This deck is built to lower pokemon IQ. Nobody likes a Poke-it-all!......know-it-all..:redface:...poke-ball....:frown:....okay, bad joke.:nonono: Here's the list.
Shiftry x 4 (RR)
Nuzleaf x 2 (RR)
Seedot x 4 (RR)
Banette x 2 (PL)
Shuppet x 2 (PL)
Absol x 2 (SW)
Diglett x 1 (PL)
Dugtrio x 1 (PL)
Baltoy x 2 (GE)
Claydol x 2 (GE)
Pokemon: 20
Bebe's Search x 4
Roseanne's Research x 4
Looker's Investigation x 4
Night Maintenance x 1
Moonlight Stadium x 2
Warp Point x 1
Rare Candy x 4
Volkner's Philosophy x 2
Trainers/Supporters/Stadiums/Etc.: 22
4 x Special Dark
3 x Upper Energy
1 x Rainbow Energy
2 x Psychic
6 x Basic Dark
Energy: 16
The point of this deck is to confuse them with Shiftry, so they can't attack, due to "unlucky wind", which makes your opponent's flips "tails". Then, while they remain confused, you can use Shiftry's other attack to keep them from using powers or bodies.
Banette is here for the power, doing 10 damage to yourself to discard a card from your hand. That may seem stupid, but factor in cosmic power, uxie, and the fact that banette can switch damage with the defending pokemon, that's pretty good. It also means that if your opponent has a small hand, then you can discard until you're both even, then bonding beam with shiftry to confuse them.
Dugtrio is here to discourage your opponent from retreating. If they want to attack, then they'll have to take 20 damage. It also is a good wall if you face an electric deck, due to resistance, and you can attack with it if you're desperate.
Absol is here because of the sheer number of trainers/supporters used today. This can really thin out hands, and controls hand size so I can confuse my opponent with shiftry. Thx to Rai for the suggestion. They other key use of this card is to eliminate the numerous warp points and switches that play havoc with this deck. Lookers and this together really help to manipulate your opponent's hand.
All comments welcome. Thx. - bug boy
Shiftry x 4 (RR)
Nuzleaf x 2 (RR)
Seedot x 4 (RR)
Banette x 2 (PL)
Shuppet x 2 (PL)
Absol x 2 (SW)
Diglett x 1 (PL)
Dugtrio x 1 (PL)
Baltoy x 2 (GE)
Claydol x 2 (GE)
Pokemon: 20
Bebe's Search x 4
Roseanne's Research x 4
Looker's Investigation x 4
Night Maintenance x 1
Moonlight Stadium x 2
Warp Point x 1
Rare Candy x 4
Volkner's Philosophy x 2
Trainers/Supporters/Stadiums/Etc.: 22
4 x Special Dark
3 x Upper Energy
1 x Rainbow Energy
2 x Psychic
6 x Basic Dark
Energy: 16
The point of this deck is to confuse them with Shiftry, so they can't attack, due to "unlucky wind", which makes your opponent's flips "tails". Then, while they remain confused, you can use Shiftry's other attack to keep them from using powers or bodies.
Banette is here for the power, doing 10 damage to yourself to discard a card from your hand. That may seem stupid, but factor in cosmic power, uxie, and the fact that banette can switch damage with the defending pokemon, that's pretty good. It also means that if your opponent has a small hand, then you can discard until you're both even, then bonding beam with shiftry to confuse them.
Dugtrio is here to discourage your opponent from retreating. If they want to attack, then they'll have to take 20 damage. It also is a good wall if you face an electric deck, due to resistance, and you can attack with it if you're desperate.
Absol is here because of the sheer number of trainers/supporters used today. This can really thin out hands, and controls hand size so I can confuse my opponent with shiftry. Thx to Rai for the suggestion. They other key use of this card is to eliminate the numerous warp points and switches that play havoc with this deck. Lookers and this together really help to manipulate your opponent's hand.
All comments welcome. Thx. - bug boy
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