Pokémon TCG: Sword and Shield—Brilliant Stars

Super Hyper-Inventive Tech! (RS-On)

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Hey Johnny, try taking out the Dark Muk line and adding a Sceptile Energy Trans line to move around the DRE. It's like ScepTeCH, only you've got a bajillion Stage 1 lines.

lol ;/ Did you know that this post puts me at #9 on the All-Time PokéGym post count? I know you all desperately craved that information. Bask in the wonder that is me, the ninth biggest nerd on the Earth!
 
Patriarch said:
Actually, the big boys wouldn't eat it up. The big boys lose to it.

Of course we CAN bring up that thing you said about Zappy, but we won't : :smile:






?????????????????????


;x
 
Patriarch said:
If any of you nation-wide are bold enough, I dare you to play my deck in any tournament. May you be CA, OH, TX, FL, VA, whatever. Play this deck to further my research =)

This deck will be tested in Florida for you :p
 
I won my weekly tournament today with Super Hyper-Inventive Tech. Again, not much proof as to the deck's true power, but if it's doing well in the Southern metagame, it might do well elsewhere, too =)

By the way, here's an updated list of The Theme Deck of Doom:

Pokemon (18):
4 Dunsparce
10 The 5 1-1 lines previous stated
2 Slugma
2 Magcargo

Trainers (26):
4 Steven
4 TVR
4 Swoop
3 Celio
3 Retriever
3 Reversal
1 Briney
1 Switch
1 ATM Rock
1 Strength Charm
1 Crystal Shard

Energy (16):
4 Double Rainbow
4 Multi
3 Lightning
1 Fighting
1 Psychic
1 Grass
1 Fire
1 Water
 
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Hey Johnny have you tested it against any Zappy decks or Drags....( I know I know...our tourney game dont count he he he bad hand.....) I think the deck has problems with anything that is superfast....but It will Top? consistantly though...

Gotta love Super Hyper-Inventive Tech decks.....
 
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I have tested vs more draggies than just yours, clay. I tested vs my own, and vs ryan's. Out of a slew of games vs mine it didn't lose almost at all, and in the two vs Soles I won those too.
 
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pichaque said:
how does this deck beat zappy though? i dont think a lanturn will cut it (well maybe it will)

The better question is, can lanturn really own a zap deck?

Well let's see, Both decks needs 3 nrg on each other to do the 80 dmg; however Electrodex can do it w/ 2 and a stgh charm. Manac and Zap do it w/ 3 and a charm. hmmmmmmmmmmmm..............

Also, even though Lanturn's power is leet and gets away from the '3 nrg' thing it doesn't get away from the '3 turns' thing. While Zapdos gets away with the '2 turns' thing. ^_^
 
exactly...theres only one problem though. Sure Lanturn beats Zapdos, but then hes got a fully charged zapdos on the bench, now what do you do? I say to add another Lanturn line.
 
Yup ur right! and it would be really effective too. 3 zapdos exs, and u win the match.

I'm playing this for my SC. The Canadian Metagame wont survive! Muahahhahaha!
 
What is the big deal about Zappy anyway? I still fully believe that the deck is a load of ****.
But yes, this deck is amazing against it anyway. You can easily OHKO any of their pokes. Not to mention that all of Zappy's attacking pokes are EXs.
Any other matchups you wanted reported?
 
Not really any matchups...i havent actually tested this deck as i do not have all the cards, but i want to know if the setup is fast, or at least faster than other decks. I'm talking turn 2-3 and youre ready to kick some butt.
 
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