Pokémon TCG: Sword and Shield—Brilliant Stars

Techs in LC

Nintendan

Active Member
I have my list (50 cards) and have 10 more to improve consistency/matchups.
These are what I am currently running:
1 PONT
1-1 Dialga G Lv.X
1 Metal Energy
2 Warp Energy
1 SP Radar (now have 3 in deck)
1 Palmer's
1-1 Drifblim UD

Drifblim can help with other games, but mainly Machamp. I don't have an Uxie X, so this can be a good replacement. It can also help in Matchups VS Mewtwo, DialgaChomp and Scizor (which destroyed me at Cities). While Dialga can take care of Mewtwo, and aid Chomp with Scizor, I think Drifblim is a good inclusion. Dialga has helped me a LOAD, especially against a cool rogue deck at Cities.
I just want to know from you guys if I should take some stuff out and if Drifblim is a good tech in LuxChomp.
Edit: Forgot to mention VileGar: Dialga gives me a turn of trainers, but Drifblim can help alot in this matchup. I can Bright Look enemy Vileplume and get the OHKO with Drifblim.
It's another reason why I believe Drifblim will help my deck greatly.
 
I would suggest another PONT (great card for consistency.) I would personally run 3 warp energy as it helps with retreating Dialga after levelling up and using Dragon Rushes multiple times in a row.

I'm not a fan of Palmer's and feel that 1 Aaron's plus a Vs Seeker as the better play.

Hope this helps, just my 2 cents.

Dan
 
I would suggest another PONT (great card for consistency.) I would personally run 3 warp energy as it helps with retreating Dialga after levelling up and using Dragon Rushes multiple times in a row.

Actually, I would do the opposite of this. PONT is good for helping consistency, but it is really best late game. If you want to help your early game consistency (where it is most important) I would trade it for another collector/communication/something else like that. As far as warp energies go, you don't need more than one. I've been playing luxchomp with dialga for a while now and I find that it isn't necessary. Generally, I only use the dialga if I really need it, like against vilegar or something. If I can't draw into the warp energy or if I am unable to twins for it, I just quick dialga and retreat with 1 energy. Like pokeman pointed out, it can be useful in certain situations like in the mirror match where you don't want to leave a basic garchomp c on the bench. But I feel like that is a luxury and not a necessity.

2 more cents from LoTad.
 
Actually, I would do the opposite of this. PONT is good for helping consistency, but it is really best late game. If you want to help your early game consistency (where it is most important) I would trade it for another collector/communication/something else like that. As far as warp energies go, you don't need more than one. I've been playing luxchomp with dialga for a while now and I find that it isn't necessary. Generally, I only use the dialga if I really need it, like against vilegar or something. If I can't draw into the warp energy or if I am unable to twins for it, I just quick dialga and retreat with 1 energy. Like pokeman pointed out, it can be useful in certain situations like in the mirror match where you don't want to leave a basic garchomp c on the bench. But I feel like that is a luxury and not a necessity.

2 more cents from LoTad.

Some very good points.

Good mention of Twins too. I love that card in LuxChomp :)
 
I'd add in another metal. The ability to use remove lost is so good and gives you more options. Not to mention, having an additional basic energy cannot hurt.
 
I don't think it's worth it to use 2 metals. Remove lost takes a load of energies to build up 80 damage with a not-so-great effect. I would keep the 1 for situational deafens and lucarios attack in the gigas matchup.
 
junk arm
twins
vs seeker
toxicroak G promo
Dragonite FB
Ambipom G
Drifblim FB
Roserade GL
Frosglass GL
Looker's Investigation
Dialga G
call energy
energy exchanger
extra amounts of cards to raise consistency
 
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