This is just a deck I considered when trying to make a counter for the plasma decks. It's definitely not the perfect counter, but I think it may make a viable option.
Pokemon
3x Cobalion EX PLS
1x Cobalion NV
1x Keldeo EX
4x Kling
1x Klang
3x Klingklang BW
1x Klingklang PLS
Trainers...
4x Candy
4x Max Potion
4x N
4x Catcher
1x Dowsing Machine
2x Heavy Ball
2x Ultra Ball
3x Skyla
2x Switch
3x Juniper
2x Eviolite
2x Float Stone
2x Tropical Beach
Energy
11x Metal
Now let's run through each card.
Cobalion EX is obviously the main attacker. His first attack does 30 damage and discards a special energy attached to the defending pokemon. A lot of decks in the current metagame use special energy, mainly the plasma decks. Thundurus EX can attach the energy back very easily, but this attack still greatly slows down the opposing deck, which allows more time to set up. Also, this attack deals 60 damage to kyurem and articuno, no small amount, and will discard their plasma energy, which again, greatly slows them down. Cobalions second attack deals 100 damage no matter what. At first, this disappointed me because it means it can not one hit kyurem or articuno. However, I soon realized how helpful that effect was. Regardless of anything (barring sleep and paralysis), Cobalion can two hit any pokemon. The final thing about Cobalion is that is is very difficult to KO. Cobalion has 180hp, and can easily reduce all damage done to it by 20 with Eviolite. This really hurts Darkrai, Articuno, and Thundurus as they will only be able to deal 60-70 which is a 3 hit KO. We must also take in to account the weakness to fire and resistance to psychic. Fire pokemon are rarely used and psychic pokemon are common, so these aspects are very valuable to the card. Cobalion's ability to disrupt, hit heavily, and absorb damage makes it an amazing attacker.
Cobalion from Noble Victories is also a valuable asset to the deck as a true counter to kyurem and articuno. We will not be looking at his second attack as usual, but rather his first one. For two energy, Cobalion deals 20 damage plus 20 more for each energy attached to the defending pokemon. This will one hit a fully loaded kyurem or articuno for just two energy and also two hit a Thundurus, making it a terrific counter to Plasma decks.
Finally, we have the Klingklangs. BW Klingklangs ability states that you can move metal energy from one of you pokemon to another as often as you like during your turn. This ability mainly helps Klingklang complement max potion. Cobalion EX is already extremely difficult to damage. Right when he is about to die, you can move energy off of him, use max potion to heal him, and move all the energy right back. Klingklang two prevents damage from all EX pokemon done to your pokemon with metal energy. Obviously this is helpful in countering all decks that use EX cards.
There is one main problem with Steel Pride that may prevent it from entering the metagame. This is lack of energy acceleration. There is no viable way to speed energy attachment in this deck besides adding in a plasma engine. However, I don't think the plasma engine would work because it takes up so much room and would be difficult to set up. I believe that stalling with Cobalion's first attack could possibly create enough time to load up a Cobalion, but it also wouldn't necessarily work.
Thank you for sitting through this very long run through of Steel Pride, and please leave feedback on whether you believe this would work and what would help it. Also, let me know of other problems it has so I can think of ways to fix them.
Pokemon
3x Cobalion EX PLS
1x Cobalion NV
1x Keldeo EX
4x Kling
1x Klang
3x Klingklang BW
1x Klingklang PLS
Trainers...
4x Candy
4x Max Potion
4x N
4x Catcher
1x Dowsing Machine
2x Heavy Ball
2x Ultra Ball
3x Skyla
2x Switch
3x Juniper
2x Eviolite
2x Float Stone
2x Tropical Beach
Energy
11x Metal
Now let's run through each card.
Cobalion EX is obviously the main attacker. His first attack does 30 damage and discards a special energy attached to the defending pokemon. A lot of decks in the current metagame use special energy, mainly the plasma decks. Thundurus EX can attach the energy back very easily, but this attack still greatly slows down the opposing deck, which allows more time to set up. Also, this attack deals 60 damage to kyurem and articuno, no small amount, and will discard their plasma energy, which again, greatly slows them down. Cobalions second attack deals 100 damage no matter what. At first, this disappointed me because it means it can not one hit kyurem or articuno. However, I soon realized how helpful that effect was. Regardless of anything (barring sleep and paralysis), Cobalion can two hit any pokemon. The final thing about Cobalion is that is is very difficult to KO. Cobalion has 180hp, and can easily reduce all damage done to it by 20 with Eviolite. This really hurts Darkrai, Articuno, and Thundurus as they will only be able to deal 60-70 which is a 3 hit KO. We must also take in to account the weakness to fire and resistance to psychic. Fire pokemon are rarely used and psychic pokemon are common, so these aspects are very valuable to the card. Cobalion's ability to disrupt, hit heavily, and absorb damage makes it an amazing attacker.
Cobalion from Noble Victories is also a valuable asset to the deck as a true counter to kyurem and articuno. We will not be looking at his second attack as usual, but rather his first one. For two energy, Cobalion deals 20 damage plus 20 more for each energy attached to the defending pokemon. This will one hit a fully loaded kyurem or articuno for just two energy and also two hit a Thundurus, making it a terrific counter to Plasma decks.
Finally, we have the Klingklangs. BW Klingklangs ability states that you can move metal energy from one of you pokemon to another as often as you like during your turn. This ability mainly helps Klingklang complement max potion. Cobalion EX is already extremely difficult to damage. Right when he is about to die, you can move energy off of him, use max potion to heal him, and move all the energy right back. Klingklang two prevents damage from all EX pokemon done to your pokemon with metal energy. Obviously this is helpful in countering all decks that use EX cards.
There is one main problem with Steel Pride that may prevent it from entering the metagame. This is lack of energy acceleration. There is no viable way to speed energy attachment in this deck besides adding in a plasma engine. However, I don't think the plasma engine would work because it takes up so much room and would be difficult to set up. I believe that stalling with Cobalion's first attack could possibly create enough time to load up a Cobalion, but it also wouldn't necessarily work.
Thank you for sitting through this very long run through of Steel Pride, and please leave feedback on whether you believe this would work and what would help it. Also, let me know of other problems it has so I can think of ways to fix them.
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