Pokémon TCG: Sword and Shield—Brilliant Stars

SpeedZekrom for the next Format....

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Darkmot

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SpeedZekrom

Hey, as some people are posting their ideas assuming an HGSS-on/RR-on/Whatever-on Format I want to post an Idea too.
Well it is going to work in every single rotation, as the deck is mostly HGSS-on(In case it will be, what I don' suppose, HGSS-on).
I combinet the idea of getting out a Zekrom by turn1 with Pachirisu and switch the Energies with Shaymin.

Here is an example list:

4 Smeargle
4 Zekrom
3 Pachirisu
2 Shaymin
=13

4 Pokemon Collector
4 Dual Ball
4 Switch
4 Plus Power
4 PONT
3 Professor Juniper
4 Seeker
=27

4 Rescue
12 Lightning
=16

(edit, due to format beeing announced:
-3 Belt
-1 Juniper
+4 Slots for a Tech for a Donphan (there are some like Water Pokemon or Yanmega, idk choose one))

Strategy:
Basicly get out the Zekrom as fast as possible and OHKO pretty much everything.
Will have some problems VS. Donphan.... but there's Lanturn Prime for something like that.
I think it can also be played with Magnezone, but we will see.

WHAt do you think about this idea?
Darkmot.
 
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i like the idea but smeargle is reeeeeeeeaaaaaaaaaaaaly risky with profesor juniper in play now. its better just to start zekrom and play speed with juniper and collectors and dual balls without the smeargle. id take out the smeargle for something to help against donphan
 
If you all look at the date I put this thread in here you will see, that this list was made, when HGSS-on wasn't announced as Modified next season....
Then if you read my introduction you'll see, why I was playing Expert belt....

Think. Then Post.

However didn't edit it untill now, and I am sorry for that.

Smeargle is awesome in here and if you worry on starting VS. a single Juniper (what is veeeeery unlikely) with it, then just play revive and you have the solution of the problem....

Might need some techs Vs. Donphan, but it is quite a good play in HGSS-on.
-Darkmot.
 
I have been playing a similar version of this deck since the release. I have noticed raw speed is the way to go and from there on out disruption is the key to ensure a win. That is if you don't get a donk T1 from 120+ attack. Ban Seeker PLOX

2 Chinchou
2 Lantern Prime
4 Zekrom
3 Pachirisu
2 Shaymin
=13

3 Pokemon Collector
2 Dual Ball
2 Switch
4 Plus Power
3 Judge
3 Professor Juniper
3 Seeker
4 SSU
2 Energy retrieval
1 Flower shop lady (Optional)
1 Ruins of Alph
3 Energy search - Can be swapped for energy
2 Revive
=33

2 Rescue
12 Lightning
=14
This is a list i found to be pretty consistent setting t1 with energy and cards required to get a first turn of 120+ from a zekrom. I personally prefer laturn prime over yanmega. Lanturn just has more versatility to me and can possibly have a higher dmg output in this type of deck then yanmega. Ruins of alph is a last resort coutner to the donphan ownage. If your lucky enough to catch a earthquake with no plus power on him to your zek he can return the dmg for a KO. Good luck tuning the deck to you likes
 
ya but in the deck the energy attach and retrievals dont hurt to much. being able to be 2 types and a heavy fire meta with a splash of others can never hurt. Everything has its pros and cons.
 
Kirby, he has no other pokemon... ONLY basics.. so why have a search for anything else? :p
Except for the POSSIBLE lanturn tech... (not in there yet) but if that happens, I'd take out a few duel balls for pokemon communication.
 
It's easy to theorize what might be a good Speed Zekrom deck, but the speed part is very easy to reality-test. Deal 10 practice hands, assume you go first, and see if you can do 120 on the first turn. I thought I had a solid idea for Speed Zekrom, but when I tried this T1-120 test I went 0 for 10. I revised it considerably, and now it tests at 7 for 10 T1-120, but it needs more stamina for a longer game. In any event, I consider 4 Pokegear mandatory for Speed Zekrom.

Of course, even when you succeed with a T1-120 setup, if you start with Zekrom vs. Zekrom, and you don't have a PlusPower handy, you have a possibly-fatal choice to make.
(a) Do you hit for 120, which means he can slap on a DCE and Outrage, possibly knocking out all your Pokemon before you can do the final 10 damage?
(b) Or do you just Outrage for 20, plan to finish him off next turn, and hope that he doesn't accomplish his own T1-120 back against you, with a PlusPower attached?
 
I say from playing all types of SpeedZekrom, including Z/P/S/E, I find Yamnega Prime is mandatory so you don't auto-loss against Donphan(of course throw a Ruins of Alph in also).

So, -1 Seeker, - 3 PONT(if not all), - 4 Smeargle, -1 Dual Ball(I have had dead hands for having too many of these), + 2-2 Yamnega line up, +2 or 3 Judge, + 2 or 3 Copycat, and +1 Ruins of Alph

^^^I don't see Pokegear necessary since it would take up valuable space.
 
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