2EachHisOwn
New Member
4 Slowpoke( amnesia "strike and run")
4 Dark Slowking(Main Attacker: hits for lots second turn)
12 Psychic Energy(Duh)
4 Darkness Energy(Out of reach KOs)
4 Rocket's Mission(draw)
4 TV Reporter(draw)
4 Prof. Cozmo's Discovery(draw)
4 Rocket's Poke'Ball(get Dark Slowking)
4 Poke'Mon Retriever(discard for Slowking;get back up attacker)
4 Surprise Time Machine(discard for Slowking;special conditions)
4 Strength Charm(discard for Slowking;out of reach KOs)
4 Venture Bomb(discard for Slowking;out of reach KOs)
4 Crystal Shard(discard for Slowking;tech for Sally/Dark Heart)
The ideal start is using amnesia against a dunsparces "strike and run". The next turn waylay him for 50(60 with dark) by discarding a tool/machine. He should either a: lose by bench b: have a lack of basics(due to cunning and denying the sparce) that get KOed by litter which dishes 80(90 with one dark;100 with two dark) As I stated in the title this is an insanity deck. It is do or die. You will more than likely lose most games that go past 4 or 5 turns. If you have any tips for the deck feel free to let me know. Enjoy.
4 Dark Slowking(Main Attacker: hits for lots second turn)
12 Psychic Energy(Duh)
4 Darkness Energy(Out of reach KOs)
4 Rocket's Mission(draw)
4 TV Reporter(draw)
4 Prof. Cozmo's Discovery(draw)
4 Rocket's Poke'Ball(get Dark Slowking)
4 Poke'Mon Retriever(discard for Slowking;get back up attacker)
4 Surprise Time Machine(discard for Slowking;special conditions)
4 Strength Charm(discard for Slowking;out of reach KOs)
4 Venture Bomb(discard for Slowking;out of reach KOs)
4 Crystal Shard(discard for Slowking;tech for Sally/Dark Heart)
The ideal start is using amnesia against a dunsparces "strike and run". The next turn waylay him for 50(60 with dark) by discarding a tool/machine. He should either a: lose by bench b: have a lack of basics(due to cunning and denying the sparce) that get KOed by litter which dishes 80(90 with one dark;100 with two dark) As I stated in the title this is an insanity deck. It is do or die. You will more than likely lose most games that go past 4 or 5 turns. If you have any tips for the deck feel free to let me know. Enjoy.