Cyborg_27107
New Member
This is the deck I use for my local league play/casual play with the local kids. It is a fun idea but I question the validity of the idea for anything more.
PKMN: 20
3x Alakazam (2 EXP, 1 SKY)
2x Kadabara
3x Abra
2x Magneton (#17 Dragon)
2x Magnemite (Random Spark)
4x Dunsparce (SS – SAR)
2x Skitty (Minor Errand Running)
2x Delcatty (Energy Draw)
TRNRS: 21
4x TV Reporter
3x Professor Elm’s Training Method
3x Energy Search
3x Rare Candy
2x Professor Oak’s Research
2x Copycat
2x Switch
1x Warp Point
1x Town Volunteers
NRG: 19
10x Psychic
3x Double Rainbow
3x Rainbow/Multi* ?
3x Lightning
The idea is just peck at the opposing pokemon and once their hitter comes out, make Expedition Alakazam active with a DRE or a couple regular Rainbows and psymimic away. Skyridge Alakazam is used to tailor the energies attached to Expedition Alakazam to Syncroblast, if necessary. It’s fun, far from unbeatable, and actually quite speedy. I think its perfect for playing against the less experienced or less competitive players. Just complicated enough to either make them want to play more or put the fear of spanking in them.
*Right now, I’m using Rainbow but I don’t enjoy the self-damage part. Would Multi be better?
PKMN: 20
3x Alakazam (2 EXP, 1 SKY)
2x Kadabara
3x Abra
2x Magneton (#17 Dragon)
2x Magnemite (Random Spark)
4x Dunsparce (SS – SAR)
2x Skitty (Minor Errand Running)
2x Delcatty (Energy Draw)
TRNRS: 21
4x TV Reporter
3x Professor Elm’s Training Method
3x Energy Search
3x Rare Candy
2x Professor Oak’s Research
2x Copycat
2x Switch
1x Warp Point
1x Town Volunteers
NRG: 19
10x Psychic
3x Double Rainbow
3x Rainbow/Multi* ?
3x Lightning
The idea is just peck at the opposing pokemon and once their hitter comes out, make Expedition Alakazam active with a DRE or a couple regular Rainbows and psymimic away. Skyridge Alakazam is used to tailor the energies attached to Expedition Alakazam to Syncroblast, if necessary. It’s fun, far from unbeatable, and actually quite speedy. I think its perfect for playing against the less experienced or less competitive players. Just complicated enough to either make them want to play more or put the fear of spanking in them.
*Right now, I’m using Rainbow but I don’t enjoy the self-damage part. Would Multi be better?
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