Walrusaurus
New Member
Hello PokeGym users!
This deck is for the Extended Black and White-on format next season. Not sure how competitive it is, but it sure is ridiculous.
Strategy:
Try to go second, and then try to win fast as possible by tearing through your deck with Maintenance, Juniper/Sycamore, Random Receiver, and Bicycle (Thanks to Jay Horung for the idea of this draw engine). Use Muscle Band, Strong Energy, Laser, and PlusPower to do as much damage as you can. This deck is designed with no late game in mind, so you have to win as fast as possible.
Here's the list:
8 Pokemon:
4 Landorus-EX (Main attacker)
2 Lucario-EX (Has a different Weakness)
2 Stunfisk LTR (Safeguard counter)
42 Trainers:
4 Professor Juniper/Sycamore
4 Random Receiver
4 Bicycle
4 Maintenance
2 Pal Pad
4 Muscle Band
4 Hypnotoxic Laser
4 PlusPower
3 Ultra Ball
3 Pokemon Catcher
1 Professor's Letter
1 Switch
1 Computer Search
3 Virbank City Gym
10 Energy:
4 Strong
6 Fighting
Translations (thanks to PokeBeach)
----------------------------------------------------------------------------------------------------
Strong Energy- Special Energy Card
This card can only be attached to a [F] Pokemon. As long as it's attached to a [F] Pokemon it provides 1 [F] Energy. Attacks from the Pokemon this card is attached to do 20 more damage to your opponent's Active Pokemon. Discard this card if the Pokemon this card is attached to is no longer [F].
-----------------------------------------------------------------------------------------------------
Maintenance- Trainer
Item
Shuffle 2 cards from your hand back into your deck, then draw 1 card. (This card can't be one of the cards you return.)
You may play as many Item cards as you like during your turn (before your attack).
-----------------------------------------------------------------------------------------------------
Here is my results from playing this deck's first turn (provided it goes second) solo.
Game:
1: 90-30 (Damage: Active-Bench)
2: 70-20
3: 90-30
4: 80-30
5: 110-20
6: 100-30
7: 120-30
8: 90-30
9: 50-20
10: 100-30
So I average 90 damage to the Active on my first turn. Since this was done solo, and because I only did 10 games, it's obviously not 100% accurate, but it should give you an idea of what this deck could do.
If you have any ideas or criticism, please feel free to share it.
Thank you.
This deck is for the Extended Black and White-on format next season. Not sure how competitive it is, but it sure is ridiculous.
Strategy:
Try to go second, and then try to win fast as possible by tearing through your deck with Maintenance, Juniper/Sycamore, Random Receiver, and Bicycle (Thanks to Jay Horung for the idea of this draw engine). Use Muscle Band, Strong Energy, Laser, and PlusPower to do as much damage as you can. This deck is designed with no late game in mind, so you have to win as fast as possible.
Here's the list:
8 Pokemon:
4 Landorus-EX (Main attacker)
2 Lucario-EX (Has a different Weakness)
2 Stunfisk LTR (Safeguard counter)
42 Trainers:
4 Professor Juniper/Sycamore
4 Random Receiver
4 Bicycle
4 Maintenance
2 Pal Pad
4 Muscle Band
4 Hypnotoxic Laser
4 PlusPower
3 Ultra Ball
3 Pokemon Catcher
1 Professor's Letter
1 Switch
1 Computer Search
3 Virbank City Gym
10 Energy:
4 Strong
6 Fighting
Translations (thanks to PokeBeach)
----------------------------------------------------------------------------------------------------
Strong Energy- Special Energy Card
This card can only be attached to a [F] Pokemon. As long as it's attached to a [F] Pokemon it provides 1 [F] Energy. Attacks from the Pokemon this card is attached to do 20 more damage to your opponent's Active Pokemon. Discard this card if the Pokemon this card is attached to is no longer [F].
-----------------------------------------------------------------------------------------------------
Maintenance- Trainer
Item
Shuffle 2 cards from your hand back into your deck, then draw 1 card. (This card can't be one of the cards you return.)
You may play as many Item cards as you like during your turn (before your attack).
-----------------------------------------------------------------------------------------------------
Here is my results from playing this deck's first turn (provided it goes second) solo.
Game:
1: 90-30 (Damage: Active-Bench)
2: 70-20
3: 90-30
4: 80-30
5: 110-20
6: 100-30
7: 120-30
8: 90-30
9: 50-20
10: 100-30
So I average 90 damage to the Active on my first turn. Since this was done solo, and because I only did 10 games, it's obviously not 100% accurate, but it should give you an idea of what this deck could do.
If you have any ideas or criticism, please feel free to share it.
Thank you.