Pokémon TCG: Sword and Shield—Brilliant Stars

Shuppet DONK!!! for States???

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FunnyBear: Good point because if you start with Spiritomb AR you can't set up since most of the Shuppet deck is based on trainer cards to set up.

Shuckle is a maybe because it helps against Dialga G.
 
^yea it helps. Until they decide to x it. Sadly shuppet kinda fails against dialga therese not much point to tech gainst it.
 
The reason I said this was because there needs to be techs against it in this type of deck. I would run at least 2-3 Unown G.
 
^ Shuppet will almost always 2HKO or 1HKO Machamp. Maybe run 1 Unown G if you're scared of the matchup, but you have a massive type advantage over them.
 
I don't like any Stadiums in this Deck, but I never thought of Speed Stadium. I might try this in my build.

I run 2 Cynthia's Guidance in mine. It really makes double Poké Drawer + go off a lot more consistently!
 
If your afraid of Machamp i say put in a Mime. Jr it also means you wont be able to get locked my Aelf or Chatot.

It doesn't matter if Shuppet can 2HKO Machamp, because you can't play it down the same turn you fade it up, and you cant send it out the next turn because you can't play it from your hand to the active spot. That means it is out of the action for 2-3 turns just by attacking. And if you only have 1 benched pokemon, fade out, the next on is OHKO'd and its good game to you.
 
MachineMaster9613: 2 Cynthia's Guidance is good, but your main goal is to use Roseanne's Research.

LegendaryLugia: I used to run 1 Unown G, as a tool for Mr. Mime since I didn't run Mime Jr.

i_shikaXD: Shuppet does fail against Dialga G, pretty much. Once I get some Dunsparce HGSS, then I'll add it to Shuppet for Dialga G.

Rikko145: 2-3 Unown G are overrated.

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Poke a Panda: Unown G is used instead of Mime Jr.
 
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MachineMaster9613: 2 Cynthia's Guidance is good, but your main goal is to use Roseanne's Research.

LegendaryLugia: I used to run 1 Unown G, as a tool for Mr. Mime since I didn't run Mime Jr.

i_shikaXD: Shuppet does fail against Dialga G, pretty much. Once I get some Dunsparce HGSS, then I'll add it to Shuppet for Dialga G.

Rikko145: 2-3 Unown G are overrated.

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Poke a Panda: Unown G is used instead of Mime Jr.

They completely stop Take Out.
 
I would rather go Mime Jr over Unown G. You can't have a G and a Q attached to the same Mr. Mime.

Also, I know the main goal is to use Roseanne's, but 2 Cynthia's is amazing; trust me. It made me win easier!
 
Hey Im just wondering why no buck's training ? its the only extra damage that you can add that cant be blocked :O

Crobat G blocked by GG/Power Spray

Plus Powers/EBelt blocked by Spiritomb/Dialga G
 
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The reason it loses to dialga is trainer lock. Dunsparce wotn help much it'll let you get past the resistince. That's about it and yea mime jr is the best way to get past champ. or evolve shuppet and beat champ with bannette then atach memory berry and fade out when almost knocked out.
 
darkrai1947: Don't you mean replace it with 1 Mime Jr.?

Poke a Panda: Don't have any Buck's Training.

MachineMaster9613: Good point about Unown Q not being able to be on Mr. Mime if there is Unown G.

Rikko145: Ok or maybe just Mime Jr.

Thanks everyone.
 
Shadowwiidragon: well, actually I mean Mr. Mime (not Mime Jr.) because your decklist shows that you only have 1 Mr. Mime and that seems like too few...
 
Take out? Perhaps I don't get it.

Play Mime Jr. and Mr. Mime. Complete shutdown of Take Out. 1 Energy? Nope, 2? Nope, you'd need 3 energy on Machamp to run Takeout. Shumpet is going to 1 or 2 HKO any machamp. Run a Unown G or 2 in there and you're pretty done.

Mime, Shuckle , and Spiritomb are your front liners in this deck, Q whichever one suits the deck you're up against and run with it. I like the dunsparse addition, as well as the Speed Stadium idea.

Perhaps running a couple of pokemon reversals might be just what the doctor ordered? Being able to pull up a specific creature that is a threat to your wall creature is excellent.

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It doesn't matter if Shuppet can 2HKO Machamp, because you can't play it down the same turn you fade it up, and you cant send it out the next turn because you can't play it from your hand to the active spot. That means it is out of the action for 2-3 turns just by attacking. And if you only have 1 benched pokemon, fade out, the next on is OHKO'd and its good game to you.

I'm not sure if you've caught this or not, but I guess I'll do this either for you or for anyone reading who's not familiar with the way shuppet plays.

You have a "wall" in the active spot, something with a single retreat cost. Generally this is Mr. Mime from the MT set (best bet is with mime JR under it which will completely shutdown takeout till you've got 3 energies on machamp).

Unown Q the wall. This way it's got free retreat (you can also typically play Moonlight Stadium if you wish as two of the 3 walls are Darkness/Psychic).

Each turn you drop shuppet to the bench, retreat the active for free, drop your trainers, damage your opponent and then scoop shuppet to your hand. Rince/repeat. I'm not sure why you are suggesting it's going to take 2 - 3 turns between shuppet attacks.

The largest threat here (other than Dialga G and trainer lock...which seems to go away if you play Shuckle as your wall since dialga almost always has special metals attached to it.) is a machamp built up to three energies on the bench. It's why my son and I are considering playing pokemon reversals in here (now that they're available), see what your opponent is trying to build up to break through your wall, bring it up and KO it as best you can.

Admittedly, you're going to have to work around take out, but given Machamp's weakness to Psychic, and the cards in format, I don't think it's a complete deck killer.
 
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I zthink rthat you should forget shuppet donk, because there is no matter to play it in case of dialgachomp,
and all deafen lock decks....
but thatś just me
 
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