Hello all,
As you all know I developed a deck that I called THE ANSWER. It is a deck that I designed for my play style that would give me an advantage in games versus the top two decks. Magmortar and Gallade variants. It was not built to face random decks such as Beedrill, Electivire, etc… It does well against other viable decks as well, such as Banette and Blissey variants.
This is an extremely difficult deck to run with an extremely advanced strategy. Every energy attachment pokemon placement and deck search is critical to the decks success.
Now on to the decklist I played at States…
4 pidgey
2 pidgeotto
2 pidgeot d
2 pidgeot
3 magikarp
3 gyrados
4 sentret
3 furret
1 remoraid
1 octillery
25 pokemon
3 candy
3 oaks visit or reporter
3 celios
1 beach
2 lake boundry
2 rosannes
2 steve
2 copycat
18 trainers
4 holon wp
1 holon ff
5 water
2 psychic
3 dre
2 scramble
17 energy
As you can see it is not your traditional build. It has tons of options for nearly every matchup. With all these options comes a bit of inconsistency. It is not as consistent as a turn two deck, however, provides many more options. I will give some very basic strategies for the top few decks and you can go from there….
Gallade is the toughest matchup, as every energy attachment means so much. The key I have found in this matchup is to hit the Absol/Pachi for 50 with Pidgeot and force the switch. Then NEVER attack it the remainder of the game. If they push It active with warp point etc… Force out the Octillery and attack the bench. This will take away the “bring down” attack that Gardy lv x has. This is such a big part of their strategy. Without that particular attack it makes it much more difficult for them to win.
Secondly, allow them to take the first KO on Furret. Then scramble the first Gyrados and force them to deal with it by turning all their prizes. Without any pprizes left to turn Gallade can max hit a Gyrados or Pidgeot with WP and water, for 40 damage, assuming they don’t have a DRE attached. This is a HUGE advantage late game.
Lastly you have the Pidgeot Delta. This should be self-explanatory. Without the ability to use Telepass and Teleportation, GG screeches to a hault. That particular deck runs little draw support as they count on being able to use Telepass to assist in their setup. Without this, ESPECIALLY late game the deck seems to lose steam and starts to fail.
Now on to the Magmortar… Pidgeot Delta cripples the draw that they use to get consistent setups. Not only that. They cant attack the Gyrados on the bench for obvious reasons. With the ability to burn the active it takes away the easy OHKO attack on Gyrados or Pidgeot. There are MANY more outs in THE ANSWER then a typical Magmortar can deal with. Without the use of Typhlosion and or Delcatty, this deck becomes extremely slow and stagnant.
Real quick comments about the Blissey and Banette variants. I haven’t played them so too much. I would however make good use of Pidgeots whirlwind attack versus Blissey as they can heal or retreat freely, and make better use of Holons WP versus the Banette variants.
I DO NOT CLAIM THAT THIS DECK CAN BEAT EVERY DECK IN THE FORMAT!!!! It sometime fails to beat the ones that are listed above. I can however claim that it CAN beat both more times than it loses to them both.
I will not be participating in regionals. I hope that some one can perfect this concept, as it seems to be a very effective way of combating the TOP 2.
Thank you James Flint for your OUTSTANDING ideas.
Thanx,
Jimmy
As you all know I developed a deck that I called THE ANSWER. It is a deck that I designed for my play style that would give me an advantage in games versus the top two decks. Magmortar and Gallade variants. It was not built to face random decks such as Beedrill, Electivire, etc… It does well against other viable decks as well, such as Banette and Blissey variants.
This is an extremely difficult deck to run with an extremely advanced strategy. Every energy attachment pokemon placement and deck search is critical to the decks success.
Now on to the decklist I played at States…
4 pidgey
2 pidgeotto
2 pidgeot d
2 pidgeot
3 magikarp
3 gyrados
4 sentret
3 furret
1 remoraid
1 octillery
25 pokemon
3 candy
3 oaks visit or reporter
3 celios
1 beach
2 lake boundry
2 rosannes
2 steve
2 copycat
18 trainers
4 holon wp
1 holon ff
5 water
2 psychic
3 dre
2 scramble
17 energy
As you can see it is not your traditional build. It has tons of options for nearly every matchup. With all these options comes a bit of inconsistency. It is not as consistent as a turn two deck, however, provides many more options. I will give some very basic strategies for the top few decks and you can go from there….
Gallade is the toughest matchup, as every energy attachment means so much. The key I have found in this matchup is to hit the Absol/Pachi for 50 with Pidgeot and force the switch. Then NEVER attack it the remainder of the game. If they push It active with warp point etc… Force out the Octillery and attack the bench. This will take away the “bring down” attack that Gardy lv x has. This is such a big part of their strategy. Without that particular attack it makes it much more difficult for them to win.
Secondly, allow them to take the first KO on Furret. Then scramble the first Gyrados and force them to deal with it by turning all their prizes. Without any pprizes left to turn Gallade can max hit a Gyrados or Pidgeot with WP and water, for 40 damage, assuming they don’t have a DRE attached. This is a HUGE advantage late game.
Lastly you have the Pidgeot Delta. This should be self-explanatory. Without the ability to use Telepass and Teleportation, GG screeches to a hault. That particular deck runs little draw support as they count on being able to use Telepass to assist in their setup. Without this, ESPECIALLY late game the deck seems to lose steam and starts to fail.
Now on to the Magmortar… Pidgeot Delta cripples the draw that they use to get consistent setups. Not only that. They cant attack the Gyrados on the bench for obvious reasons. With the ability to burn the active it takes away the easy OHKO attack on Gyrados or Pidgeot. There are MANY more outs in THE ANSWER then a typical Magmortar can deal with. Without the use of Typhlosion and or Delcatty, this deck becomes extremely slow and stagnant.
Real quick comments about the Blissey and Banette variants. I haven’t played them so too much. I would however make good use of Pidgeots whirlwind attack versus Blissey as they can heal or retreat freely, and make better use of Holons WP versus the Banette variants.
I DO NOT CLAIM THAT THIS DECK CAN BEAT EVERY DECK IN THE FORMAT!!!! It sometime fails to beat the ones that are listed above. I can however claim that it CAN beat both more times than it loses to them both.
I will not be participating in regionals. I hope that some one can perfect this concept, as it seems to be a very effective way of combating the TOP 2.
Thank you James Flint for your OUTSTANDING ideas.
Thanx,
Jimmy
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