Speed N.I.A. (No Anfetamines Included)

Discussion in 'Deck Help and Strategy' started by HypnosProjectHQ, Nov 9, 2003.

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  1. HypnosProjectHQ

    HypnosProjectHQ New Member

    Pokemon (20)
    4 Ralts (Sa)
    3 Kirlia (RS #34)
    2 Gardevoir (RS)
    3 Gardevoir ex (Sa)
    2 Skitty (RS #44)
    2 Delcatty (RS #5)
    2 Wynaut (Sa)
    2 Wobuffet (Sa)

    Trainers (22)
    4 Moo-Moo Milk (Exp)
    4 Professor Oak's Research (Exp)
    3 Oracle (S)
    3 Potion (RS)
    2 Rare Candy (Sa)
    2 Dual Ball (Exp)
    2 Switch (RS)
    2 Town Volunteers (Aq)

    Energy (18)
    18 Psychic

    Now I don't wanna brag about my cheap "GODivoir" deck, but I don't think it is that cheap. You really have to know what you are doing. This is just a spin off an old Gardevoir/ex deck that I played a while back. Thank you for your future commentary.
  2. Baboon

    Baboon New Member

    I'm not experienced with Gardevoir or Gardevoir ex, as I don't have either @[email protected], but here's my minor tweakage.

    10 Basics is fine, and the evolutions are good too. :)
    For Trainers, I'd probably drop the 3 Potions and make them Copycats for some additional speed. If you'd rather drop the Moo Moo Milks, do that.
    Finally, for Energy, you're looking good. :)

    Looks like a nice deck. ^_^
  3. HypnosProjectHQ

    HypnosProjectHQ New Member

    Thanks much Baboon, os, and I read your articles at Pokegym EVERYTIME they are posted! :) Again, thanks! lol
  4. nikePK

    nikePK New Member

    Gardevoir isn't "cheap" so don't think of it that way...

    hmm. I think you need a bit more draw power. Just because you get one gardevoir and one gardevoir ex out doesn't mean you win the game. Actually, its pretty hard to win the game just getting those out. You can probably drop 1 TV and a Moo Moo for 2 Birch/Copycat/Desert Shaman to give you a bit more draw power. Find 2 more slots for some more of those... though I dunno what you would take out.

    Gl with it.
  5. SwampertEX

    SwampertEX New Member

    Yeah, use everyones advice, then put in 2 Wynaut and 2 Wobbuffet. That's it for me! Gr8 deck BTW! ROTFL
  6. HypnosProjectHQ

    HypnosProjectHQ New Member

    Thanks everyone. I don't know about taking out a TV though. IMO, that'd be dumb with Delcatty's attack... And Delcatty gives me the necessary draw +- some of my trainers. With Boost, I would not know what to take out, and it would actually in a sense be hurting the deck. I'll look into this a bit more though. Thanks!

    HYPER EEVEE Iron Chef - Master Emeritus

    try xatu instead of dellcatty lines and take out ralts for another xatu
    link blast kirlia
    4 boost
    - 1 Gardevoiuv ex for gardevouir
  8. Hyper Hamster

    Hyper Hamster New Member

    You need a bit more basics or else you'll get mulliganed pretty often
  9. HypnosProjectHQ

    HypnosProjectHQ New Member

    10 basics is actually farely good in Eon.
  10. HypnosProjectHQ

    HypnosProjectHQ New Member

    Here's the newest version. Instead of adding Dragon cards, I've needed to TECH for them.

    Pokemon - 18
    2 Skitty (RS #44)
    2 Delcatty (Rs #5)
    4 Ralts (Sa)
    2 Kirlia (RS #34)
    2 Gardevoir (RS)
    3 Gardevoir ex (Sa)
    2 Wynaut (Sa)
    1 Wobuffet (Sa)

    Trainers - 21
    4 Professor Oak's Research
    4 Moo-Moo Milk
    3 Oracle
    2 Rare Candy
    2 Town Volunteers
    2 Switch
    2 Dual Ball
    2 Crystal Shard

    Energy - 21
    18 Psychic
    3 Boost
  11. Articjedi

    Articjedi Active Member

    I would strongly suggest the fourth boost energy, it is a major advantage to do 30 damage, and believe me, you'll use most of them in every game. In mirror matches, they're invaluable because your opponent won't be able to take advantage of the boost energy you place.
  12. YoungJohn06

    YoungJohn06 New Member

    Take Jermy's advice... take out the Delcatty, Gardevoir feeds from energy in the DECK to fetch it, not discard. It slows you down in the long run, if you get set up... all you need is one draw card a turn if that... it's not needed to draw the three cards over and over and over... Gardevoir needs the energy for attack power more so than it needs to discard them to draw. Just play the good draw power in the trainer line... something like this:

    4 Oaks Research
    3 Copycat
    2 Professor Birch

    Or something like that, I use those in most decks...

    You need 4 Rare Candy and 4 Boost energy.. they're very essential to Gardevoir. Gardevoir is meant and needed to be fast, if you can get up turn 2 or 3.. going strong it's very good for you, turn 2 gardevoir is amazingly good.

    Moo-Moo Milk... I highly suggest you ditch it for something else, either potion, or what ever... it's not good. It's too chancy, there's more useful cards :)
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