You haven't read Hippowdon.
Let's assume I Sand Reset. Now both the T-Tar and Hippowdon have 0 Energy. Hippowdon player goes ahead and attaches, Registarks, and Stock Sands. That's a consistent 3 Energy per turn, and 80 the turn of a Sand Reset to T-Tar.
So, you've got a hurt T-Tar with no energy. Okay, let's say you get out a Weavile. So scary. If you take the turn to Charge the T-Tar, you'll get one-shot next turn by Grand Quake. Hey, at least you could grind me for 60 or so.
Edit: Also, what are you talking about? 90 for 4 Energy? If Hippowdon had 4 Energy it would be doing Grand Quake for 110. Not to mention it could attach 3 in one turn and do 80.
have fun playing your fossil of a deck as the format continues to improve
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ok cool story bro