T1 Kabutops

Discussion in 'Deck Help and Strategy' started by tc19930815, May 20, 2008.

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  1. tc19930815

    tc19930815 New Member

    Pokemon 21
    4-3-4 Kabutops
    1-1-1 Omastar
    2-1-2 Ampharos
    1-1 Aerodactyl

    Trainer 24
    4 Fossil Excavator
    2 Celio’s Network
    2 Roseanne’s Research
    3 Prof. Oak’s Visit
    4 Rare Candy
    3 TMTS-1
    2 Warp Point
    1 TGW
    1 Copycat
    2 Night Main

    Energy 15
    3 Scramble
    12 Fighting

    Strat: Try to get Kabutops on T1.....either attach energy to become Kabuto and then TSTM-1 to Kabutops or simply candy to Kabutops.....omastar to finish them off after sniping.....Ampharos is to put 10 to your opponent's pokemon if they use supporters while they cant use other trainers because of kabutops

    Technical Machine TS-1 – Trainer – Technical Machine

    [.] Evolutionator: Search your deck for 1 Evolution card that Evolves from 1 of your Pokemon and play it on top of that Pokemon, Evolving it. Shuffle your deck afterward.

    To use a Technical Machine, attach it to one of your Pokemon. The Pokemon this card is attached to can use the attack on this card.
  2. Bidier

    Bidier New Member

    you cant use candy for sure, and i dont think you can use Technical Machine TS-1 either

    and doesn't turn1 or turn2 deck means you are doing possible max damage by that turn, not just getting out some pokemon ?
  3. tc19930815

    tc19930815 New Member

    if i get a fast kabutops, it can kind of slow down my opponent's set up
  4. Bidier

    Bidier New Member

    well, i guess, so you are looking at something like, turn 1 attach energy to become Kabuto, turn 2 Kabutops and DRE, so is a turn 2 deck.
  5. tc19930815

    tc19930815 New Member

    no.......my aim is not to attack my opponent in T2, but slow down their set up from T1 onwards...
  6. afstandopleren

    afstandopleren New Member

    ...And how big is the chance that you get a Rare Candy in your opening hand?
    Besides, if you have a Mareep, you must play that 1 first.
    And since Fossils are still considert as Trainers in your hand, chances are you can't play them to get a T1 Kabutops with Mareep in your opening hand.
  7. Crono Sabre

    Crono Sabre New Member

    Try Phione
  8. tc19930815

    tc19930815 New Member

    if i cant get a candy in my opening hand, it is still possible to evolve turn 1 with TMTS-1

    i have TMTS-1 and it is not necessary
  9. MarchenHG

    MarchenHG New Member

    I like the idea, you actually have a pretty good chance, you have like 4 candy and 3 of those TMs, not bad i totally get what your saying on the T1 evo, but you would have to go second for that to work lol, so most likely T2 evo.
  10. tc19930815

    tc19930815 New Member

    1 turn using trainer wont set up much in nowadays' format
  11. mrdraz07

    mrdraz07 New Member

    The point of the deck isn't to attack with Kabutops on turn 1, it's to have a Kabutops active turn 1, which is very possible. Trainer lock on turn 1 means any stage 2 deck *coughGGcough* becomes a turn or 2 slower, while you have the threat of 60-70 damage coming a turn or two later.
  12. charchar

    charchar New Member

    2-2 claydol? i dont see taht much speed. or furret?
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