Pokémon TCG: Sword and Shield—Brilliant Stars

Super Smash Bros. Brawl Set

Sunflorazumarill

Active Member
This set is dedicated to the third installment in the ever-popular Super Smash Bros. series, Super Smash Bros. Brawl. In addition to it, it's also a remake of Dkates's Super Smash Bros. Melee set. Anyway, how this set works is that a character from each game series represented in the Smash Bros. series is represented in this set. There are also Trainer cards and so on for each character represented in this set as well as Trainer cards for every other character found in the series. Note that if you're looking for Pokémon belonging to Snake or Sonic, sorry. There isn't really much of a type theme to give Snake and since Sonic already has his own line of Pokémon card sets, you'll just have to wait until the next installments of those particular sets to see him again. Anyway, here are the characters that are in this set:

Kirby
Gender: Male
Franchise: Kirby
Specialty: Normal-Type Pokémon and Attacks ({C} in TCG)
Debut: Kirby's Dream Land (Game Boy)
Most Recent Appearance: Kirby: Super Star Ultra (DS)
"Most Recent Appearance" counts only original appearances within their franchise. The Super Smash Bros. series, ports, remakes, and Virtual Console releases do not count.

Yoshi
Gender: Male (standard incarnation)
Franchise: Mario
Specialty: Grass-Type Pokémon and Attacks ({G} in TCG)
Debut: Super Mario World (Super NES)
Most Recent Appearance: Yoshi's Island DS (DS)

Ike
Gender: Male
Franchise: Fire Emblem
Specialty: Fire-Type Pokémon and Attacks ({R} in TCG)
Debut: Fire Emblem: Path of Radiance (Gamecube)
Most Recent Appearance: Fire Emblem: Radiant Dawn (Wii)

Ice Climbers (Individual names: Popo, Nana)
Gender: Popo's male, Nana's female
Franchise: Ice Climber
Specialty: Ice- and Water-Type Pokémon and Attacks ({W} in TCG)
Debut: Ice Climber (NES)
Most Recent Appearance: The Ice Climbers have had only one appearance outside the Super Smash Bros. series

Samus (Full name: Samus Aran)
Gender: Female, though many were surprised to find out back in 1986...
Franchise: Metroid
Specialty: Electric- and Steel-Type Pokémon and Attacks ({L} and {M} in TCG)
Debut: Metroid (NES)
Most Recent Appearance: Metroid Prime 3: Corruption (Wii)

Ness
Gender: Male
Franchise: Earthbound/Mother
Specialty: Psychic-Type Pokémon and Attacks ({P} in TCG)
Debut: Earthbound (Super NES)
For the record, Earthbound is known as "Mother 2" in Japan.
Most Recent Appearance: Mother 3 (GBA) (cameo appearance)

Donkey Kong
Gender: Male
Franchise: Donkey Kong
Specialty: Fighting-Type Pokémon and Attacks ({F} in TCG)
Debut: Donkey Kong (Arcade)
(As modern incarnation): Donkey Kong Country (Super NES)
Most Recent Appearance: DK: Jungle Climber (DS)

Ganondorf
Gender: Male
Franchise: The Legend of Zelda
Specialty: Darkness-Type Pokémon and Attacks ({D} in TCG)
Debut: The Legend of Zelda (NES)
(As human incarnation): The Legend of Zelda: Ocarina of Time (Nintendo 64)
Most Recent Appearance: The Legend of Zelda: Twilight Princess (Wii/Gamecube)

Falco (Full name: Falco Lombardi)
Gender: Male
Franchise: Star Fox
Specialty: Flying-Type Pokémon and Attacks (Multi-Type in TCG)
Debut: Star Fox (Super NES)
Most Recent Appearance: Star Fox Command (DS)

As of this point, I'm leaving all assets of this set to Carringtno388. May the set become finished under his care.

And the set list. You're going need a road map for this:

(Pokémon Holo)
1/730 Donkey Kong's Blaziken {F} H
2/730 Donkey Kong's Gallade {F} H
3/730 Donkey Kong's Hariyama {F} H
4/730 Donkey Kong's Infernape {F} H
5/730 Donkey Kong's Lucario {F} H
6/730 Donkey Kong's Machamp {F} H
7/730 Donkey Kong's Poliwrath {F} H
8/730 Donkey Kong's Regigigas {C} H
9/730 Donkey Kong's Slaking {C} H
10/730 Donkey Kong's Staraptor {C} H
11/730 Donkey Kong's Ursaring {C} H
12/730 Falco's Altaria {C} H
13/730 Falco's Articuno {W} H
14/730 Falco's Beautifly {G} H
15/730 Falco's Butterfree {G} H
16/730 Falco's Charizard {R} H
17/730 Falco's Crobat {G} H
18/730 Falco's Dragonite {C} H
19/730 Falco's Dustox {G} H
20/730 Falco's Gliscor {F} H
21/730 Falco's Ho-Oh {R} H
22/730 Falco's Jumpluff {G} H
23/730 Falco's Lugia {P} H
24/730 Falco's Moltres {R} H
25/730 Falco's Pidgeot {C} H
26/730 Falco's Rayquaza {C} H
27/730 Falco's Salamence {C} H
28/730 Falco's Shaymin {G} H (Sky Form)
29/730 Falco's Staraptor {C} H
30/730 Falco's Togekiss {C} H
31/730 Falco's Yanmega {G} H
32/730 Falco's Zapdos {L} H
33/730 Ganondorf's Darkrai {D} H
34/730 Ganondorf's Drapion {D} H
35/730 Ganondorf's Drifblim {P} H
36/730 Ganondorf's Dusknoir {P} H
37/730 Ganondorf's Gengar {P} H
38/730 Ganondorf's Giratina {P} H (Altered Form)
39/730 Ganondorf's Giratina {P} H (Origin Form)
40/730 Ganondorf's Houndoom {D} H
41/730 Ganondorf's Sharpedo {D} H
42/730 Ganondorf's Shiftry {D} H
43/730 Ganondorf's Tyranitar {D} H
44/730 Ganondorf's Weavile {D} H
45/730 Ice Climbers' Abomasnow {W} H
46/730 Ice Climbers' Articuno {W} H
47/730 Ice Climbers' Blastoise {W} H
48/730 Ice Climbers' Cloyster {W} H
49/730 Ice Climbers' Empoleon {W} H
50/730 Ice Climbers' Feraligatr {W} H
51/730 Ice Climbers' Gyarados {W} H
52/730 Ice Climbers' Jynx {W} H
53/730 Ice Climbers' Kabutops {W} H
54/730 Ice Climbers' Kingdra {W} H
55/730 Ice Climbers' Kyogre {W} H
56/730 Ice Climbers' Ludicolo {W} H
57/730 Ice Climbers' Mamoswine {W} H
58/730 Ice Climbers' Manaphy {W} H
59/730 Ice Climbers' Milotic {W} H
60/730 Ice Climbers' Omastar {W} H
61/730 Ice Climbers' Palkia {W} H
62/730 Ice Climbers' Phione {W} H
63/730 Ice Climbers' Politoed {W} H
64/730 Ice Climbers' Poliwrath {W} H
65/730 Ice Climbers' Regice {W} H
66/730 Ice Climbers' Suicune {W} H
67/730 Ice Climbers' Swampert {W} H
68/730 Ice Climbers' Wailord {W} H
69/730 Ice Climbers' Walrein {W} H
70/730 Ice Climbers' Weavile {W} H
71/730 Ike's Blaziken {R} H
72/730 Ike's Charizard {R} H
73/730 Ike's Entei {R} H
74/730 Ike's Flygon {F} H
75/730 Ike's Garchomp {F} H
76/730 Ike's Groudon {F} H
77/730 Ike's Heatran {R} H
78/730 Ike's Ho-Oh {R} H
79/730 Ike's Infernape {R} H
80/730 Ike's Magmortar {R} H
81/730 Ike's Moltres {R} H
82/730 Ike's Regirock {F} H
83/730 Ike's Rhyperior {F} H
84/730 Ike's Typhlosion {R} H
85/730 Kirby's Arceus {C} H
86/730 Kirby's Blissey {C} H
87/730 Kirby's Clefable {C} H
88/730 Kirby's Exploud {C} H
89/730 Kirby's Granbull {C} H
90/730 Kirby's Kangaskhan {C} H
91/730 Kirby's Lickilicky {C} H
92/730 Kirby's Porygon-Z {C} H
93/730 Kirby's Regigigas {C} H
94/730 Kirby's Slaking {C} H
95/730 Kirby's Snorlax {C} H
96/730 Kirby's Togekiss {C} H
97/730 Kirby's Ursaring {C} H
98/730 Kirby's Wigglytuff {C} H
99/730 Ness's Alakazam {P} H
100/730 Ness's Azelf {P} H
101/730 Ness's Celebi {P} H
102/730 Ness's Cresselia {P} H
103/730 Ness's Deoxys {P} H (Normal)
104/730 Ness's Deoxys {P} H (Attack)
105/730 Ness's Deoxys {P} H (Defense)
106/730 Ness's Deoxys {P} H (Speed)
107/730 Ness's Gallade {P} H
108/730 Ness's Gardevoir {P} H
109/730 Ness's Jirachi {P} H
110/730 Ness's Jynx {P} H
111/730 Ness's Latias {P} H
112/730 Ness's Latios {P} H
113/730 Ness's Lugia {P} H
114/730 Ness's Mespirit {P} H
115/730 Ness's Metagross {P} H
116/730 Ness's Mew {P} H
117/730 Ness's Mewtwo {P} H
118/730 Ness's Uxie {P} H
119/730 Samus's Aggron {M} H
120/730 Samus's Ampharos {L} H
121/730 Samus's Bastiodon {M} H
122/730 Samus's Dialga {M} H
123/730 Samus's Electivire {L} H
124/730 Samus's Empoleon {M} H
125/730 Samus's Heatran {M} H
126/730 Samus's Jirachi {M} H
127/730 Samus's Luxray {L} H
128/730 Samus's Magnezone {L} H
129/730 Samus's Manectric {L} H
130/730 Samus's Metagross {M} H
131/730 Samus's Probopass {M} H
132/730 Samus's Raikou {L} H
133/730 Samus's Registeel {M} H
134/730 Samus's Zapdos {L} H
135/730 Yoshi's Bellossom {G} H
136/730 Yoshi's Celebi {G} H
137/730 Yoshi's Cradily {G} H
138/730 Yoshi's Jumpluff {G} H
139/730 Yoshi's Ludicolo {G} H
140/730 Yoshi's Meganium {G} H
141/730 Yoshi's Sceptile {G} H
142/730 Yoshi's Shaymin {G} H (Land Form)
143/730 Yoshi's Shaymin {G} H (Sky Form)
144/730 Yoshi's Shiftry {G} H
145/730 Yoshi's Torterra {G} H
146/730 Yoshi's Venusaur {G} H
147/730 Yoshi's Victreebel {G} H
148/730 Yoshi's Vileplume {G} H

(Pokémon Rare)
149/730 Donkey Kong's Ambipom {C} R
150/730 Donkey Kong's Breloom {F} R
151/730 Donkey Kong's Granbull {C} R
152/730 Donkey Kong's Heracross {F} R
153/730 Donkey Kong's Hitmonchan {F} R
154/730 Donkey Kong's Hitmonlee {F} R
155/730 Donkey Kong's Hitmontop {F} R
156/730 Donkey Kong's Lopunny {C} R
157/730 Donkey Kong's Medicham {F} R
158/730 Donkey Kong's Primeape {F} R
159/730 Donkey Kong's Toxicroak {F} R
160/730 Donkey Kong's Zangoose {C} R
161/730 Falco's Aerodactyl {F} R
162/730 Falco's Dodrio {C} R
163/730 Falco's Drifblim {P} R
164/730 Falco's Fearow {C} R
165/730 Falco's Gyarados {W} R
166/730 Falco's Honchkrow {D} R
167/730 Falco's Ledian {G} R
168/730 Falco's Mantine {W} R
169/730 Falco's Masquerain {G} R
170/730 Falco's Mothim {G} R
171/730 Falco's Ninjask {G} R
172/730 Falco's Noctowl {C} R
173/730 Falco's Pelipper {W} R
174/730 Falco's Scizor {M} R
175/730 Falco's Shedinja {G} R
176/730 Falco's Skarmory {M} R
177/730 Falco's Swellow {C} R
178/730 Falco's Tropius {G} R
179/730 Falco's Vespiquen {G} R
180/730 Falco's Wormadam {F} R (Sandy Cloak)
181/730 Falco's Xatu {P} R
182/730 Ganondorf's Absol {D} R
183/730 Ganondorf's Banette {P} R
184/730 Ganondorf's Cacturne {D} R
185/730 Ganondorf's Crawdaunt {D} R
186/730 Ganondorf's Froslass {P} R
187/730 Ganondorf's Honchkrow {D} R
188/730 Ganondorf's Mightyena {D} R
189/730 Ganondorf's Mismagius {P} R
190/730 Ganondorf's Ninjask {G} R
191/730 Ganondorf's Rotom {P} R
192/730 Ganondorf's Shedinja {P} R
193/730 Ganondorf's Skuntank {D} R
194/730 Ganondorf's Spiritomb {D} R
195/730 Ganondorf's Umbreon {D} R
196/730 Ice Climbers' Azumarill {W} R
197/730 Ice Climbers' Bibarel {W} R
198/730 Ice Climbers' Crawdaunt {W} R
199/730 Ice Climbers' Dewgong {W} R
200/730 Ice Climbers' Floatzel {W} R
201/730 Ice Climbers' Froslass {W} R
202/730 Ice Climbers' Gastrodon {W} R (West Sea)
203/730 Ice Climbers' Gastrodon {W} R (East Sea)
204/730 Ice Climbers' Glaceon {W} R
205/730 Ice Climbers' Glalie {W} R
206/730 Ice Climbers' Golduck {W} R
207/730 Ice Climbers' Gorebyss {W} R
208/730 Ice Climbers' Huntail {W} R
209/730 Ice Climbers' Kingler {W} R
210/730 Ice Climbers' Lanturn {W} R
211/730 Ice Climbers' Lapras {W} R
212/730 Ice Climbers' Lumineon {W} R
213/730 Ice Climbers' Mantine {W} R
214/730 Ice Climbers' Masquerain {G} R
215/730 Ice Climbers' Octillery {W} R
216/730 Ice Climbers' Pelipper {W} R
217/730 Ice Climbers' Quagsire {W} R
218/730 Ice Climbers' Relicanth {W} R
219/730 Ice Climbers' Seaking {W} R
220/730 Ice Climbers' Sharpedo {W} R
221/730 Ice Climbers' Slowbro {W} R
222/730 Ice Climbers' Slowking {W} R
223/730 Ice Climbers' Starmie {W} R
224/730 Ice Climbers' Tentacruel {W} R
225/730 Ice Climbers' Vaporeon {W} R
226/730 Ice Climbers' Whiscash {W} R
227/730 Ike's Arcanine {R} R
228/730 Ike's Camerupt {R} R
229/730 Ike's Flareon {R} R
230/730 Ike's Hippowdon {F} R
231/730 Ike's Houndoom {R} R
232/730 Ike's Magcargo {R} R
233/730 Ike's Magmar {R} R
234/730 Ike's Ninetales {R} R
235/730 Ike's Rapidash {R} R
236/730 Ike's Sandslash {F} R
237/730 Ike's Sudowoodo {F} R
238/730 Ike's Torkoal {R} R
239/730 Kirby's Ambipom {C} R
240/730 Kirby's Bibarel {C} R
241/730 Kirby's Castform {C} R
242/730 Kirby's Chansey {C} R
243/730 Kirby's Delcatty {C} R
244/730 Kirby's Furret {C} R
245/730 Kirby's Girafarig {C} R
246/730 Kirby's Linoone {C} R
247/730 Kirby's Lopunny {C} R
248/730 Kirby's Miltank {C} R
249/730 Kirby's Persian {C} R
250/730 Kirby's Purugly {C} R
251/730 Kirby's Raticate {C} R
252/730 Kirby's Smeargle {C} R
253/730 Kirby's Stantler {C} R
254/730 Kirby's Tauros {C} R
255/730 Kirby's Zangoose {C} R
256/730 Ness's Bronzong {P} R
257/730 Ness's Chimecho {P} R
258/730 Ness's Claydol {P} R
259/730 Ness's Espeon {P} R
260/730 Ness's Exeggutor {P} R
261/730 Ness's Girafarig {P} R
262/730 Ness's Grumpig {P} R
263/730 Ness's Hypno {P} R
264/730 Ness's Medicham {P} R
265/730 Ness's Mr. Mime {P} R
266/730 Ness's Slowbro {P} R
267/730 Ness's Slowking {P} R
268/730 Ness's Starmie {P} R
269/730 Ness's Wobbuffet {P} R
270/730 Ness's Xatu {P} R
271/730 Samus's Bronzong {M} R
272/730 Samus's Electabuzz {L} R
273/730 Samus's Electrode {L} R
274/730 Samus's Forretress {M} R
275/730 Samus's Jolteon {L} R
276/730 Samus's Lanturn {L} R
277/730 Samus's Lucario {M} R
278/730 Samus's Minun {L} R
279/730 Samus's Mothim {G} R
280/730 Samus's Plusle {L} R
281/730 Samus's Raichu {L} R
282/730 Samus's Rotom {L} R
283/730 Samus's Scizor {M} R
284/730 Samus's Steelix {M} R
285/730 Samus's Wormadam {M} R (Trash Cloak)
286/730 Yoshi's Abomasnow {G} R
287/730 Yoshi's Breloom {G} R
288/730 Yoshi's Cacturne {G} R
289/730 Yoshi's Cherrim {G} R
290/730 Yoshi's Exeggutor {G} R
291/730 Yoshi's Leafeon {G} R
292/730 Yoshi's Mothim {G} R
293/730 Yoshi's Parasect {G} R
294/730 Yoshi's Roserade {G} R
295/730 Yoshi's Sunflora {G} R
296/730 Yoshi's Tangrowth {G} R
297/730 Yoshi's Tropius {G} R
298/730 Yoshi's Wormadam {G} R (Plant Cloak)

(Pokémon Uncommon)
299/730 Donkey Kong's Aipom {C} U
300/730 Donkey Kong's Buneary {C} U
301/730 Donkey Kong's Combusken {F} U
302/730 Donkey Kong's Kirlia {P} U
303/730 Donkey Kong's Machoke {F} U
304/730 Donkey Kong's Makuhita {F} U
305/730 Donkey Kong's Monferno {F} U
306/730 Donkey Kong's Poliwhirl {W} U
307/730 Donkey Kong's Riolu {F} C
308/730 Donkey Kong's Staravia {C} U
309/730 Donkey Kong's Teddiursa {C} U
310/730 Donkey Kong's Vigoroth {C} U
311/730 Falco's Cascoon {G} U
312/730 Falco's Charmeleon {R} U
313/730 Falco's Chatot {C} U
314/730 Falco's Delibird {W} U
315/730 Falco's Doduo {C} U
316/730 Falco's Dragonair {C} U
317/730 Falco's Drifloon {P} U
318/730 Falco's Gligar {F} U
319/730 Falco's Golbat {G} U
320/730 Falco's Farfetch'd {C} U
321/730 Falco's Metapod {G} U
322/730 Falco's Murkrow {D} U
323/730 Falco's Natu {P} U
324/730 Falco's Pidgeotto {C} U
325/730 Falco's Scyther {G} U
326/730 Falco's Shelgon {C} U
327/730 Falco's Silcoon {G} U
328/730 Falco's Skiploom {G} U
329/730 Falco's Staravia {C} U
330/730 Falco's Swablu {C} U
331/730 Falco's Togetic {C} U
332/730 Falco's Yanma {G} U
333/730 Ganondorf's Carvanha {D} U
334/730 Ganondorf's Dusclops {P} U
335/730 Ganondorf's Haunter {P} U
336/730 Ganondorf's Houndour {D} U
337/730 Ganondorf's Misdreavus {P} U
338/730 Ganondorf's Murkrow {D} U
339/730 Ganondorf's Nuzleaf {D} U
340/730 Ganondorf's Pupitar {F} U
341/730 Ganondorf's Sableye {D} U
342/730 Ganondorf's Skorupi {G} U
343/730 Ganondorf's Sneasel {D} U
344/730 Ice Climbers' Barboach {W} U
345/730 Ice Climbers' Buizel {W} U
346/730 Ice Climbers' Clamperl {W} U
347/730 Ice Climbers' Corsola {W} U
348/730 Ice Climbers' Croconaw {W} U
349/730 Ice Climbers' Delibird {W} U
350/730 Ice Climbers' Kabuto {W} U
351/730 Ice Climbers' Lombre {W} U
352/730 Ice Climbers' Luvdisc {W} U
353/730 Ice Climbers' Marill {W} U
354/730 Ice Climbers' Marshtomp {W} U
355/730 Ice Climbers' Omanyte {W} U
356/730 Ice Climbers' Piloswine {W} U
357/730 Ice Climbers' Poliwhirl {W} U
358/730 Ice Climbers' Prinplup {W} U
359/730 Ice Climbers' Psyduck {W} U
360/730 Ice Climbers' Qwilfish {W} U
361/730 Ice Climbers' Sealeo {W} U
362/730 Ice Climbers' Seadra {W} U
363/730 Ice Climbers' Shellder {W} U
364/730 Ice Climbers' Smoochum {W} U
365/730 Ice Climbers' Sneasel {W} U
366/730 Ice Climbers' Snover {W} U
367/730 Ice Climbers' Wailmer {W} U
368/730 Ice Climbers' Wartortle {W} U
369/730 Ice Climbers' Wingull {W} U
370/730 Ice Climbers' Wooper {W} U
371/730 Ike's Charmeleon {R} U
372/730 Ike's Combusken {R} U
373/730 Ike's Gabite {F} U
374/730 Ike's Growlithe {R} U
375/730 Ike's Hippopotas {F} U
376/730 Ike's Houndour {R} U
377/730 Ike's Magby {R} U
378/730 Ike's Monferno {R} U
379/730 Ike's Quilava {R} U
380/730 Ike's Rhydon {F} U
381/730 Ike's Vibrava {F} U
382/730 Ike's Vulpix {R} U
383/730 Kirby's Clefairy {C} U
384/730 Kirby's Ditto {C} U
385/730 Kirby's Dunsparce {C} U
386/730 Kirby's Happiny {C} U
387/730 Kirby's Jigglypuff {C} U
388/730 Kirby's Kecleon {C} U
389/730 Kirby's Lickitung {C} U
390/730 Kirby's Loudred {C} U
391/730 Kirby's Munchlax {C} U
392/730 Kirby's Porygon2 {C} U
393/730 Kirby's Snubbull {C} U
394/730 Kirby's Spinda {C} U
395/730 Kirby's Teddiursa {C} U
396/730 Kirby's Togetic {C} U
397/730 Kirby's Vigoroth {C} U
398/730 Ness's Baltoy {P} U
399/730 Ness's Bronzor {P} U
400/730 Ness's Kadabra {P} U
401/730 Ness's Kirlia {P} U
402/730 Ness's Lunatone {P} U
403/730 Ness's Meditite {P} U
404/730 Ness's Metang {P} U
405/730 Ness's Smoochum {P} U
406/730 Ness's Solrock {P} U
407/730 Ness's Spoink {P} U
408/730 Ness's Unown [N] {P} U
409/730 Samus's Electrike {L} U
410/730 Samus's Elekid {L} U
411/730 Samus's Flaaffy {L} U
412/730 Samus's Lairon {M} U
413/730 Samus's Luxio {L} U
414/730 Samus's Magneton {L} U
415/730 Samus's Mawile {M} U
416/730 Samus's Metang {M} U
417/730 Samus's Nosepass {F} U
418/730 Samus's Onix {F} U
419/730 Samus's Pachirisu {L} U
420/730 Samus's Pikachu {L} U
421/730 Samus's Prinplup {W} U
422/730 Samus's Scyther {G} U
423/730 Samus's Shieldon {M} U
424/730 Samus's Skarmory {M} U
425/730 Yoshi's Bayleef {G} U
426/730 Yoshi's Carnivine {G} U
427/730 Yoshi's Cherubi {G} U
428/730 Yoshi's Exeggcute {G} U
429/730 Yoshi's Gloom {G} U
430/730 Yoshi's Grotle {G} U
431/730 Yoshi's Grovyle {G} U
432/730 Yoshi's Ivysaur {G} U
433/730 Yoshi's Lileep {G} U
434/730 Yoshi's Lombre {G} U
435/730 Yoshi's Nuzleaf {G} U
436/730 Yoshi's Roselia {G} U
437/730 Yoshi's Skiploom {G} U
438/730 Yoshi's Sunkern {G} U
439/730 Yoshi's Tangela {G} U
440/730 Yoshi's Weepinbell {G} U

(Pokémon Common)
441/730 Donkey Kong's Chimchar {R} C
442/730 Donkey Kong's Croagunk {F} C
443/730 Donkey Kong's Machop {F} C
444/730 Donkey Kong's Mankey {F} C
445/730 Donkey Kong's Meditite {F} C
446/730 Donkey Kong's Poliwag {W} C
447/730 Donkey Kong's Ralts {P} C
448/730 Donkey Kong's Shroomish {G} C
449/730 Donkey Kong's Slakoth {C} C
450/730 Donkey Kong's Snubbull {C} C
451/730 Donkey Kong's Starly {C} C
452/730 Donkey Kong's Torchic {R} C
453/730 Donkey Kong's Tyrogue {F} C
454/730 Falco's Bagon {C} C
455/730 Falco's Burmy {G} C (Sandy Cloak)
456/730 Falco's Caterpie {G} C
457/730 Falco's Charmander {R} C
458/730 Falco's Combee {G} C
459/730 Falco's Dratini {C} C
460/730 Falco's Ledyba {G} C
461/730 Falco's Magikarp {W} C
462/730 Falco's Mantyke {W} C
463/730 Falco's Hoothoot {C} C
464/730 Falco's Hoppip {G} C
465/730 Falco's Nincada {F} C
466/730 Falco's Pidgey {C} C
467/730 Falco's Spearow {C} C
468/730 Falco's Starly {C} C
469/730 Falco's Surskit {G} C
470/730 Falco's Taillow {C} C
471/730 Falco's Togepi {C} C
472/730 Falco's Wingull {W} C
473/730 Falco's Wurmple {G} C
474/730 Falco's Zubat {G} C
475/730 Ganondorf's Cacnea {G} C
476/730 Ganondorf's Corphish {W} C
477/730 Ganondorf's Drifloon {P} C
478/730 Ganondorf's Duskull {P} C
479/730 Ganondorf's Eevee {C} C
480/730 Ganondorf's Gastly {P} C
481/730 Ganondorf's Larvitar {F} C
482/730 Ganondorf's Nincada {G} C
483/730 Ganondorf's Poochyena {D} C
484/730 Ganondorf's Seedot {G} C
485/730 Ganondorf's Shuppet {P} C
486/730 Ganondorf's Snorunt {W} C
487/730 Ganondorf's Stunky {D} C
488/730 Ice Climbers' Azurill {C} C
489/730 Ice Climbers' Bidoof {C} C
490/730 Ice Climbers' Carvanha {W} C
491/730 Ice Climbers' Chinchou {W} C
492/730 Ice Climbers' Corphish {W} C
493/730 Ice Climbers' Eevee {C} C
494/730 Ice Climbers' Feebas {W} C
495/730 Ice Climbers' Finneon {W} C
496/730 Ice Climbers' Goldeen {W} C
497/730 Ice Climbers' Horsea {W} C
498/730 Ice Climbers' Krabby {W} C
499/730 Ice Climbers' Lotad {W} C
500/730 Ice Climbers' Magikarp {W} C
501/730 Ice Climbers' Mantyke {W} C
502/730 Ice Climbers' Mudkip {W} C
503/730 Ice Climbers' Piplup {W} C
504/730 Ice Climbers' Poliwag {W} C
505/730 Ice Climbers' Remoraid {W} C
506/730 Ice Climbers' Seel {W} C
507/730 Ice Climbers' Shellos {W} C (West Sea)
508/730 Ice Climbers' Shellos {W} C (East Sea)
509/730 Ice Climbers' Slowpoke {W} C
510/730 Ice Climbers' Spheal {W} C
511/730 Ice Climbers' Squirtle {W} C
512/730 Ice Climbers' Snorunt {W} C
513/730 Ice Climbers' Staryu {W} C
514/730 Ice Climbers' Surskit {W} C
515/730 Ice Climbers' Swinub {W} C
516/730 Ice Climbers' Tentacool {W} C
517/730 Ice Climbers' Totodile {W} C
518/730 Ike's Bonsly {F} C
519/730 Ike's Charmander {R} C
520/730 Ike's Chimchar {R} C
521/730 Ike's Cyndaquil {R} C
522/730 Ike's Eevee {C} C
523/730 Ike's Gible {F} C
524/730 Ike's Numel {R} C
525/730 Ike's Ponyta {R} C
526/730 Ike's Rhyhorn {F} C
527/730 Ike's Sandshrew {F} C
528/730 Ike's Slugma {R} C
529/730 Ike's Torchic {R} C
530/730 Ike's Trapinch {F} C
531/730 Kirby's Aipom {C} C
532/730 Kirby's Bidoof {C} C
533/730 Kirby's Buneary {C} C
534/730 Kirby's Cleffa {C} C
535/730 Kirby's Glameow {C} C
536/730 Kirby's Igglybuff {C} C
537/730 Kirby's Meowth {C} C
538/730 Kirby's Porygon {C} C
539/730 Kirby's Rattata {C} C
540/730 Kirby's Sentret {C} C
541/730 Kirby's Skitty {C} C
542/730 Kirby's Slakoth {C} C
543/730 Kirby's Togepi {C} C
544/730 Kirby's Whismur {C} C
545/730 Kirby's Zigzagoon {C} C
546/730 Ness's Abra {P} C
547/730 Ness's Beldum {P} C
548/730 Ness's Chingling {P} C
549/730 Ness's Drowzee {P} C
550/730 Ness's Exeggcute {P} C
551/730 Ness's Eevee {C} C
552/730 Ness's Mime Jr. {P} C
553/730 Ness's Natu {P} C
554/730 Ness's Ralts {P} C
555/730 Ness's Slowpoke {P} C
556/730 Ness's Staryu {W} C
557/730 Ness's Wynaut {P} C
558/730 Samus's Aron {M} C
559/730 Samus's Beldum {M} C
560/730 Samus's Bronzor {M} C
561/730 Samus's Burmy {G} C (Trash Cloak)
562/730 Samus's Chinchou {L} C
563/730 Samus's Eevee {C} C
564/730 Samus's Magnemite {L} C
565/730 Samus's Mareep {L} C
566/730 Samus's Pichu {L} C
567/730 Samus's Pineco {G} C
568/730 Samus's Piplup {W} C
569/730 Samus's Riolu {F} C
570/730 Samus's Shinx {L} C
571/730 Samus's Voltorb {L} C
572/730 Yoshi's Bellsprout {G} C
573/730 Yoshi's Budew {G} C
574/730 Yoshi's Bulbasaur {G} C
575/730 Yoshi's Burmy {G} C (Plant Cloak)
576/730 Yoshi's Cacnea {G} C
577/730 Yoshi's Chikorita {G} C
578/730 Yoshi's Eevee {C} C
579/730 Yoshi's Hoppip {G} C
580/730 Yoshi's Lotad {G} C
581/730 Yoshi's Oddish {G} C
582/730 Yoshi's Paras {G} C
583/730 Yoshi's Seedot {G} C
584/730 Yoshi's Shroomish {G} C
585/730 Yoshi's Snover {G} C
586/730 Yoshi's Treecko {G} C
587/730 Yoshi's Turtwig {G} C

(Trainer Rare)
588/730 Beast Ganon R
589/730 Cook Kirby R
590/730 Crazy Hand R
591/730 Donkey Kong R
592/730 Donkey Kong Berry R
593/730 Falco R
594/730 Falco Berry R
595/730 Konga Beat R
596/730 Ganondorf R
597/730 Ganondorf Berry R
598/730 Great Aether R
599/730 Iceberg R
600/730 Ice Climbers R
601/730 Ice Climbers Berry R
602/730 Ike R
603/730 Ike Berry R
604/730 Kirby R
605/730 Kirby Berry R
606/730 Landmaster R
607/730 Master Hand R
608/730 Ness R
609/730 Ness Berry R
610/730 PK Starstorm R
611/730 Samus R
612/730 Samus Berry R
613/730 Smash Ball R
614/730 Smash Cube 01 R
615/730 Smash Trophy R
616/730 Subspace Cube 01 R
617/730 Super Dragon R
618/730 Tabuu R
619/730 Yoshi R
620/730 Yoshi Berry R
621/730 Zero Laser R

(Trainer Uncommon)
622/730 Assist Trophy U
623/730 Barrel U
624/730 Battlefield U
625/730 Beam Sword U
626/730 Blast Box U
627/730 Blue Alloy U
628/730 Bowser's Revenge U
629/730 Bumper U
630/730 Capsule U
631/730 Captain Falcon's Getaway Vehicle U
632/730 CDs U
633/730 Cracker Launcher U
634/730 Crate U
635/730 Diddy's Peanut U
636/730 Donkey Kong's Gloves U
637/730 Donkey Kong's Warrior Book U
638/730 Donkey Kong's Wish U
639/730 Dr. Mario's Megavitamin U
640/730 Duon U
641/730 Falco's Arwing U
642/730 Falco's Blaster + U
643/730 Falco's Mission U
644/730 Fan U
645/730 Final Destination U
646/730 Food U
647/730 Fox's Command U
648/730 Galleom U
649/730 Ganondorf's Desire + U
650/730 Ganondorf's Power U
651/730 Ganondorf's Transformation U
652/730 Gooey Bomb U
653/730 Green Alloy U
654/730 Home-Run Bat U
655/730 Ice Climbers' Parka U
656/730 Ice Climbers' Picks + U
657/730 Ice Climbers' Teamwork U
658/730 Ike's Blade + U
659/730 Ike's Ragnell U
660/730 Ike's Reinforcements U
651/730 King Dedede's Edict U
662/730 Kirby's Appetite + U
663/730 Kirby's Black Hole Suction U
664/730 Kirby's Candy U
665/730 Link's Courage U
666/730 Lucas's ESP U
667/730 Luigi's Fireball U
668/730 Mario's Fireball U
669/730 Marth's Mission U
670/730 Meta Ridley U
671/730 Meta Knight's Revenge U
672/730 Motion-Sensor Bomb U
673/730 Mr. Game & Watch's Bucket U
674/730 Ness's PK Destiny U
675/730 Ness's PK Sense + U
676/730 Ness's PSI Magnet U
677/730 Olimar's Pikmin U
678/730 Party Ball U
679/730 Peach's Decree U
680/730 Petey Piranha U
681/730 Pit's Wings U
682/730 Pkmn Trainer's Switch U
683/730 Porky U
684/730 Primid U
685/730 Ray Gun U
686/730 Red Alloy U
687/730 Ridley U
688/730 R.O.B.'s Color Discs U
689/730 Roy's Harem U
690/730 Samus's Charge Shot + U
691/730 Samus's Grappler U
692/730 Samus's Varia Suit U
693/730 Sandbag U
694/730 Sheik's Smoke Trick U
695/730 Smash Coins U
696/730 Smoke Ball U
697/730 Snake's Box U
698/730 Sonic's Spin Dash U
699/730 Stickers U
700/730 Subspace U
701/730 Subspace Bomb U
702/730 Team Healer U
703/730 Timer U
704/730 Toon Link's Bombchu U
705/730 Wario's Greed U
706/730 Wolf's Wolfen Call U
707/730 Yellow Alloy U
708/730 Yoshi's Color Array U
709/730 Yoshi's Egg Lay + U
710/730 Yoshi's Tongue U
711/730 Zelda's Wisdom U

(Trainer Common)
712/730 Castle Seige C
713/730 Frigate Orpheon C
714/730 Green Greens C
715/730 Lylat Cruise C
716/730 Onett C
717/730 Pokémon Stadium C
718/730 Rumble Falls C
719/730 Summit C
720/730 Bridge of Eldin C
721/730 Yoshi's Island C

(Energy Rare)
722/730 Donkey Kong's Energy R
723/730 Falco's Energy R
724/730 Ganondorf's Energy R
725/730 Ice Climbers' Energy R
726/730 Ike's Energy R
727/730 Kirby's Energy R
728/730 Ness's Energy R
729/730 Samus's Energy R
730/730 Yoshi's Energy R

(Pokémon-ex)
731/730 Donkey Kong's Infernape ex {F} ***
732/730 Donkey Kong's Medicham ex {F} ***
733/730 Donkey Kong's Poliwrath ex {F} ***
734/730 Donkey Kong's Primeape ex {F} ***
735/730 Falco's Noctowl ex {C} ***
736/730 Falco's Pidgeot ex {C} ***
737/730 Falco's Staraptor ex {C} ***
738/730 Falco's Swellow ex {C} ***
739/730 Ganondorf's Crawdaunt ex {D} ***
740/730 Ganondorf's Houndoom ex {D} ***
741/730 Ganondorf's Tyranitar ex {D} ***
742/730 Ganondorf's Weavile ex {D} ***
743/730 Ice Climbers' Abomasnow ex {W} ***
744/730 Ice Climbers' Empoleon ex {W} ***
745/730 Ice Climbers' Lapras ex {W} ***
746/730 Ice Climbers' Mamoswine ex {W} ***
747/730 Ike's Blaziken ex {R} ***
748/730 Ike's Camerupt ex {R} ***
749/730 Ike's Magmortar ex {R} ***
750/730 Ike's Rapidash ex {R} ***
751/730 Kirby's Furret ex {C} ***
752/730 Kirby's Lickilicky ex {C} ***
753/730 Kirby's Lopunny ex {C} ***
754/730 Kirby's Togekiss ex {C} ***
755/730 Ness's Alakazam ex {P} ***
756/730 Ness's Gallade ex {P} ***
757/730 Ness's Slowking ex {P} ***
758/730 Ness's Xatu ex {P} ***
759/730 Samus's Ampharos ex {L} ***
760/730 Samus's Magnezone ex {L} ***
761/730 Samus's Metagross ex {M} ***
762/730 Samus's Probopass ex {M} ***
763/730 Yoshi's Celebi ex {G} ***
764/730 Yoshi's Ludicolo ex {G} ***
765/730 Yoshi's Shiftry ex {G} ***
766/730 Yoshi's Vileplume ex {G} ***

(Shining)
767/730 Donkey Kong's Shining Breloom {F} ***
768/730 Falco's Shining Dodrio {C} ***
769/730 Ganondorf's Shining Drapion {D} ***
770/730 Ice Climbers' Shining Cloyster {W} ***
771/730 Ike's Shining Magcargo {R} ***
772/730 Kirby's Shining Girafarig {C} ***
773/730 Ness's Shining Bronzong {P} ***
774/730 Samus's Shining Electivire {L} ***
775/730 Yoshi's Shining Cherrim {G} ***

(Crystal)
774/728 Donkey Kong's Hitmontop {CRY} *** <{R}{F}{M}>
775/728 Falco's Altaria {CRY} *** <{G}{R}{W}>
776/728 Ganondorf's Honchkrow {CRY} *** <{L}{P}{D}>
777/728 Ice Climbers' Walrein {CRY} *** <{W}{P}{D}>
778/728 Ike's Arcanine {CRY} *** <{R}{L}{F}>
779/728 Kirby's Clefable {CRY} *** <{G}{R}{L}>
780/728 Ness's Starmie {CRY} *** <{W}{L}{P}>
781/728 Samus's Scizor {CRY} *** <{G}{L}{M}>
782/728 Yoshi's Tangrowth {CRY} *** <{G}{W}{P}>

(Pokémon-*)
785/730 Donkey Kong's Lucario * {F} ***
786/730 Donkey Kong's Machamp * {F} ***
787/730 Falco's Fearow * {C} ***
788/730 Falco's Togekiss * {C} ***
789/730 Ganondorf's Cacturne * {D} ***
790/730 Ganondorf's Darkrai * {D} ***
791/730 Ice Climbers' Jynx * {W} ***
792/730 Ice Climbers' Mantine * {W} ***
793/730 Ike's Ninetales * {R} ***
794/730 Ike's Typhlosion * {R} ***
795/730 Kirby's Ambipom * {C}***
796/730 Kirby's Delcatty * {C} ***
797/730 Ness's Gardevoir * {P} ***
798/730 Ness's Slowbro * {P} ***
799/730 Samus's Aggron * {M} ***
800/730 Samus's Luxray * {L} ***
801/730 Yoshi's Exeggutor * {G} ***
802/730 Yoshi's Sunflora * {G} ***

(Boxtopper)
803/730 Subspace Emissary H
 
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Alright, I'll do Ness's Mew.

Ness's Mew 30HP [P]
BASIC

[Poké-BODY] PK Magnet
Whenever Ness's Mew would be damaged by a Pokémon that has any Special Energy cards attached to it, flip a coin. If heads, prevent that damage, and remove all damage counters from Ness's Mew.

[P][P] Psychic Control
Choose 1 Energy card attached to 1 of your opponent's Pokémon and move it to another of your opponent's Pokémon. Then put 1 damage counter on that Pokémon for each Energy card attached to it.

W - [P]
R -
RC -

Lv. 50
 
Here are the first Trainer cards for this set, cards that could alter the metagame.

Smash Ball
Trainer card
Search your deck for a Pokémon-ex that evolves from 1 of your Pokémon and put it into your hand, or search your deck for a Pokémon-Lv.X that levels up from 1 of your Active Pokémon and put it on that Pokémon. (This counts as leveling up that Pokémon.) Shuffle your deck afterward.

Battlefield
Trainer card
Stadium card
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
Whenever a Pokémon Tool card attached to a Pokémon would be discarded, that Pokémon's owner flips a coin. If heads, don't discard that card.

Final Destination
Trainer card
Stadium card
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
Each player can't play any Trainer cards. At the end of each player's turn, that player shuffles a Trainer card in his or her discard pile into his or her deck.

Subspace
Trainer card
Stadium card
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
Whenever an Active Pokémon (yours or your opponent's) is Knocked Out by an attack, that Pokémon's owner flips a coin. If tails, that player puts that Pokémon and all cards attached to it into his or her Lost Zone instead of discarding them.

Smash Cube 01
Trainer card
Technical Machine
Attach this card to 1 of your Pokémon that has an owner in its name. That Pokémon may use this card's attack instead of its own. At the end of your turn, discard Smash Cube 01.
{C} Meteor Smash Flip a coin. If heads, discard all Energy cards attached to the Defending Pokémon. 10

Subspace Cube 01
Trainer card
Technical Machine
Attach this card to 1 of your Pokémon that has an owner in its name. That Pokémon may use this card's attack instead of its own. At the end of your turn, discard Subspace Cube 01.
{C} Dark Cannon Flip 2 coins. If both are heads, put the Defending Pokémon and all cards attached to it in your opponent's Lost Zone. (This does not count as Knocking Out that Pokémon.)
 
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Here are Yoshi's first Starter lines for this set.

Yoshi's Bulbasaur
Pokémon card Lv. 9 #1
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G} Poison Seed Flip a coin. If heads, the Defending Pokémon is now Poisoned. 10
{C}{C} Whirlwind Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon. (Do the damage before switching the Pokémon.) 20

Yoshi's Ivysaur
Pokémon card Lv. 27 #2
{G}
80 HP
Stage 1 Pokémon
Evolves from Yoshi's Bulbasaur
Put Yoshi's Ivysaur on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G} Miracle Spore Flip a coin. If heads, choose a Special Condition. The Defending Pokémon is now affected by that Special Condition. 20
{G}{C}{C} Horizontal Leaf Your opponent chooses 2 of his or her Benched Pokémon and this attack does 20 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon. 40

Yoshi's Venusaur
Pokémon card Lv. 45 #3
{G}
120 HP
Stage 2 Pokémon
Evolves from Yoshi's Ivysaur
Put Yoshi's Venusaur on the Stage 1 card
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
PokéBODY: Flower Wall As long as Yoshi's Venusaur is your Active Pokémon, any damage done to your Pokémon by attacks from {G} and {R} Pokémon is reduced by 20 (after Weakness and Resistance).
{G}{G} Leaf Spin Flip a coin. If heads, the Defending Pokémon can't retreat during your opponent's next turn. 50
{G}{G}{C}{C} Solar Frenzy Discard up to 3 {G} Energy attached to Yoshi's Venusaur. If you discarded 1 Energy card, this attack does 80 damage to 1 of your opponent's Pokémon. If you discarded 2 Energy cards, this attack does 60 damage to 2 of your opponent's Pokémon. If you discarded 3 Energy cards, this attack does 40 damage to 3 of your opponent's Pokémon.

Yoshi's Chikorita
Pokémon card Lv. 12 #152
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{C} Leaf Search Search your deck for a basic {G} Energy card or Yoshi's Energy card and put it into your hand. Shuffle your deck afterward.
{G}{G}{G} Green Solarbeam This attack does 40 damage times the number of Basic Pokémon you have in play with Yoshi in its name with 2 or more {G} Energy attached to it. 40x

Yoshi's Bayleef
Pokémon card Lv. 27 #153
{G}
80 HP
Stage 1 Pokémon
Evolves from Yoshi's Chikorita
Put Yoshi's Bayleef on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
PokéBODY: Petal Guard If Yoshi's Bayleef has only basic {G} Energy cards attached to it, all damage done to Yoshi's Bayleef by attacks from {R} Pokémon is reduced by 30 (before Weakness and Resistance).
{G} Leaf Shift You may move a {G} Energy card attached to 1 of your Pokémon to another of your Pokémon. 20
{G}{C} Air Leaf If the Defending Pokémon is a Basic Pokémon, this attack does 30 damage plus 20 more damage. If the Defending Pokémon is a Stage 2 Evolved Pokémon, this attack does 30 damage plus 40 more damage. 30+

Yoshi's Meganium
Pokémon card Lv. 42 #154
{G}
110 HP
Stage 2 Pokémon
Evolves from Yoshi's Bayleef
Put Yoshi's Meganium on the Stage 1 card
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
PokéPOWER: Enervating Aroma Once during your turn, when you play Yoshi's Meganium from your hand to evolve 1 of your Pokémon, you may remove 2 damage counters from each of your Pokémon with Yoshi in its name.
{G}{C}{C} Pollen Crush Flip a coin. If heads, the Defending Pokémon is now Confused and Poisoned. 40
{G}{G}{C}{C} Leaf Gale Does 60 damage to each Defending Pokémon. If there are 2 Defending Pokémon, this attack does 20 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Yoshi's Treecko
Pokémon card Lv. 12 #252
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
PokéBODY: Turbo Find In between turns, flip a coin until you get tails. For each heads, each player searches his or her deck for a basic {G} Energy card and shuffles it into his or her deck.
{G} Magical Leaf This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon. 20

Yoshi's Grovyle
Pokémon card Lv. 30 #253
{G}
80 HP
Stage 1 Pokémon
Evolves from Yoshi's Treecko
Put Yoshi's Grovyle on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G}{G} Absorb Remove a number of damage counters from Yoshi's Grovyle equal to half the damage done to the Defending Pokémon. If Yoshi's Grovyle fewer damage counters than that, remove all of them. 40
{G}{C}{C} Blade Cross If the Defending Pokémon is a Basic Pokémon, this attack does 40 damage plus 30 more damage and don't apply Resistance. 40+

Yoshi's Sceptile
Pokémon card Lv. 48 #254
{G}
110 HP
Stage 2 Pokémon
Evolves from Yoshi's Grovyle
Put Yoshi's Sceptile on the Stage 1 card
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
PokéBODY: Island Scenery If Yoshi's Island is in play, prevent all effects of attacks, other than damage, done to Yoshi's Sceptile by your opponent's Pokémon and Yoshi's Sceptile's Retreat cost is 0.
{C}{C} Night Slash If the Defending Pokémon has any Resistances, this attack does 30 damage plus 40 more damage. 30+
{G}{G}{G} Brush Shield Flip a coin. If heads, this attack does 40 damage plus 40 more damage. All damage done to Yoshi's Sceptile during your opponent's next turn is reduced by 40 (after Weakness and Resistance). 40
 
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Samus's Pichu 30HP [L]
BABY
Evolves into Pikachu
-Baby Rule-

[L] Bzzap
Put 1 damage counter on 1 of your opponent's Pokémon in play. Put 1 damage counter on Samus's Pichu.

W - [F]
R -
RC -
Lv. 9

Samus's Pikachu 50HP [L]
BASIC

[C] Quick Attack 10+
Flip a coin. If heads, this attack does 10 damage plus 10 more damage.

[L][C] Skull Bash
During your opponent's next turn, all damage done to Samus's Pikachu is reduced by 20 (after applying Weakness and Resistance). If Samus's Pikachu uses Skull Bash during your next turn, it does 60 damage to the Defending Pokémon instead.

[L][L][L][L][L] Volt Tackle 100
Flip a coin for each Pokémon your opponent has on his or her Bench. For each heads, this attack does 100 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Then discard all [L] Energy attached to Samus's Pikachu.

W - [F]
R -
RC - [C]
Lv.43

Samus's Raichu 80HP [L]
STAGE 1 - Evolves from Samus's Pikachu

[Poké-POWER] Rapid Dash
Once during your turn (before you attack), when you play Samus's Raichu from your hand to evolve 1 of your Pokémon, you may search your deck for a card and put it in your hand. Shuffle your deck afterwards.

[L][L][C] Thunder 100
Discard all [L] Energy attached to Samus's Raichu.

W - [F]
R -
RC - [C]
Lv.52

Back to back posts merged. The following information has been added:

Kirby's Igglybuff 30HP [C]
BABY
Evolves into Kirby's Jigglypuff
-Baby Rule-

[C] Sing
The Defending Pokémon is now Asleep.

W - [F]
R -
RC -
Lv. 9

Kirby's Jigglypuff 50HP [C]
BASIC

[C] Rollout 10x
Flip a coin until you get tails. This attack does 10 damage times the number of heads.

[C][C] Pound 30

[C][C][C][C][C] Puff Up
Does 50 damage to each of your opponent's Pokémon in play. If the Defending Pokémon is not Knocked Out by this attack, you may return it to your opponent's hand.

W - [F]
R -
RC - [C]
Lv.43

Kirby's Wigglytuff 80HP [L]
STAGE 1 - Evolves from Kirby's Jigglypuff

[Poké-POWER] Float Around
Once during your turn (before you attack), when you play Kirby's Wigglytuff from your hand to evolve 1 of your Pokémon, you may draw 4 cards.

[C][C][C] Rest 120
Flip a coin. If tails, this attack does no damage to the Defending Pokémon, and Kirby's Wigglytuff is now Asleep.

W - [F]
R -
RC - [C]
Lv.52

Back to back posts merged. The following information has been added:

Just feel like making one comment, maybe the Porygon line should go to R.O.B.? After all, Porygons aren't exactly normal Normal. Just Normal.
 
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Is it just me, or is every single Pokemon in the game in this set?

Ice Climber's Kyogre LV.56 HP80
BASIC

[W] Jet Stream
Switch the Defending Pokemon with 1 of your opponent's Benched Pokemon. Your opponent chooses the Benched Pokemon to switch.

[W][W][W] Wave Over 60
If the Pokemon that was your opponent's Active Pokemon at the beginning of your previous turn is on your opponent's Bench (even if it evolved, devolved, or leveled up), this attack does 40 damage to that Pokemon.

W:[L]
R:
RC:[C][C]

Ike's Groudon LV.59 HP90 [F]
BASIC

[Poke-BODY] Intense Heat
In between turns, if the Defending Pokemon has any Special Energy cards attached to it, put 1 damage counter on the Defending Pokemon.

[R][R][C] Eruption 60+
if the Defending Pokemon has no Energy cards attached to it, this attack does 60 damage plus 40 more damage.

W:[G]
R:
RC:[C][C][C]

Yoshi's Island
STADIUM

At the end of each players turn, that player may discard any number of Energy cards attached to his or her Pokemon. Remove 2 damage counters from each of that player's Pokemon for each Energy discarded from that Pokemon in this way.
 
Beast Ganon
Trainer Card

You can't play Beast Ganon unless you have an Active Pokémon with Ganondorf in its name. Choose 1 of your Active Pokémon with Ganondorf in its name. Choose 1 of the Defending Pokémon and do 100 damage to it. Treat that damage as if it were done by a Pokémon whose types (colors) are the same as the Active Pokémon you chose. Shuffle that Active Pokémon and all cards attached to it back into your deck. Your turn is over now (you don't get to attack).

Cook Kirby
Trainer Card

You can't play Cook Kirby unless you have an Active Pokémon with Kirby in its name. Choose 1 of your Active Pokémon with Kirby in its name. This card does 30 damage to each Defending Pokémon and 50 damage to each of your opponent's Benched Pokémon. Treat all damage done by this card as if it were done by a Pokémon whose types (colors) are the same as the Active Pokémon you chose. (Don't apply Weakness and Resistance for Benched Pokémon.) Your turn is over now (you don't get to attack).

Konga Beat
Trainer Card

You can't play Konga Beat unless you have an Active Pokémon with Donkey Kong in its name. Choose 1 of your Active Pokémon with Donkey Kong in its name. Flip a coin until you get tails. For each heads, you may either do 20 damage to 1 of the Defending Pokémon or attach up 2 Energy cards from your discard pile to the Active Pokémon you chose. Treat all damage done by this card as if it were done by a Pokémon whose types (colors) are the same as the Active Pokémon you chose. Your turn is over now (you don't get to attack).

Great Aether
Trainer Card

You can't play Great Aether unless you have an Active Pokémon with Ike in its name. Choose 1 of your Active Pokémon with Ike in its name. Choose a Defending Pokémon and flip a coin until you get tails. This card does 20 damage to the Defending Pokémon for each heads and 60 damage to the Defending Pokémon for each tails. Treat all damage done by this card as if it were done by a Pokémon whose types (colors) are the same as the Active Pokémon you chose. Your turn is over now (you don't get to attack).

Iceberg
Trainer Card

You can't play Iceberg unless you have an Active Pokémon with Ice Climbers in its name. Put a Freeze counter on each Active Pokémon that doesn't have Ice Climbers in its name. While a Pokémon has a Freeze counter, that Pokémon may not attack or retreat while each of your Active Pokémon remains your Active Pokémon. A Freeze counter may be removed by any effect that removes all Special Conditions. Your turn is over now (you don't get to attack).

Landmaster
Trainer Card

You can't play Landmaster unless you have an Active Pokémon with Falco in its name. Flip a coin until you get tails. For each heads, choose 1 of your opponent's Pokémon and this card does 30 damage to it. Your turn is over now (you don't get to attack).

PK Starstorm
Trainer Card

You can't play PK Starstorm unless you have an Active Pokémon with Ness in its name. Each player rolls one six-sided die. Each player chooses a number of their opponent's Pokémon that does not have Ness in its name equal to the value of the die (if an opponent has fewer Pokémon that can be chosen than that, that player chooses all of them) and does 50 damage to each of them. Your turn is over now (you don't get to attack).

Super Dragon
Trainer Card

You can't play Super Dragon unless you have an Active Pokémon with Yoshi in its name. Choose 1 of your Active Pokémon with Yoshi in its name. Choose a Defending Pokémon and this card does 70 damage to it, and that Pokémon is now Burned. Treat all damage done by this card as if it were done by a Pokémon whose types (colors) are the same as the Active Pokémon you chose. Your turn is over now (you don't get to attack). Until the end of your next turn, the Active Pokémon you chose has Resistance to {F} -30. If that Pokémon already had Resistance to {F}, that Resistance is now -60 instead.

Zero Laser
Trainer Card

You can't play Zero Laser unless you have an Active Pokémon with Samus in its name. Choose 1 of your Active Pokémon with Samus in its name. Flip a coin until you get tails. This card does 20 damage to each Defending Pokémon for each heads Treat all damage done by this card as if it were done by a Pokémon whose types (colors) are the same as the Active Pokémon you chose. After doing damage, search your deck for a Basic Pokémon card with Samus in its name and switch it with the Active Pokémon you chose and all cards attached to it. Put the Active Pokémon you chose and all cards attached to it on top of your deck. Shuffle your deck afterward. Your turn is over now (you don't get to attack).
 
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Castle Siege
Trainer Card (Stadium Card)

Once during a player's turn (before attacking), a player may choose 1 of their opponent's Pokémon in play and flip 2 coins. If both are heads, put that Pokémon and all cards attached to it out of play. Or, a player may choose 1 of their opponent's Pokémon already put out of play in this way and flips 2 coins. If both are heads, that opponent discards that Pokémon and all cards attached to it; if both are tails, that opponent puts that Pokémon and all cards attached to it back into play. Ignore all effects of this card if a card named Dual Stadium is in play.

Frigate Orpheon
Trainer Card (Stadium Card)

When this card comes into play, that player puts a Frigate switch onto the field with the Top-Up side up. A Frigate switch is a two-sided special counter with a Top-Up side and a Bottom-Up side. Once during a player's turn (before attacking), that player may flip a coin. If heads, that player flips the Frigate switch over. If the Frigate switch is Bottom-Up, treat each player's Benched Pokémon as if they were Active Pokémon instead and each player's Active Pokémon as if they were Benched Pokémon instead. If this card is discarded, remove the Frigate switch from play. If an effect would remove the Frigate switch from play, discard this card. Ignore all effects of this card if a card named Dual Stadium is in play.

Lylat Cruise
Trainer Card (Stadium Card)

Once during a player's turn (before attacking), that player may flip 2 coins. If the first coin is heads, that player shuffles a Trainer card from his or her discard pile into his or her deck. If the first coin is tails, that player discards the top card of their deck. If the second coin is heads, that player discards the top card of their opponent's deck. If the second coin is tails, that player shuffles a Trainer card from his or her opponent's discard pile into his or her opponent's deck. Ignore all effects of this card if a card named Dual Stadium is in play.

Rumble Falls
Trainer Card (Stadium Card)

Once during a player's turn (before attacking), that player flips a coin. If tails, that player puts 1 damage counter on each of their Benched Pokémon. If a player gets heads on five consecutive turns, that player removes all damage counters from each of their Benched Pokémon. Ignore all effects of this card if a card named Dual Stadium is in play.

Summit
Trainer Card (Stadium Card)

Once during a player's turn (before attacking), that player may flip 3 coins. If the first coin is tails, that player discards the top 3 cards of his or her deck and stops flipping coins. If the second coin is tails, that player chooses 1 of his or her Benched Pokémon and does 40 damage to it and stops flipping coins. If the third coin is tails, that player puts 1 damage counter on each of their Benched Pokémon. If all three coins are heads, that player removes 1 damage counter from each of their Benched Pokémon and shuffles 3 cards from his or her discard pile into his or her deck. Ignore all effects of this card if a card named Dual Stadium is in play.

Bridge of Eldin
Trainer Card (Stadium Card)

Once during a player's turn (before attacking), if a player has an Active Pokémon, that player may flip 4 coins. If either of the first 2 coins are heads, do 20 damage to each Defending Pokémon. If either of the first 2 coins are tails, do 20 damage to each Attacking Pokémon. If either of the second 2 coins are heads, Bench each Attacking Pokémon. If either of the second 2 coins are tails, Bench each Defending Pokémon. If a player's Bench is already full, that player chooses a number of his or her Pokémon equal to the number of their Active Pokémon and shuffles them into his or her deck; if a player's Bench becomes full while Pokémon are being Benched in this way, that player chooses 1 of his or her Pokémon and shuffles it into his or her deck. Until the end of the next turn of the player who flipped the coins, if this card remains in play, no player has an Active Pokémon. At the end of that turn or upon this card being discarded, each player chooses a number of their Benched Pokémon equal to the number of Active Pokémon and makes them their Active Pokémon. Ignore all effects of this card if a card named Dual Stadium is in play.

Pokémon Stadium
Trainer Card (Stadium Card)

Once during a player's turn, that player may attach a basic {W} Energy card, basic {G} Energy card, basic {R} Energy card, or basic {F} Energy card to this card. If this card already has an Energy card attached to it, discard that Energy card before attaching the new one. If this card has a {W} Energy card attached to it, any damage done by a {W} Pokémon (excluding Pokémon with δ on its card and {D} Pokémon with Dark or Rocket in its name) by an attack is increased by 10 (after Weakness and before Resistance). If this card has a {G} Energy card attached to it, any damage done to a {G} Pokémon (excluding Pokémon with δ on its card and {D} Pokémon with Dark or Rocket in its name) by an attack is reduced by 10 (after Weakness and before Resistance). If this card has a {R} Energy card attached to it, put 1 damage counter on each player's Pokémon that isn't a {R} Pokémon that doesn't have δ on its card and isn't a {D} Pokémon with Dark or Rocket in its name. If this card has a {F} Energy card attached to it, prevent all effects of attacks, including damage, done to each player's Benched Pokémon. If a player has an Energy card attached to Pokémon Stadium and doesn't attach a new Energy card to it during a turn, that player may discard the Energy card already attached. If this card is discarded, discard any Energy card attached to it. Ignore all effects of this card if a card named Dual Stadium is in play.
 
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Note 1: I changed my second post to include Yoshi's Kanto, Johto, and Hoenn Starter lines.

Note 2: The reason Kirby gets Porygon-Z is because R.O.B. isn't an ownername in this set. Note that R.O.B. still has a Trainer card.

Here are Ike's first Starter lines for this set!

Ike's Charmander
Pokémon card Lv. 9 #4
{R}
40 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R} Singe Flip a coin. If heads, the Defending Pokémon is now Burned. 10
{C}{C} Dragonbreath Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, this attack does nothing (not even damage). 30

Ike's Charmeleon
Pokémon card Lv. 27 #5
{R}
80 HP
Stage 1 Pokémon
Evolves from Ike's Charmander
Put Ike's Charmeleon on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R} Roasting Heat If the Defending Pokémon is Burned, this attack does 20 damage plus 30 more damage. 20+
{R}{C}{C} Triple Flare Discard all {R} Energy attached to Ike's Charmeleon, then flip 3 coins. This attack does 40 damage times the number of heads. If any of the coins are heads, the Defending Pokémon is now Burned. 40x

Ike's Charizard
Pokémon card Lv. 45 #6
{R}
120 HP
Stage 2 Pokémon
Evolves from Ike's Charmeleon
Put Ike's Charizard on the Stage 1 card
Weakness: {W}
Resistance: {F} -30
Retreat cost: {C}{C}
PokéBODY: Intense Fire As long as Ike's Charizard is your Active Pokémon, any damage done to your Pokémon by attacks from {W} and {L} Pokémon is reduced by 20 (after Weakness and Resistance).
{R}{R} Iron Tail If there is any {M} Energy attached to Ike's Charizard, flip a coin. If heads, this attack does 50 damage plus 40 more damage. 50+
{R}{R}{C}{C} Aether Blaze Discard 2 {R} Energy attached to Ike's Charizard, then flip 4 coins. This attack does 10 damage times the number of heads to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 60

Ike's Cyndaquil
Pokémon card Lv. 12 #155
{R}
40 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{C} Flame Return Search your discard pile for a basic {R} Energy card or Ike's Energy card and put it on top of your deck.
{R}{R}{R} Red Fire Blast This attack does 40 damage times the number of Basic {R} Pokémon you have in play with 2 or more {R} Energy attached to it. 40x

Ike's Quilava
Pokémon card Lv. 27 #156
{R}
70 HP
Stage 1 Pokémon
Evolves from Ike's Cyndaquil
Put Ike's Quilava on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Guarding Flame If Ike's Quilava has only basic {R} Energy cards attached to it, all damage done to Ike's Quilava by attacks from Evolved Pokémon is reduced by 30 (after Weakness and Resistance),
{R} Fire Dance Search your discard pile for a {R} Energy card and attach it to 1 of your Pokémon. 20
{R}{C} Thermal Wind If the Defending Pokémon has any damage counters on it, the Defending Pokémon is now Burned. If Ike's Quilava has any damage counters on it, the Defending Pokémon is now Confused. 30

Ike's Typhlosion
Pokémon card Lv. 42 #157
{R}
100 HP
Stage 2 Pokémon
Evolves from Ike's Quilava
Put Ike's Typhlosion on the Stage 1 card
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
PokéPOWER: Rush Wheel Once during your turn, when you play Ike's Typhlosion from your hand to evolve 1 of your Pokémon, you may put 3 damage counters on 1 of your opponent's Benched Pokémon.
{R}{C}{C} Heat Swirl You may discard a {R} Energy attached to Ike's Typhlosion. If you do, this attack does 20 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 50
{R}{R}{C}{C} Blaze Away Discard all {R} Energy attached to Ike's Typhlosion and discard the top 3 cards of your opponent's deck. 100

Ike's Torchic
Pokémon card Lv. 12 #255
{R}
40 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Turbo Shift In between turns, flip a coin until you get tails. For each heads, each player returns a basic {R} Energy card attached to 1 of his or her Pokémon to his or her hand.
{R} Fire Step Flip a coin. If heads, this attack does 10 damage plus 10 more damage and the Defending Pokémon is now Burned. 10+

Ike's Combusken
Pokémon card Lv. 30 #256
{R}
80 HP
Stage 1 Pokémon
Evolves from Ike's Torchic
Put Ike's Combusken on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R}{R} Damage Burn If the Defending Pokémon has any damage counters on it, this attack does 30 damage plus 30 more damage. 30+
{R}{C}{C} Radiation Flame Discard a {R} Energy attached to Ike's Combusken. The Defending Pokémon is now Asleep, Burned, and Poisoned. 30

Ike's Blaziken
Pokémon card Lv. 48 #257
{R}
120 HP
Stage 2 Pokémon
Evolves from Ike's Combusken
Put Ike's Blaziken on the Stage 1 card
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Intense Burn Your opponent can't remove the Special Condition Burned by evolving or devolving his or her Burned Pokémon, putting a Pokémon-Lv.X card onto the Burned Pokémon, or by any effects that remove Special Conditions from the Burned Pokémon.
{C}{C} Reactive Fire Does 30 damage plus 20 more damage for each Special Condition affecting the Defending Pokémon. 30+
{R}{R}{R} Fight For My Friends Flip a coin for each Evolved Pokémon with Ike in its name that you have on your Bench. This attack does 50 damage plus 50 more damage for each heads. 50+
 
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Here are the Ice Climbers' first Starter lines for this set!

Ice Climbers' Squirtle
Pokémon card Lv. 9 #7
{W}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Bubble Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{C}{C} Mirror Coat If Ice Climbers' Squirtle is damaged by an attack during opponent's next turn (even if Ice Climbers' Squirtle is Knocked Out), Ice Climbers' Squirtle attacks the Defending Pokémon for an equal amount of damage.

Ice Climbers' Wartortle
Pokémon card Lv. 27 #8
{W}
80 HP
Stage 1 Pokémon
Evolves from Ice Climbers' Squirtle
Put Ice Climbers' Wartortle on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Shell Wave Prevent all effects of attacks, other than damage, done to Ice Climbers' Wartortle during your opponent's next turn. 20
{W}{C}{C} Aqua Jet Choose 1 of your opponent's Benched Pokémon and this attack does 30 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.) 30

Ice Climbers' Blastoise
Pokémon card Lv. 45 #9
{W}
120 HP
Stage 2 Pokémon
Evolves from Ice Climbers' Wartortle
Put Ice Climbers' Blastoise on the Stage 1 card
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Giant Shell As long as Ice Climbers' Blastoise is your Active Pokémon, any damage done to your Pokémon by attacks from {G} and {L} Pokémon is reduced by 20 (after Weakness and Resistance).
{W}{W} Muddy Water If the Defending Pokémon tries to attack, your opponent flips a coin. If tails, that attack does nothing. (This effect lasts until the Defending Pokémon is Benched or taken out of play.) 40
{W}{W}{C}{C} Cluster Cannon You may discard any number of {W} Energy cards attached to Ice Climbers' Blastoise. For each {W} Energy card discarded, choose 1 of your opponent's Benched Pokémon and this attack does 30 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.) 60

Ice Climbers' Totodile
Pokémon card Lv. 12 #158
{W}
60 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{C} Ice Drawer Attach a basic {W} Energy card or Ice Climbers' Energy card from your hand to 1 of your Pokémon.
{W}{W}{W} Blue Hydro Pump This attack does 40 damage times the number of Basic Pokémon you have in play with the same number {W} Energy attached to it as the number of {W} Energy attached to Ice Climbers' Totodile. 40x

Ice Climbers' Croconaw
Pokémon card Lv. 27 #159
{W}
80 HP
Stage 1 Pokémon
Evolves from Ice Climbers' Totodile
Put Ice Climbers' Croconaw on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Damp Cloak If Ice Climbers' Croconaw has only basic {W} Energy cards attached to it, all damage done to Ice Climbers' Croconaw by attacks from Basic Pokémon is reduced by 30 (after Weakness and Resistance),
{W} Aqua Supply You may attach a basic Energy card from your hand to 1 of your Pokémon. 20
{W}{C} Tidal Tail Does 10 damage to each of your opponent's Benched Pokémon with any Energy attached to it. 30

Ice Climbers' Feraligatr
Pokémon card Lv. 42 #160
{W}
120 HP
Stage 2 Pokémon
Evolves from Ice Climbers' Croconaw
Put Ice Climbers' Feraligatr on the Stage 1 card
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
PokéPOWER: Tail Crest Once during your turn, when you play Ice Climbers' Feraligatr from your hand to evolve 1 of your Pokémon, you may switch any number of Defending Pokémon with your opponent's Benched Pokémon.
{W}{C}{C} Tidal Blade Does 40 damage plus 10 more damage for each of your opponent's Benched Pokémon and 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 40+
{W}{W}{C}{C} Hydro Claw Flip a coin. If heads, discard 1 Energy card attached to the Defending Pokémon. If the Defending Pokémon has any damage counters on it, this attack does 60 damage plus 30 more damage. 60+

Ice Climbers' Mudkip
Pokémon card Lv. 12 #258
{W}
60 HP
Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Turbo Draw In between turns, flip a coin until you get tails. For each heads, each player draws the top card of his or her deck. If that card isn't a basic {W} Energy card, that player shuffles it back into his or her deck.
{W} Mud Spurt Flip a coin. If heads, the Defending can't attack or retreat during your opponent's next turn. 10

Ice Climbers' Marshtomp
Pokémon card Lv. 30 #259
{W}
80 HP
Stage 1 Pokémon
Evolves from Ice Climbers' Mudkip
Put Ice Climbers' Marshtomp on the Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}
{W}{W} Brine If the Defending Pokémon's remaining HP is half than its total HP or less, this attack's base damage is 60 instead of 20. 30
{W}{C}{C} Mud Burst Discard the top 2 cards of your opponent's deck. This attack's damage isn't affected by Resistance. 40

Ice Climbers' Swampert
Pokémon card Lv. 48 #260
{W}
120 HP
Stage 2 Pokémon
Evolves from Ice Climbers' Marshtomp
Put Ice Climbers' Swampert on the Stage 1 card
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}
PokéBODY: Mud Front As long as Ice Climbers Swampert is your Active Pokémon, whenever 1 of your opponent's Pokémon is moved to or from the Bench, discard an Energy card attached to that Pokémon.
{C}{C} Ice Ball Flip 2 coins. This attack does 30 damage times the number of heads. If both heads, the Defending Pokémon is now Paralyzed. 30x
{W}{W}{W} Azure Drive Choose 1 of your opponent's Benched Evolved Pokémon and this attack does 40 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.) 60
 
Ah, but they aren't part of the Mushroom Kingdom series.

Yoshi has the Egg symbol.
Donkey Kong has the DK symbol.
Mario has the Mushroom symbol.

Thus, different series.
 
Ice Climbers' Energy
Special Energy Card
Provides {W}{W} Energy

You may only attach Ice Climbers' Energy to a Pokémon with Ice Climbers in its name. While Ice Climbers' Energy is attached to a Pokémon, any damage done by that Pokémon's attack is done to each Defending Pokémon. If that attack already does damage to each Defending Pokémon, that attack does 10 more damage to each Defending Pokémon. Having additional copies of this card attached to a Pokémon provides no additional effect other than providing Energy. Ice Climbers' Energy provides {W}{W} Energy. (Doesn't count as a basic Energy card.)

Ike's Energy
Special Energy Card
Provides {R}{R} Energy

You may only attach Ike's Energy to a Pokémon with Ike in its name. While Ike's Energy is attached to a Pokémon, whenever a Defending Pokémon would be Burned as the result of an attack, place 1 additional damage counter on that Pokémon between turns (even if that Pokémon was already Burned). Having additional copies of this card attached to a Pokémon provides no additional effect other than providing Energy. Ike's Energy provides {R}{R} Energy. (Doesn't count as a basic Energy card.)

Kirby's Energy
Special Energy Card
Provides {C}{C} Energy

You may only attach Kirby's Energy to a Pokémon with Kirby in its name. While Kirby's Energy is attached to a Pokémon, that Pokémon has a copy of each attack on each of your other Pokémon in play with a Special Energy card attached to it, including its Energy costs and anything else required in order to use that attack (such as discarding Energy cards). Having additional copies of this card attached to a Pokémon provides no additional effect other than providing Energy. Kirby's Energy provides {C}{C} Energy. (Doesn't count as a basic Energy card.)

Ness's Energy
Special Energy Card
Provides {P}{P} Energy

You may only attach Ness's Energy to a Pokémon with Ness in its name. While Ness's Energy is attached to a Pokémon, whenever that Pokémon would be affected by a Special Condition other than Poisoned as the result of an attack, flip a coin for each Special Condition. If heads, that Pokémon isn't affected by that Special Condition. Instead, the Defending Pokémon is now affected by that Special Condition. Having additional copies of this card attached to a Pokémon provides no additional effect other than providing Energy. Ness's Energy provides {P}{P} Energy. (Doesn't count as a basic Energy card.)

Samus's Energy
Special Energy Card
Provides {L}{M} Energy

You may only attach Samus's Energy to a Pokémon with Samus in its name. While Samus's Energy is attached to a Pokémon, all basic {L} Energy cards and basic {M} Energy cards attached to that Pokémon provide both {L} Energy and {M} Energy but provide only 1 Energy at a time. Having additional copies of this card attached to a Pokémon provides no additional effect other than providing Energy. Samus's Energy provides 1 {L} Energy and 1 {M} Energy. (Doesn't count as a basic Energy card.)

Yoshi's Energy
Special Energy Card
Provides {G}{G} Energy

You may only attach Yoshi's Energy to a Pokémon with Yoshi in its name. While Yoshi's Energy is attached to a Pokémon, whenever that Pokémon uses an attack on a Technical Machine card attached to it, after all effects of that attack, flip a coin. If heads, each Defending Pokémon affected by that attack is now Paralyzed. Having additional copies of this card attached to a Pokémon provides no additional effect other than providing Energy. Yoshi's Energy provides {G}{G} Energy. (Doesn't count as a basic Energy card.)
 
Here are some more Starter lines for this set!

Yoshi's Turtwig
Pokémon card Lv. 9 #387
{G}
60 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G} Worry Seed The Defending Pokémon can't be Asleep as long as Yoshi's Turtwig remains your Active Pokémon. 20
{C}{C} Thrash Flip a coin. If heads, this attack does 20 damage plus 20 more damage. If tails, Yoshi's Turtwig does 10 damage to itself. 20+

Yoshi's Grotle
Pokémon card Lv. 27 #388
{G}
90 HP
Stage 1 Pokémon
Evolves from Yoshi's Turtwig
Put Yoshi's Grotle on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
{G} Synthesis Discard a {G} Energy card attached to Yoshi's Grotle or this attack does nothing. Remove all damage counters from Yoshi's Grotle.
{G}{C}{C} Green Shell Flip a coin. If heads, this attack does 30 damage plus 30 more damage and prevent all damage done by attacks to Yoshi's Grotle during your opponent's next turn (any other effects of attacks still happen). 30+

Yoshi's Torterra
Pokémon card Lv. 45 #389
{G}
120 HP
Stage 2 Pokémon
Evolves from Yoshi's Grotle
Put Yoshi's Torterra on the Stage 1 card
Weakness: {R}
Resistance: {L} -30
Retreat cost: {C}{C}{C}
PokéPOWER: Nature Heal Once during your turn (before you attack), you may discard a {G} Energy card attached to 1 of your Pokémon with Yoshi in its name. If you do, remove 4 damage counters from that Pokémon.
{G} Leaf Surge Flip 2 coins. If either coin is heads, this attack does 20 damage to each of your opponent's Pokémon. Don't apply Weakness and Resistance.
{G}{G}{C}{C} Shell Crush You may discard a {G} Energy attached to Yoshi's Grotle. If you do, this attack does 60 damage plus 30 more damage and does 30 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 60+

Ike's Chimchar
Pokémon card Lv. 9 #390
{R}
40 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R} Heat Tackle Ike's Chimchar does 10 damage to itself. 30
{C}{C} Façade If Ike's Chimchar is affected by a Special Condition, this attack does 20 damage plus 20 more damage. 20+

Ike's Monferno
Pokémon card Lv. 27 #391
{R}
70 HP
Stage 1 Pokémon
Evolves from Ike's Chimchar
Put Ike's Monferno on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R} Burn Wheel Discard the top 5 cards of your deck. (If there are fewer than 5 cards in your deck, discard them all.) This attack does 10 damage for each {R} Energy card discarded for each {R} Energy attached to Ike's Monferno. 10x
{R}{C}{C} Fire Spin Discard 2 basic Energy cards attached to Ike's Monferno or this attack does nothing. 70

Ike's Infernape
Pokémon card Lv. 45 #392
{R}
100 HP
Stage 2 Pokémon
Evolves from Ike's Monferno
Put Ike's Infernape on the Stage 1 card
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
PokéPOWER: Switch Impact Once during your turn, if Ike's Infernape is on your Bench and is switched with 1 of your Active Pokémon, you may put 2 damage counters on 1 of the Defending Pokémon.
{R} Extra Flame If the Defending Pokémon is a Pokémon-ex, this attack does 30 damage plus 30 more damage. 30+
{R}{R}{C}{C} Eruption Kick You may choose to have Ike's Infernape not attack during your next turn. If you do, the Defending Pokémon is now Burned and this attack does 20 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 70

Ice Climbers' Piplup
Pokémon card Lv. 9 #393
{W}
50 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Aqua Spray Choose 1 of your opponent's Pokémon and this attack does 10 damage to it. Don't apply Weakness and Resistance.
{C}{C} Peck Attack Flip a coin. If tails, this attack does nothing. 30

Ice Climbers' Prinplup
Pokémon card Lv. 27 #394
{W}
80 HP
Stage 1 Pokémon
Evolves from Ice Climbers' Piplup
Put Ice Climbers' Prinplup on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Water Sport Until the end of your next turn, all damage done by {R} Pokémon is reduced by half.
{W}{C}{C} Splash Blade Choose 1 of your opponent's Benched Pokémon for each Defending Pokémon and this attack does 20 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.

Ice Climbers' Empoleon
Pokémon card Lv. 45 #395
{W}
110 HP
Stage 2 Pokémon
Evolves from Ice Climbers' Prinplup
Put Ice Climbers' Empoleon on the Stage 1 card
Weakness: {L}
Resistance: {G} -30
Retreat cost: {C}{C}
PokéPOWER: Mist Frost Once during your turn (before you attack), if Ice Climbers' Empoleon is your Active Pokémon, you may discard a {W} Energy card attached to Ice Climbers' Empoleon. If you do, during your opponent's next turn, your opponent can't use any Poké-Powers or Poké-Bodies. This power can't be used if Ice Climbers' Empoleon is affected by a Special Condition.
{W} Aqua Wing Does 30 damage plus 20 more damage for each {W} Energy attached to Ice Climbers' Empoleon but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. 30+
{W}{W}{C}{C} Hydro Bubble You may discard any number of basic {W} Energy cards attached to Ice Climbers' Empoleon. If you do, this attack does 60 damage plus 10 more damage and 20 damage to 1 of your opponent's Benched Pokémon for each {W} Energy discarded. 60+
 
Hey, meditite, ever feel as if your posts are almost completely ignored in this thread?

Anyways...

Ness's Celebi LV.43 60HP [P]
BASIC

[G] PK Flash
Flip a coin until you either stop or get tails. If you stop, this attack does 10 damage to the power of the number of heads. If you get tails, this attack does nothing.

[P][C] Psychic Control 20
Does 10 damage to each of your opponent's Benched Pokemon in play.

W - [R]
R -
RC - [C]

Let's see if anyone else responds to my thoughts...
 
Note: charmander rox, since you did Ness's Mew and Ness's Celebi, I decided to go and reserve Ness's Jirachi under your name.

Here are a few more Starter lines!

Donkey Kong's Torchic
Pokémon card Lv. 9 #255
{R}
50 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R} Stun Flame Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{C}{C} Smellingsalt If the Defending Pokémon was Paralyzed during your opponent's last turn, this attack's base damage is doubled. Then, the Defending Pokémon is no longer Paralyzed. 20

Donkey Kong's Combusken
Pokémon card Lv. 27 #256
{F}
80 HP
Stage 1 Pokémon
Evolves from Donkey Kong's Torchic
Put Donkey Kong's Combusken on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{R} Will-o-the-Wisp 30
{F}{C}{C} Flare Punch If Donkey Kong's Combusken has 2 or more {R} Energy attached to it, this attack does 50 damage plus 10 more damage and the Defending Pokémon is now Burned. 50+

Donkey Kong's Blaziken
Pokémon card Lv. 45 #257
{F}
110 HP
Stage 2 Pokémon
Evolves from Donkey Kong's Combusken
Put Donkey Kong's Blaziken on the Stage 1 card
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
PokéPOWER: Fast Escape Once during your turn (before you attack), you may make the Retreat cost of all Active Pokémon (yours and your opponent's) 0 until the end of your opponent's next This power can't be used if Donkey Kong's Blaziken is affected by a Special Condition.
{R}{C}{C} Flame Screw You may do 60 damage minus 20 damage. If you do, the Defending Pokémon is now Burned. 60-
{F}{F}{C}{C} Focus Blast Flip a coin. If heads, any damage done to the Defending Pokémon until the end of your next turn is increased by 40 (before applying Weakness and Resistance). 60

Donkey Kong's Chimchar
Pokémon card Lv. 12 #390
{R}
50 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Speed Instinct If Donkey Kong's Chimchar has a Slow counter on it, Donkey Kong's Chimchar's Retreat cost is 0.
{R} Flame Spread Flip a coin. If heads, this attack does 10 damage to each of your opponent's Pokémon. Don't apply Weakness and Resistance.

Donkey Kong's Monferno
Pokémon card Lv. 30 #391
{F}
80 HP
Stage 1 Pokémon
Evolves from Donkey Kong's Chimchar
Put Donkey Kong's Monferno on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{F}{F} Flare Kick If Donkey Kong's Monferno has any {R} Energy attached to it, this attack does 30 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 40
{R}{C}{C} Spinning Flame 50

Donkey Kong's Infernape
Pokémon card Lv. 48 #392
{F}
110 HP
Stage 2 Pokémon
Evolves from Donkey Kong's Monferno
Put Donkey Kong's Infernape on the Stage 1 card
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Fighting Rage If Donkey Kong's Infernape has a Berserk counter on it, each of Donkey Kong's Blaziken's attacks does 30 more damage to the Defending Pokémon (before applying Weakness and Resistance).
{R}{R} Heat Breath If the Defending Pokémon is Burned, this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 50
{F}{F}{C}{C} Brick Smash This attack’s damage isn't affected by Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon. 70

Falco's Charmander
Pokémon card Lv. 12 #4
{R}
50 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R} Fire Punch Flip a coin. If heads, the Defending Pokémon is now Burned. 10
{C}{C} Ancientpower Flip a coin. If heads, prevent all effects of attacks, including damage, done to Falco's Charmander during your opponent's next turn. 20

Falco's Charmeleon
Pokémon card Lv. 27 #5
{R}
80 HP
Stage 1 Pokémon
Evolves from Falco's Charmander
Put Falco's Charmeleon on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R}{R} Tail Flare You may discard 1 or 2 {R} Energy attached to Falco's Charmeleon. If you discarded 1 {R} Energy, the Defending Pokémon is now Burned. If you discarded 2 {R} Energy, each Defending Pokémon is now Burned. 40
{R}{C}{C} Dragon Rage 50

Falco's Charizard
Pokémon card Lv. 42 #6
{R}
110 HP
Stage 2 Pokémon
Evolves from Falco's Charmeleon
Put Falco's Charizard on the Stage 1 card
Weakness: {W}
Resistance: {F} -30
Retreat cost: {C}{C}
PokéPOWER: Burn Whirl Once during your turn (before you attack), if Falco's Charizard is your Active Pokémon, you may switch 1 of the Defending Pokémon with 1 of your opponent's Benched Pokémon. The new Defending Pokémon is now Burned. Your opponent chooses the Benched Pokémon to switch. This power can't be used if Falco's Charizard is affected by a Special Condition.
{R}{C}{C} Air Slash Flip a coin. If heads, the Defending Pokémon can't attack during your opponent's next turn. 40
{R}{R}{C}{C} Tempered Blaze Discard all {R} Energy attached to Falco's Charizard or this attack does nothing. This attack does 10 damage plus 10 more damage to each of your opponent's Pokémon for each {R} Energy discarded. (Don't apply Weakness and Resistance for Benched Pokémon.)
 
Alright, thanks.

Ness's Jirachi LV.61 50HP [P]
BASIC

[P] PK Thunder 20
Flip a coin until you get tails. For each heads, thi sattack does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.

[M][C] Meteor Shower 30
Flip a coin. If heads, remove the highest stage Evolution card from the Defending Pokémon and shuffle it back into your opponent's deck.

W - [R]
R - [P]-30
RC - [C]
 
Donkey Kong Berry
Trainer Card (Pokémon Tool)

Attach Donkey Kong Berry to 1 of your Pokémon with Donkey Kong in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

During your next turn, discard Donkey Kong Berry. At the end of that turn, if there is more than 1 Defending Pokémon, do 20 damage to each Defending Pokémon that wasn't affected by your attack that turn. Don't apply Weakness and Resistance. Discarding more than 1 Donkey Kong Berry during a turn provides no additional effect.

Falco Berry
Trainer Card (Pokémon Tool)

Attach Falco Berry to 1 of your Pokémon with Falco in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

During your next turn, discard Falco Berry. During that turn, whenever one of that Pokémon's effects calls for you to flip a coin until you get tails, treat the first tails flipped as if it was heads.

Ganondorf Berry
Trainer Card (Pokémon Tool)

Attach Ganondorf Berry to 1 of your Pokémon with Ganondorf in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

During your next turn, discard Ganondorf Berry. Any damage done by that Pokémon during that turn to a Pokémon-* or a Pokémon with Light or Shining in its name is increased by 40 (after Weakness and before Resistance).

Ice Climbers Berry
Trainer Card (Pokémon Tool)

Attach Ice Climbers Berry to 1 of your Pokémon with Ice Climbers in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

During your next turn, discard Ice Climbers Berry. Apply all effects of that Pokémon's attack during that turn to each Defending Pokémon.

Ike Berry
Trainer Card (Pokémon Tool)

Attach Ike Berry to 1 of your Pokémon with Ike in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

During your next turn, discard Ike Berry. Once during that turn (before your attack), you may discard a {R} Energy card from that Pokémon. If you do, each Defending Pokémon is now Burned. Discarding more than 1 Ike Berry during a turn provides no additional effect.

Kirby Berry
Trainer Card (Pokémon Tool)

Attach Kirby Berry to 1 of your Pokémon with Kirby in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

During your next turn, discard Kirby Berry. During that turn, that Pokémon pays 1 less Energy to use an attack not printed on that Pokémon's card. (The Pokémon must still be able to use that attack.) Ignore this effect if that attack's Energy cost would be 0 in this way.

Ness Berry
Trainer Card (Pokémon Tool)

Attach Ness Berry to 1 of your Pokémon with Ness in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

During your next turn, discard Ness Berry. If the Defending Pokémon doesn't become affected by a Special Condition as a result of that Pokémon's attack, choose a Special Condition other than Poisoned and the Defending Pokémon is now affected by that Special Condition.

Samus Berry
Trainer Card (Pokémon Tool)

Attach Samus Berry to 1 of your Pokémon with Samus in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

During your next turn, discard Samus Berry. During your opponent's turn after that, any damage done to that Pokémon by an attack is reduced by 10 for each basic {M} Energy card attached to it (before Weakness and Resistance).

Yoshi Berry
Trainer Card (Pokémon Tool)

Attach Yoshi Berry to 1 of your Pokémon with Yoshi in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

During your next turn, discard Yoshi Berry. After discarding Yoshi Berry, search your deck for a Basic Pokémon card (excluding Pokémon with δ on its card and {D} Pokémon with Rocket in its name whose Resistance is not {P}), a basic Energy card, and a Pokémon Tool card. Show them to your opponent. You may either then put those cards into your hand, or put the Basic Pokémon card onto your Bench and attach the basic Energy card and the Pokémon Tool card to that Pokémon. Either way, shuffle your deck afterward.
 
12/728 Falco's Altaria {C} H
13/728 Falco's Articuno {W} H
14/728 Falco's Beautifly {G} H
523/728 Ike's Ponyta {R} C
524/728 Ike's Rhyhorn {F} C
525/728 Ike's Sandshrew {F} C

I'll do them.
 
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