Pokémon TCG: Sword and Shield—Brilliant Stars

The 3 card Infinite Gust combo.

Deck Knight

New Member
So, GOW has not been reprinted and you tire of poor field control with Warp Point or sketchy flips like Unown M or Metagross. Can't they just let you face whatever opponent you want without having to either flip or be stuck with a high retreat unpowered pokemon?

Well, meet the 3 card combo that can change all that:

Weavile (SW)

Palkia Lv. X

Moonlight Stadium


To be sure, the total deckspace you might want to devote here is 10 cards, or 17%.

Anyway, the elements:

Weavile SW:

Poke-Power Dark Engage: Once during your turn (before your attack), you may use this power. Each of your Active Pokemon's type is D until the end of your turn. If that Pokemon is no longer your Active Pokemon, this effect ends.

# Shadow Charge
Search your deck for up to 2 D Energy cards and attach them to any of your Pokemon in any way you like. Shuffle your deck afterward.

DD Chip Off 40
If your opponent has 6 or more cards in his or her hand, discard a number of cards without looking until your opponent has 5 cards left in his or her hand.

Palkia Lv. X

Poke-Power Restructure: Once during your turn (before your attack), you may have your opponent switch 1 of your Active Pokemon with 1 of your Benched Pokemon. Then, you switch 1 of the Defending Pokemon with 1 of your opponent's Benched Pokemon. This power can't be used if Palkia is affected by a Special Condition.

WWW Hydro Reflect 60
You may move all Energy cards attach to Palkia to your Benched Pokemon in any way you like. (Ignore this effect if you don't have any Benched Pokemon.)

Palkia-GE:

W Spacial Rend 10
Search your deck for a Stadium card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. If there is a Stadium card in play, discard it.

WWC Transback 40
You may flip a coin. If heads, discard all Energy attached to Palkia and put the Defending Pokemon and all cards attached to it on top of your opponent's deck. Your opponent shuffles his or her deck afterward.

Moonlight Stadium:

The Retreat Cost for each P and D Pokemon (both yours and your opponent's) is 0.

Strategy:

Basically, use Restructure, Then Dark Engage and retreat your Active pokemon. At the time it retreats, it is a :dark: type, and therefore granted Moonlight Stadium's bonus.

In addition to this being a free "Gust," it also removes Special Conditions from your active pokemon. Its weakness is the reliance on Pokemon powers, I suppose, so if you see an Aerodactyl (or a Ralts being built up), kindly "Gust" it in and wipe it out.

It does take up a lot of cardspace, but its effect is one of the most dominating ones in the game, serving as anti-Special conditions and complete field control. If you want your Stadium quick, add in some W energy and use Rosanne's to pull Palkia and a W, and get Moonlight Stadium in your hand.

As far as natural synergy, Weavile works extremely well with Darkrai Lv. X and :dark: Pokemon in general.
 
not worth the space. been trying to make this work since last format and got very close the night before worlds with a deck like this but too inconsistent.
 
The problem I see is the stadium, you are committing a lot of resources to something that works only when you can control which stadium is out.
 
Dude, I've just stopped running this strategy after trying to get it to work for 3 months. It just takes up too much space to be worth it
 
I don't think that all these cards are worth the space.

IMO it would be better to try to setup a MAIN ATTACKER and killyour opponent's pokemon with it. It would be easier.
 
If I wanted to make a deck with it, I would run something like this :
pokemon :19
3-3 blissey
1-1 darkrai lv x
3-2 weavile (sw)
1 weavile (dp)
2-2 palkia lv x
1 azelf or chatot (or something like that)

energy :16
4 dark (special)
12 dark (basic)

trainers :25
3-4 moonlight stadium
...


------------------------------------
Would that deck be any good?
 
This is what I ran at Nats!

From my testing, I found the deck to slow. It's a bit of a problem recovering from any KO and you rely on many ifs.
I ran Darkrai Lv.X as an attacker, since nothing in the deck is that good.
 
i wouldn't devot so much to moonlight as u'll only need it against Ariados since Weavile has free retreat as is
 
3 cards, dusknoir owns you assuming you have those two, claydol, a starter, and a main attacker on your bench. bronzong hurts, Electivre knocks off that stadium but you dont see him much. Glaceon just kills you. Not worth it.
 
Palkia + magnezone is so much easier than this, and it does not rely on an easily discarded stadium. Also, what if you forget to say Dark Engage? At least with magnezone it is automatic.
 
That and IFDS gives us Warp energy back. That's 8 GoW to get 6 prizes.
No it's not. Warp Point is pointless (lol pun) in a Gust of Wind strategy. What do you think is going to happen to the Pokemon you pulled up with Palkia Lv.X/Metagross when you use Warp Point.?
 
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