Absoltrainer
Active Member
Looks to me that the whole thing was a case of mis-communication
I am saying that is the way I would like it to be played.ZAKtheGeek said:Wait until they get a basic to put anything more down. No one's forcing anyone to play their mulligan draw cards immediately.
Yeah, I agree with the potential for a he said / she said situation.JohnnyBlaze said:Well for the whole draw an extra card it should be resolved right after your opponent declares a mulligan and then after each mulligan. This dice/counter system can be opened up for all kinds of he said/ she said scenarios. The draws should occur after each mulligan. What advantage is there to wait and draw? It never says in the rulebook to wait and draw. That is insane draw right then and there.
The dice counter situation was created to eliminate confusion about weather or not a mulligan card has been drawn. Players often forget or don't notice if/when their opponent has drawn a mulligan card because they are busy shuffling their hand back into their deck.JohnnyBlaze said:Well for the whole draw an extra card it should be resolved right after your opponent declares a mulligan and then after each mulligan. This dice/counter system can be opened up for all kinds of he said/ she said scenarios. The draws should occur after each mulligan. What advantage is there to wait and draw? It never says in the rulebook to wait and draw. That is insane draw right then and there.
dld4a said:you cannot play basics from your original hand after a mulligan (only mulligan drawn basics may be played onto the bench after a mulligan has been declared). The only way to ensure this would be that the decision as to weather or not to play a mulligan drawn basic must be made immediately, before said card is placed into the hand with the rest of the cards. Correct me if I’m wrong.
There is an advantage over not drawing all of your mulligan cards at once, but no player has an advantage over another, because all players have equal opportunity to build and design their deck so it won't give up a mulligan.SteveP said:Yeah, I agree with the potential for a he said / she said situation.
Resolve things WHEN they happen. That's the easy way, though not the strategic way.
But, this whole situation becomes weird because of the ability to lay down more basics from the mulligan-drawn cards. There's a definite advantage in drawing ALL your mulligan cards before deciding which basics, if any, to play.
I think that the coin flip is fine where it is. I remember several changes causing confusion during the WOTC days. Prizes before or after mulligan draw has been flip flopping since about Rocket/Hero's days if I remember correctly.SteveP said:Furthermore, the rule change of when the coin flip occurs (at the end of setup instead of the beginning) makes it hard to have a definite sequence of setup actions because the starting player is yet undetermined. The detailed WOTC setup procedure was extremely helpful.
SteveP said:Yeah, I agree with the potential for a he said / she said situation.
Resolve things WHEN they happen. That's the easy way, though not the stategic way.
But, this whole situation becomes weird because of the ability to lay down more basics from the mulligan-drawn cards. There's a definate advantage in drawing ALL your mulligan cards before deciding which basics, if any, to play.
Furthermore, the rule change of when the coin flip occurs (at the end of setup instead of the beginning) makes it hard to have a definate sequence of setup actions because the starting player is yet undetermined. The detailed WOTC setup procedure was extremely helpful.
Aw, common on now. Mulligans happen, regardless of deck building. Waiting to draw all your mulligans at the end, THEN choosing which basics to play, if any, is called "playing the odds," something any serious Pokemon player should do.dld4a said:There is an advantage over not drawing all of your mulligan cards at once, but no player has an advantage over another, because all players have equal opportunity to build and design their deck so it won't give up a mulligan.
GDog121TheChamp said:PS- Everything that happend to me at worlds. (Getting everything i had stolen, getting misruled like this & warnings and cautions pasted left and right for nothing, Everything i had planned that got ruined, Pokemon owes me!, POP had my hopes high when they said they would replace stuff i had stolen and how they would see if they had extra product left to give me because i had nothing left and they never even got back to me after that too! Pokemon Owes Me! Thats how i see it and theres no changing my view)
SteveP said:Jimmy, I agreed with you in my original post. It was improper for your opponent to complain when he did (AFTER he finally drew a basic and you'd incremented your mulligan counter).
I don't know you well enough Jimmy to know your reasoning for using a mulligan counter, but I do think it's a better strategy to use one, however slight, than to individually draw mulligans and play mulligan basics (as I've explained above). If allowed, I think EVERYONE should adopt that procedure.
Yes I agree. I'm just saying that both players have the same odds of potentially using the mulligan counter "advantage" and so even if a player gets to draw multiple cards via mulligan draws the over all odds are equal.SteveP said:Aw, common on now. Mulligans happen, regardless of deck building. Waiting to draw all your mulligans at the end, THEN choosing which basics to play, if any, is called "playing the odds," something any serious Pokemon player should do.
"Playing the odds" is a good Pokemon strategy. Trying to gain an advantage by knowingly using the rules against your opponent is gamesmanship. Did Jimmy's opponent "knowingly" use the rules against him? I doubt it. And, Jimmy's use of a mulligan counter is NOT illegal, but rather a good strategy technic, whether he intended it as such or not.
No. No it doesn't. Just don't put anything down until you're sure you won't draw more.There's a definate advantage in drawing ALL your mulligan cards before deciding which basics, if any, to play.
I can see that you aren't INTENDING the mulligan counter to be used as a strategy. Obviously, it's not a reliably occuring strategy. All I'm saying is that when the situation arises, it's good strategy to draw ALL your mulligan cards before playing ANY mulligan basics. That's all.BANGINBOX said:....So, While i can see your arguement when someone mulligans multiple times. I do NOT agree that a STRATEGY is created by use of a "counter". It just happens too randomly.
But Steve, a player could just draw the card every mulligan and still wait until their opponent draws a Basic before playing anything to the bench. I'm not seeing what the extra advantage is.SteveP said:I can see that you aren't INTENDING the mulligan counter to be used as a strategy. Obviously, it's not a reliably occuring strategy. All I'm saying is that when the situation arises, it's good strategy to draw ALL your mulligan cards before playing ANY mulligan basics. That's all.
Don't get me wrong. I like the old WOTC way of resolving mulligans (draw ALL mulligan cards before deciding if you want to play more basics, THEN deciding which basic will be the active Pokemon). Anything that "potentially" increases strategy is good, IMO.
Naw Mike. There's a difference. If you have a basic and your opponent doesn't, you still need to lay out all your starting basics from your initial hand. If you want to lay out anymore basics after that, those basics MUST come from the mulligan cards you draw, NOT the intial hand, per the TC ruling.PokePop said:But Steve, a player could just draw the card every mulligan and still wait until their opponent draws a Basic before playing anything to the bench. I'm not seeing what the extra advantage is.
not trueSteveP said:Naw Mike. There's a difference. If you have a basic and your opponent doesn't, you still need to lay out all your starting basics from your initial hand. If you want to lay out anymore basics after that, those basics MUST come from the mulligan cards you draw, NOT the intial hand, per the TC ruling