Pokémon TCG: Sword and Shield—Brilliant Stars

Shuffling

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Son_of_Apollo

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I've had a problem for a while now. Two years ago all my supporters would clump together. I felt like I was always drawing either 0 or 3 supporters when I got a new hand. This is bound to happen, but it was happening a lot more often than not.

Now I come back to the game and I'm having the exact same problem. Yesterday at league every single time I looked at my deck (I'm not exaggerating) I would have 2 or more DCE's next to each other, and the usual clumps of supporters.

This problem seems like an easy fix, just shuffle more, or stop using RH's. But I never use RH's or Full arts. Also I do about 4 riffles then that japanese kindashufflekindacut thing every time I shuffle my deck. I know I should probably do a bit more, but it should be randomizing my deck somewhat.

Anyone else had a similar issue? I just don't know what I'm doing wrong
 
I read somewhere on a magic forum that 10 riffle shuffle makes a 60 cards deck totally random from a mathematical point of view.

The Japanese shuffle is totally useless. It's like cutting your deck, it's not shuffling.
 
Seeing pairs of cards, and/or clumps of supporters, is pretty normal in any case. I've got this big post written up for another thread, if it becomes necessary, that basically says that clumps (or any pattern in an order of a deck) and randomness aren't related.

I've tried to reteach myself to think of bad draws as a problem with my deck construction, and not a problem with my shuffling. It's been pretty helpful in improving my consistency.
 
With Supporters being between 1/5 and 1/4 of a deck, it's easy to imagine some ending up next to each other somewhere in the deck at any given moment.

I think the DCE's clumped are just unlucky, but still random. If you use sleeves, it's hard to believe the types of cards themselves have any significant influence.

If you happen to see two cards together that you don't want, declump them. You just need to shuffle sufficiently afterwards ,because you need to destroy the information you gained by knowing you placed them far apart.

The funny side is, if you do a deck search and notice the DCE's are well-distributed and leave them alone, theoretically that is information that you must also destroy with a sufficient shuffle!
 
13 cards for your hand and prizes leaves only 47 to shuffle. Draw a card at the beginning, 46 to shuffle. What ever classification of cards runs the most in your deck, say Trainer/Supporters- your going to have those cards clump the most. I do not understand why people want to complain that if they are running 22 trainers that they seem to get those more often then they would like or that that those cards are clumping.

If you have say 10 Pokémon, 8 energies, and the rest are trainers- and some of those trainers are to search for Pokémon- I fail to see why there is a need to complain about what ratios your deck has when you have created the ratios in the first place.
 
What a surprise, people on the pokegym giving condescending cookie cutter answers. I've taken multiple statistics classes, I understand how randomization works. Are you telling me it's likely to see 2 of a 4-of directly next to each other every single time the deck is searched? The odds of that are ridiculously small, I could run the numbers if you want.

As for the supporters part, it's a lot more likely for them to clump but also statistically improbable to see multiple clumps of three in a deck. Yet like I said, this has been happening more often than not.


But, for what it's worth, I figured out the problem. Mods can lock I guess
 
What a surprise, people on the pokegym giving condescending cookie cutter answers. I've taken multiple statistics classes, I understand how randomization works. Are you telling me it's likely to see 2 of a 4-of directly next to each other every single time the deck is searched? The odds of that are ridiculously small, I could run the numbers if you want.

As for the supporters part, it's a lot more likely for them to clump but also statistically improbable to see multiple clumps of three in a deck. Yet like I said, this has been happening more often than not.


But, for what it's worth, I figured out the problem. Mods can lock I guess
I've taken 0 statistics classes and even I know four riffles and a couple cuts doesnt randomize your deck. Try 6 piling. Also why are all your supporters together in the first place? You can only use one per turn, If they keep sticking after you declump then try new sleeves.
 
Are you telling me it's likely to see 2 of a 4-of directly next to each other every single time the deck is searched? The odds of that are ridiculously small, I could run the numbers if you want.

How many 4-of do you run in your deck? I just looked at a random Plasma list, and it has 9 4-of. That's 36 cards, more than half the deck. A player hopes to NEVER see a clump of any of these cards. But you just asked me is it likely (> 50% of the time) that one of these sets of 9 cards will be clumped in 2 during any given search? I'd venture to say yes.

But, for what it's worth, I figured out the problem. Mods can lock I guess

If you're willing to share I'd say we'd be curious what the problem was...
 
I meant one card as mentioned in the OP, DCE. The problem was in a way sleeves and in a way my own shuffling. After watching my shuffle closely I noticed the deck wasnt being completely riffled, some small stacks of cards would stay together. I can riffle a deck of playing cards perfectly every time so I think the problem is mostly the sleeves. Mine are pretty old
 
I was not being condescending, deliberately. Sorry if my comment came of as such. I was trying to make a remake in regards as to what people place in their decks, and the chances of getting those cards (classification) in a clump due to number count.

Shuffling to randomize is one thing, card count is the other factor in the chances of classification being clumped.
If certain cards could be taken out to increase the level of randomness, such as supporters to look for something you are lacking in quantity is where I was trying to make a point.

Sleeves over time develop a sticky film from use, which could cause cards to clump. If you are wanting to increase a better shuffle- increase the condition of the cards to avoid this problem. Considering the amount of cards that you hold longer in your hand (3 supporters, for example)- that means longer time those sleeves are increased in accumulating a stickiness from being in your hand.

Again, sorry if I sounded condescending, but there have been a few threads on this subject is all and spoke up. It just happened to be this thread I did speak up in is all.
 
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