Pokémon TCG: Sword and Shield—Brilliant Stars

Tangrowth: Deku Tree

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Chompy

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Pokemon (22)

4- Tangela (GE)
2- Tangrowth (SF)
1- Tangrowth (AoA)
1- Tangrowth Lv X
2- Treecko (SF)
1- Grovyle (SF?)
2- Sceptile (GE)
1- Whismur
1- Exploud (SV)
1- Unown Q
2- Baltoy
2- Claydol
1- Azelf LA
1- Shaymin (Landform #14)
1- Shaymin Lv X (Landform)


Energy (13)

9- Grass
4- Call

Trainers (25)

4- Roseanne's
4- Bebe's
4- Rare Candy
1- Luxury Ball
2- Premier ball
1- Night maintenance
2- Warp Point
4- PokeHealers
2- Cynthias Feelings

Startegy: I have chossen to play the defensive version of tangrowth. The basic strategy is to remove 7 damage counters from Tangrowth every turn! (Nidoqueen + Tangrowth's Pokebody + Leftovers + and Tangrowths Pokemon Power). I have Sceptile to turn 1 Grass energy into 2. Making Tangrowth function more effectivly! Exploud to remove the weakness from Pokemon like Infernape, Blaziken, Charizard, and Ninetales. I have a strong hunch the deck it's self is slow and inconsistent.

Any ideas of how you guys can improve my Tangrowth list?


Other Options

2 Bubble Coats

If you notice a Fire Pokemon like Infernape, Charizard, and Blaziken. Bubble Coat can come in handy, but the effect only lasts for one turn. Also, it's useless against decks that don't run Fire Pokemon.
 
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Disagree. Needs Exploud or you fold to anything fire. Expert belt, however, is a good spot to fit

With all your healing? Unless they OHKO you then youll return the KO everytime. I've been testing against Blaze/FB and Tangrowth takes it 90%. It comes out so quick and they have to kill 3 tangrowths with an Expert belt and some times you won't even need it. I teched in 2 bubble coat to throw on and then heal everything off to buy another turn.
 
I fixed all the changes that you guys have suggested and let's take another look at the list!


Skarmory777- Bubble coat sounds like an interesting idea! Which means you would save your resources for better things. Only problem is Bubble Coat is a one time effect, where as Exploud can be a permanent effect, as long as Exploud is sitting on the bench.
 
The problem is that all big fire can and will, more than likely, ohko you. SPs will start teching Lucario again and it doesn't take a lot for Charizard to do the same. SP won't even need their Luc once they Bright Look your Shaymin (If you have it of course. I feel it's a waste of space). I just feel that Tangrowth is too much of a set up deck to have a true chance against fast fire. Can it beat Gyarados and Kingdra? Yes. Can it beat fire? Maybe, but not on a consistent basis.
 
The problem is that all big fire can and will, more than likely, ohko you. SPs will start teching Lucario again and it doesn't take a lot for Charizard to do the same. SP won't even need their Luc once they Bright Look your Shaymin (If you have it of course. I feel it's a waste of space). I just feel that Tangrowth is too much of a set up deck to have a true chance against fast fire. Can it beat Gyarados and Kingdra? Yes. Can it beat fire? Maybe, but not on a consistent basis.

Speed Charizard isn't even a legit deck. Tangrowth hits for 140 every turn. It takes charizard 3 turns to get ready for a ko against tangrowth. No contest. The only thing I can see even coming close to that kind of speed is Blaze FB. as for SP, luxape? maybe they get a KO once with fire spin, after that you just wreck them. Even without your shaymin you're still at 150 HP with expert belt and hitting for 140 and he can come back out just as easily.
 
And what do ou do without a sceptile? Tangrowth just seems like it takes too much set up to be good. It also appears to be a deck that is largely dusknoir bait. Sure, shaymin isn't necessary but you're going to want a claydol, a sceptile, and two tangrowth. This leaves no room for anything like chatot, uxie, azelf, etc. Yes, tangrowth does 140 a turn but that requires that the defendng pokemon has less hp than you, either a sceptile or four energy, and an expert belt. The biggest problems there are the energy requirement and the whole hp thing. What do you do against other decks playing expert belt? You probably do far less damage. I could argue this with you all day Brent but I'm sure it would be more productive in person.
 
I'd actually drop the poke healers since Tangrowth X could do half a healer EVERY TURN.

Instead I'd max out on Cynthia's GUidance. These things are great for heavy setup dack since you can pick out which cards you want to use (candies,calls,Lvl Xs, etc.)
 
And what do ou do without a sceptile? Tangrowth just seems like it takes too much set up to be good. It also appears to be a deck that is largely dusknoir bait. Sure, shaymin isn't necessary but you're going to want a claydol, a sceptile, and two tangrowth. This leaves no room for anything like chatot, uxie, azelf, etc. Yes, tangrowth does 140 a turn but that requires that the defendng pokemon has less hp than you, either a sceptile or four energy, and an expert belt. The biggest problems there are the energy requirement and the whole hp thing. What do you do against other decks playing expert belt? You probably do far less damage. I could argue this with you all day Brent but I'm sure it would be more productive in person.


You could, but I'm much more intimidating in person than over an internet forum! Fear my tangrowth deck!
 
I'd actually drop the poke healers since Tangrowth X could do half a healer EVERY TURN.

Instead I'd max out on Cynthia's GUidance. These things are great for heavy setup dack since you can pick out which cards you want to use (candies,calls,Lvl Xs, etc.)

Doesn't the lv.x tangrowth have a poke power?I'd leave in the poke healer+If they hit you with a condition you cant flip to heal right?
 
GE Grovyle > SF Grovyle. GE allows you to search your deck for 2 basic grass energies, with no energy cost.

GE Tangrowth > AoA Tangrowth. Removes 3 damage counters(which in tandem with either lv X or Nidoqueen can be really useful). Also, it prevents the defending pokemon from retreating, which is particularly useful against decks like Flygon and Gengar, who rely on free retreat to get their work done.

I don't see the point in the Exploud line tbh. I'd rather run a Nidoqueen line, as with Shaymin X, you won't be losing all too often to the slower fire types(either variant loses to Blaziken FB/Infernape 4/Charizard) anyways.
 
Nidoqueen>Exploud for me. i like 2 SF Tangrowth and 1 AoA. i loooooove the AoA tangrowth. its sick nasty. not sure about the healers though. makes it kinda slow.
 
GE Grovyle > SF Grovyle. GE allows you to search your deck for 2 basic grass energies, with no energy cost.

GE Tangrowth > AoA Tangrowth. Removes 3 damage counters(which in tandem with either lv X or Nidoqueen can be really useful). Also, it prevents the defending pokemon from retreating, which is particularly useful against decks like Flygon and Gengar, who rely on free retreat to get their work done.

I don't see the point in the Exploud line tbh. I'd rather run a Nidoqueen line, as with Shaymin X, you won't be losing all too often to the slower fire types(either variant loses to Blaziken FB/Infernape 4/Charizard) anyways.

Ugh you are wrong on both fronts. SF Grovyle has proven to be much more helpful in stalling/ bad situations. As well as when you need to do some quick damage when something is out of two hit knock out reach. Tangrowth AoA is superior than GE Tangrowth. Its a great way to get OHKO's. Tangrowth SF is also superior to Tangrowth GE because it heals continuously and spreads damage to get multiple knock outs as well as creates future knockouts.

Sorry if the post is crappy im doing a million things at once.
 
Ugh you are wrong on both fronts. SF Grovyle has proven to be much more helpful in stalling/ bad situations. As well as when you need to do some quick damage when something is out of two hit knock out reach. Tangrowth AoA is superior than GE Tangrowth. Its a great way to get OHKO's. Tangrowth SF is also superior to Tangrowth GE because it heals continuously and spreads damage to get multiple knock outs as well as creates future knockouts.

Sorry if the post is crappy im doing a million things at once.

No, there isn't a "wrong" when pokemon do completely different things. Have fun against Gengar/Flygon, who will harass the hell outta this deck. Sorry, but if you want to talk about vague things like this, maybe I should argue that a pure Sceptile + Shaymin deck is entirely superior to this? After all, he removes 2 damage counters for attaching one energy, does 20x(40x with GE Sceptile in play) for each energy attached, and has a built in tech(thus lowering the number of lines/pokemon). That's right. Because Tangrowth can spread, heal IN BETWEEN turns, and recover damage. Point taken yet? Removing 3 damage counters and preventing retreat deserves an honorable mention. Geez, you people.

If you are attacking with Grovyle(T2 maximum), while your opponent somehow either 1)Doesn't have an evolution in hand, 2)Doesn't have a warp point/switch, 3)Doesn't have a level up card, 4)Doesn't have Dawn/Grass-Water type and energy, 5)Doesn't flip a heads in between turns, then by all means, try to stall with Grovyle SF. There are way to many factors to risk when you can grab two grass energies from your deck with no energy(thus attaching to another pokemon). It is foolish to think that probability is going your way with a sleep status, especially when that pokemon has only 80 HP.
 
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