Pokémon TCG: Sword and Shield—Brilliant Stars

Stalling, A clear definition?!?!?!?

SteveP said:
I don't let the players see the official time clock. I don't call out time when there's 10 minutes or less left. If I see anyone continually looking at their watch or the room-clock, that's usually a good indication that they might be stalling.

Very good comment to this question. I do it very similar at my tournaments. The announcement is "Last ten minutes. This have been the last time announcement." After that the question: "How much time?" is answered with "Well, less than 10 minutes".
 
If you implement a turn-clock into pokemon it will actually make stalling easier. When you need to stall out a game you could just sit there until there was 1 second left on the clock and then hit your timer to begin your opponent's turn.

EDIT:Also in Unlimited a turn clock would be impractical, as you can easily take a turn of like 3 minutes when you are actually trying to accomplish something (quite often turn 1 when you are trying to get set up)
 
Last edited:
While we shouldn't be banning watches (as well as other electronic devices) like some kind of Standardized Test Committee, it is important to flag someone who continues to check their watch. The only time warning that should be announced is the half way mark (depending upon how much time is actually in each match of the tournament). If a player asks me how much time is remaining it's either:
  • Plenty of time.
  • Less than (insert half way mark).
But generally most people will stall throughout the entire game, not just the last three minutes. Don't start looking for it then. There has to be a reoccurance of stalling techniques, you just can't call wolf on one instance.

If I catch blatent stalling, I give out a caution/warning to that player. Continued stalling and I would extend the round time. Further infractions would probably result in a game loss.
-Phil
 
Last edited:
Competitive chess utilizes a chess timer.

I think it would be great if each player had a 2-minute maximum limit on their time per turn, including all shuffling.

At the end of that time, the player would need to either declare an attack or pass.

It would be easy to do:

At the end of a player's turn, the player says "go" and hits the reset on the timer to start the 2-minute countdown for their opponent.

This would eliminate some of the more outrageous stalling without resorting to 'arbitrary' calls by judges.
 
The problem with switching between Slowbros, and the old concept of endlessly retreating 2 Scythers, so to say, before the retreat limit was inacted, is that it is not legitimate game moves because they do not actually alter the game field. Playing cards needlessly, like a Town Volunteers, makes a difference in the game position. Switching between Slowbros technically does nothing at all different. Dropping an energy alters game state. So does dropping a stadium. As does retreating. Endlessly moving tokens does not alter the overall state of the game, and thus can be ruled against. Now if you did it once, that is perfectly legitimate.
 
While on the topic of chess timers, theres a very simple way to solve any time issue.

Use chess timers, and give each player a 30 minute time pool, or a 15 minute pool if you want to keep it to 30 minutes overall. Your turn your time clicks away. You end, and you tap your side of the clock sending it to the opponent. Their clock counts down. Each player has 15 minutes to play overall. If you run out of time, you lose. Rather than limit it to 2 minutes a turn, have a players turn only count down THEIR time not their opponents. It wouldn't be that expensive for Nintendo to purcahse a large sum of chess clocks for Worlds. Plus, game penalties can be applied as time penaltys. Misplay a move? 2-3 minutes off your clock. Or give a bonus to opponents time. Very effective to curtail misplays. Works in chess.
 
Tyranitar666 said:
While on the topic of chess timers, theres a very simple way to solve any time issue.

Use chess timers, and give each player a 30 minute time pool, or a 15 minute pool if you want to keep it to 30 minutes overall. Your turn your time clicks away. You end, and you tap your side of the clock sending it to the opponent. Their clock counts down. Each player has 15 minutes to play overall. If you run out of time, you lose. Rather than limit it to 2 minutes a turn, have a players turn only count down THEIR time not their opponents. It wouldn't be that expensive for Nintendo to purcahse a large sum of chess clocks for Worlds. Plus, game penalties can be applied as time penaltys. Misplay a move? 2-3 minutes off your clock. Or give a bonus to opponents time. Very effective to curtail misplays. Works in chess.


15 minutes each?I like this. Besides, Godevoir and i can play 2 games in 30 minutes quite easily.Sometimes 3. A battle doesn't take that long - unless one or both players want it to.
And at a level of competition like worlds or a stadium event 30 minutes is PLENTY of time to finish a game- or at least it should be. Personally, i think stalling is a b.s. way to win.And i also like the idea of when time is called your opponent gets one more turn.Would put an end to those "clock watchers"out there.
 
Let's face it guys, seeing that we're all here in the real world, how many of these chess timers do you think we'd need? This is not a viable solution. Who would pay for them all? Nintendo? I don't think so. You? Come on, I'm entirely sure you have much better things to spend your money on. Even if the answer was the tournament organizer, I'm sure they would pass the cost on to the general public, which again makes it unacceptable. And do you think the makers of these chess timers would appreciate all the sudden boom in demand for their product then bust when everyone's bought their fill? If you feel stalling is a real world problem, and specifically using certain cards to do so, then let's make a real world solution. Personally I don't have one, because it is difficult to determine stalling without giving the player the benefit of the doubt. I'm rather lenient in this because I feel that everyone should have the right to take their time, and think through any situation that arises. After all this game isn't like the game of fish. At least in that game everything is black and white, you either have the card or not.
 
WOW, I just forgot about my topic and when I look 3 Pages. Wow. OK in case most of you haven't nopticed I changed my name to squirtle because some How My e-mail and password were changed to something I don't Know. SO this is my Name now. OK guys I appreciate you guys Taking this discussion so far. $DUCKMAN$, If placing anti-staliing rules in place causes people to quit. What does that say about that player?? It says that they abviously needed to stall. Now I am not trying to say all people who stall to win are bad. I am saying that it is oK to staall with deck like Wailord EX or other decks like that....

Squirtle
 
Chess timers are an eligant solution. However, no TCG that I'm aware of uses chess timers, so I highly doubt they'll ever be used.

Regarding legit stall tactics, my Beedrill/Radicate/Fossil deck does very well at prolonging a game (unless I'm facing another Radicate :( ). My WailordEX/Kingdra deck also stalls very well. However, after Oct 1, these decks will be gone in Modified. I'll need to figure out a new stall deck.
 
Ok guys I apprediate the respnse from this topic. Just so you know the slowbro was just an example I could have used Wailord EX too.
 
I really don't like chess timers. It seems to limit what can be done when you actually do need time to think about your move and make calculations. I agree that stalling needs to be limited or removed from tournament play altogether, but I don't think forcing naturally slow players, especially new ones, to speed up is the solution.

However, physics squirrel's idea probably wouldn't be a bad idea to implement. It keeps the games short enough. I'd like the game to be extended even more, something like 5 turns like in MTG.
 
Squirtle said:
Ok guys I apprediate the respnse from this topic. Just so you know the slowbro was just an example I could have used Wailord EX too.
No, the WailordEX stall is TOTALLY acceptable as a stall tactic. The Slowbro infinite damage swap stall is NOT an acceptable stall tactic. Hopefully, you can see the difference between the two.
 
Last edited:
SteveP said:
No, the WailordEX stall is TOTALLY acceptable as a stall tactic. The Slowbro infinite damage swap stall is NOT an acceptable stall tactic. Hopefully, you can see the difference between the two.

No, the SlowBro Happend to me In apprentice But , I just used it as A "Poor Example of Stalling" Wailord EX Is a REal example of LEgal stalling....Of course I can see the difference between them. I wwas just Using that as an example.


Your Friendly Neighborhood Squirtle
 
Back
Top