Sly Old Krow[DP-LA]

Discussion in 'Deck Help and Strategy' started by Dr. Mason, Aug 21, 2008.

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  1. Dr. Mason

    Dr. Mason New Member

    Pokemon 24

    4 Absol SW
    4 Murkrow MT
    2 Honchkrow MT
    2 Honchkrow Lv. X SW
    2-0-2 Alakazam MT
    2 Baltoy GE
    2 Claydol GE
    2-2 Weavile SW

    Trainers 21

    4 Bebe's Search
    3 Roseanne's Research
    3 Snowpoint Temple
    4 Team Galactic's Mars
    2 Team Galactic's Wager
    3 Rare Candy
    2 Night Maintenance

    Energy 15

    3 Call Energy
    4 Special Dark
    2 Psychic[Attack with Zam if I need to for some reason]
    6 Basic Dark

    Basic Krow disruptive strategy. Power cancel to stop Dol.
  2. mrdraz07

    mrdraz07 New Member

    It would be fun to try LA Mesprit instead of Alakazam. That way you don't need Candy, so you can run Poke Radar in that spot.
  3. ChubbyChilupa135

    ChubbyChilupa135 New Member

    ahh I remeber this.. You don't need Weaville there's no point you need 1 pokemon charged up.. You don't have the necessary discard for Zam so run Mespirts instead.. so here's what I am saying
    -2-2 Zam
    -2-2 Weaville
    -3 Rare Candy (you don't need these if your not running Zam)
    + 2 Mespirt LA
    + 2 Wager (You NEED to get them low on cards!)
    + 3 SSU (to get the most out of your Mesprit's)
    + 1 Call Energy (to get more Murkrow's out)
    + 1 TSD (to get your "attacker's" back)
    +2 Warp Point (to get the those pesky Mewtwo X's and other things out of your way)
    I played this deck last year in Cities so I hope this helped you

    *The Chalupa*
  4. Dr. Mason

    Dr. Mason New Member

    I've got my reasons. For one, after my two turns of Psychic Bind, I find myself Dusknoir bait. Vile is there for a quick charge,s eeign as DRE is being rotated, I could use it.

    I mean really, with Steven gone and the highest draw being four fror a discard of 2, how big can their hand get? Especially with Absol after them. But I can see TSD and Warp Point.
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