TRAINER HEZ
New Member
With several topics recently becoming discussions on what some people feel is wrong with the game, card design has come up a lot. The often meandering "Is the current format the worst ever?" thread features many interesting ideas on game design.
So I thought I'd start a thread to discuss these ideas without going off-topic. If you were in charge what would you do with the game? What's good and what's bad with current design? Can you think of any interesting design space that hasn't been covered before? What are your hopes for the XY series?
To kick things off, I'm hoping for a return to a power level on each Pokemon card more suited to it's stage. e.g. a Basic is never strictly better than a Stage 2, it's advantage is it's easier to get into play, harder to disrupt and takes up less deck space...
One idea I had to print Legendary Pokemon that seem suitably powerful enough but without being overpowered Basics was a return to the idea of Pokemon LEGEND cards, but with a twist!
I'd say 1 Pokemon to 1 card as the 2 card system caused too much inconsistency because you could only really have 2 of that Pokemon in a deck and the half you need might be prized, this led to them being underplayed and undesired by players, only getting 1 half in a pack made it frustrating to collectors too.
The 1 LEGEND per card system would maintain that the Pokemon doesn't count as Basic so you can't play it at set-up and there'd be a requirement on the card to play it, a "LEGENDARY Ritual" or something similar.
e.g. Kyogre LEGEND's ritual could be "Flooded World: You cannot play this Pokemon onto your bench unless you have at least 3 Water energy in your discard pile".
This would mean the Pokemon could be more powerful than a regular Basic without being broken. It couldn't be played in the 1st few turns and is harder to find in your deck making it more of an epic finisher rather than a decks bread and butter attacker, surely a more suitable role for a Legendary Pokemon?
Ok, that's just 1 idea, what does everyone else have to say?
So I thought I'd start a thread to discuss these ideas without going off-topic. If you were in charge what would you do with the game? What's good and what's bad with current design? Can you think of any interesting design space that hasn't been covered before? What are your hopes for the XY series?
To kick things off, I'm hoping for a return to a power level on each Pokemon card more suited to it's stage. e.g. a Basic is never strictly better than a Stage 2, it's advantage is it's easier to get into play, harder to disrupt and takes up less deck space...
One idea I had to print Legendary Pokemon that seem suitably powerful enough but without being overpowered Basics was a return to the idea of Pokemon LEGEND cards, but with a twist!
I'd say 1 Pokemon to 1 card as the 2 card system caused too much inconsistency because you could only really have 2 of that Pokemon in a deck and the half you need might be prized, this led to them being underplayed and undesired by players, only getting 1 half in a pack made it frustrating to collectors too.
The 1 LEGEND per card system would maintain that the Pokemon doesn't count as Basic so you can't play it at set-up and there'd be a requirement on the card to play it, a "LEGENDARY Ritual" or something similar.
e.g. Kyogre LEGEND's ritual could be "Flooded World: You cannot play this Pokemon onto your bench unless you have at least 3 Water energy in your discard pile".
This would mean the Pokemon could be more powerful than a regular Basic without being broken. It couldn't be played in the 1st few turns and is harder to find in your deck making it more of an epic finisher rather than a decks bread and butter attacker, surely a more suitable role for a Legendary Pokemon?
Ok, that's just 1 idea, what does everyone else have to say?
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