Pokémon TCG: Sword and Shield—Brilliant Stars

Speed Infernape

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So you would rather flip a coin for 200 damage than doing 100? Or flip a coin to get two pokemon from the deck instead of automatically getting one? Probability wise, you'll be doing the same amount of damage either way, but it's best to take as much luck out of pokemon as possible.

And unless you're doing something like Typhlosion SW, the energies will be on Infernape anyway.
 
So you would rather flip a coin for 200 damage than doing 100? Or flip a coin to get two pokemon from the deck instead of automatically getting one? Probability wise, you'll be doing the same amount of damage either way, but it's best to take as much luck out of pokemon as possible.

And unless you're doing something like Typhlosion SW, the energies will be on Infernape anyway.

To answer your question:Iwould much rather flip 2 coins and inflict 180 damage than do 100 automatically. First of all, I pln on attacking with three energy most of the time just to better my odds of getting 2-3 heads. even getting only one gives me 80 damage for one energy which is similar to ramparados with out the nasty KO side effect. Heatran will always return 2 of those energy, anyways. Secondly, there isn't a pokemon in the Meta that can survive a 180 attack. (except Wailord, but no one runs Wailord) A coin flip happens to be the price this card has to pay to be remotly balanced in my opinion.

As for energy, I was gonna run the new Ninetails. Ihave the moveset above. I hadn't considered Typhlosion. If I were to run it, what would you recomend I take out?
 
To answer your question:Iwould much rather flip 2 coins and inflict 180 damage than do 100 automatically.

How do you get 180 DMG with Rushing Flames? Are you counting on weakness to fire or something? By my estimates you will do an average of 80 DMG when you discard 2 and flip for each discard.

0 1/4 of the time
80 1/2 of the time
160 1/4 of the time
 
How do you get 180 DMG with Rushing Flames? Are you counting on weakness to fire or something? By my estimates you will do an average of 80 DMG when you discard 2 and flip for each discard.

0 1/4 of the time
80 1/2 of the time
160 1/4 of the time
Didn't he already say that we was going to be discarding more than 2 energies per turn?

take out A broken space tear
for some other stuff
Define "other stuff"... that comment really isn't helping him.
 
How do you get 180 DMG with Rushing Flames? Are you counting on weakness to fire or something? By my estimates you will do an average of 80 DMG when you discard 2 and flip for each discard.

0 1/4 of the time
80 1/2 of the time
160 1/4 of the time

And sorry, not sure where my math slipped there. The max two coins can get me is 160. Not sure where I got 180...~_~' But like Toxic said, I plan on discarding 3 energy at a time to help get the heads I need. And please correct me if I'm wrong, but there still is nothing that can survive that without Bubble Coat. At the very least and I get only one heads, thats how much Rampardos is doing for the same energy with a chance to do double.


take out A broken space tear
for some other stuff

What exactly do you suggest I add in? The BTS is in here to help speed just like the Candies. Unless you suggest something, I won't change it. If I thought something else would work better, I would of put it in already.
 
Have you tried using a Delcatty?

I haven't because I see no way it will work aside from putting energy back into my deck, which isn't nessecary with my Heatran Lv.X and Typhlosion getting energy back from the Discard pile straight to the field. If you can make it fit, please tell me how.
 
do you use Infernape X

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Do you use Infernape X
 
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IMO i would say instead of running Typhlosion, run 1-2 Rayquaza, it doesn't burn a candy, can be nabbed with rosy, and has the potential to add more energy, even if it also has the chance to fail.
 
do you use Infernape X

Back to back posts merged. The following information has been added:

Do you use Infernape X

I had for a while for the energy recycle ability but took it out for the Typhlosion because with it and Heatran Lv.X The infernape Lv.x would of been ineffective for it's attack.
IMO i would say instead of running Typhlosion, run 1-2 Rayquaza, it doesn't burn a candy, can be nabbed with rosy, and has the potential to add more energy, even if it also has the chance to fail.

i considered the Rayquaza but prefer the Typhlosion + Heatran combo. This deck is flippy enough without adding another flip to rely on. :)
 
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