
Retreat: 1

Dusclops LV.41 – Psychic – HP80
Stage 1 – Evolves from Duskull

[P] Dark Cyclops: 20 damage. You may discard 1 card from your hand. If you do, your opponent also discards 1 card from his or her hand.
[P][C][C] Swoop Down: 40 damage. Flip a coin, if heads this attack does an additional 20 damage.

Weakness: Darkness (+20)
Resistance: Colorless (-20)
Retreat: 1

Dusknoir LV.48 – Psychic – HP120
Stage 2 – Evolves from Dusclops

Poke-Power: Shadow Orders
You can use this Power once during your turn. Draw 2 cards from your deck, then if you have 7 or more cards in your hand, discard cards from your hand until you have 6 cards remaining. Then, place 2 damage counters on this Pokemon. This Power can’t be used if this Pokemon is affected by a Special Condition.

[P][C] Damage Even: Place a number of damage counters on 1 of your opponent’s Pokemon equal to the number of damage counters on Dusknoir.
[P][P][C] Night Spin: 50 damage. During your opponent’s next turn, prevent all effects of attacks, including damage, done to Dusknoir by your opponent’s Pokemon with 2 or fewer Energy attached.

Weakness: Darkness (+30)
Resistance: Colorless (-20)
Retreat: 3
Dusknoir LV.X – Psychic – HP140
Level Up

Poke-Power: Ectoplasm
This Power can be used once, if this Pokemon is your Active Pokemon and its HP is reduced to 0 by damage from an opponent’s attack. Although this Pokemon is Knocked Out, don’t discard this 1 card, and instead play it in the battle area as a Stadium card (discard any Stadium cards already in play).
If this card is put into play as a Stadium card, it has the following effect: “In between turns, place 1 damage counter on each of your opponent’s Pokemon,” and when this card would be discarded, return it to your hand instead.

Weakness: Darkness (+x2)
Resistance: Colorless (-20)
Retreat: 3


any advice would be very helpful
 
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