Pokémon TCG: Sword and Shield—Brilliant Stars

The BEST two card combo?

rokman

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What two cards can come together in perfect harmony? Both setting your side of the board up while shutting down your opponents? Separately, each can be a devastating force, but together? They could change the course of Pokemon... 4EVER.
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Article Title: The BEST two card combo?
Author: Michael “rokman” Weldon
Date: September 1, 2010
Latest Set: HS: Undaunted
Contact: [email protected]

JUDGE!!!


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Judge is great disruption, especially with cards like Cyrus Conspiracy, getting power sprays to ruin your uxies... Or Pokemon collector getting the pokemon your opponent needs to put down right after you KO their active. In a trading card game, what is in your opponent's hand is often the very thing that can mean victory or defeat. Judge, can shuffle away whatever your opponent has that they need to win, it is also a great and sometimes terrible card to use when your hand is bad. You could always end up getting something worse.

Spiritomb

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In today's metagame, trainers mean everything. Plus power? Expert belt? Poketurn? Energy Gain? Power spray? Sp Radar? Pokemon communication? Rare candy? These cards can turn the game around almost on their own! Spiritomb does something very few cards have done in Pokemon TCG's history. It can stop your opponent from playing those powerful trainer cards! But wait! You can't either, but you shouldn't need to because Spiritomb can evolve your pokemon for you! Nice!

Together?

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Take a long hard look at these two cards. Do you see it? Do you? Lass will get rid of both players crucial trainer cards, and then you attack with Cleffa, refreshing your now almost empty hand into SEVEN cards. Hopefully you draw into some of those great trainers you just lost. What made this combo so great was you diminish your opponents hand while refreshing yours and before you play Lass, you can play any trainers you want. You get all the advantage!

Spiritomb and Judge are a lot like that. Spiritomb blocks your opponent from playing trainers while Judge will shuffle them away. Then you can setup with Spiritomb into your stage 2 pokemon to hopefully go to town on your opponent.

The reason you need to judge away the trainers is because Spiritomb can't stay active forever. You need to retreat it/let it be KO'd so you can start KOing pokemon.

Let's say hypothetically, If you start with Spiritomb, your opponent can't play Luxury ball or Pokemon communication to get one of their Uxies that they desperately need right now. While you set up your stage 1 pokemon and Bebe's for the stage 2. Next turn, play down the stage 2 and then attach an energy. Retreat Spiritomb, use a bunch of trainers to do whatever you want, and then Judge your opponent into oblivion. What can your opponent do now? You have a stage 2 ready to roll over on their pokemon and they are stuck with a 4 card hand! They haven't even had a chance to play any trainers yet, so they are really behind right now...

The future?

Judge is in HS: Unleashed and Spiritomb, Arceus. That means these two cards could see play for the season after this one and maybe the one after that! So, get your hands on some and try it out for yourself. See what happens! :)
 
Dont worry, I know exactly what you're talking about :thumb:

But along with the power lock, ill miss telepass, the sweet Lv.X, the sick alternate stage 2....too good, ESPECIALLY with trainer lock too.
 
^ agreed. Cool article, but I'll mention just a few more...

VileGar = Vileplume UD + Gengar SF
LBS = Lugia EX + Blastoise EX + Steelix EX
MetaKnight = Metagross Delta + Dragonite Delta
Holon's = Holon's Castform + Holon Mentor
LuxChomp = Luxray GL Lv. X + Garchomp C Lv. X
LunaSol = Lunatone + Solrock (I think the set where they were most effective was Deoxys..?)
EmpoZong = Empoleon + Bronzong + Scramble Energy
GG = Gardevoir + Gallade

Cmon! These are the best, and only 2 were mentioned??? Add these in =D

~Jacob
 
Someone hasn't heard of Vilegar :lol:

Actually I have and it's not that great of a deck.

I don't care if it's won a million battle roads, any competent player can play around it.

I'm still undefeated against it with like 4 different decks :thumb:



But the point I was making, spiritomb + judge can happen turn one. you can't "vilegar" soon enough for it to make the impact I'm talking about in this article.

And for Vilegar isn't a 2 card combo, because it requires more than 2 cards. You need the pre evolutions and usually a Spiritomb to get them out.
 
^^^ Most of those 2 Stage 2 combos are from formats with Claydol or Holon engine/Pidgeot in them. Running 2 Stage 2s at the moment is just not as easy as it used to be.

Which is one of the reasons I agree Vilegar is very overrated. Decent BR deck is about right.

Nice article because it's something different to think about and makes a nice change from people pushing their pet decks. The graphic made me smile too.
 
Umm...Judge pretty much ganks your hand as well if you're playing it so early on...and Spiritomb affects both players' Trainers...so yeah. Granted, it buys your Stage 2 decks a bit of time (more so against the more common SP decks), but other than that, I see it hindering you just as much, unless you're not running many Trainers to begin with. I wouldn't really compare it to Cleffa/Lass, because Cleffa/Lass is infinitely more in favor for you, whereas this combo has the potential to backfire on you as well; what good is having a bunch of evolved Pokemon out in play if, say, you don't have the Energy on them? And once the Tomb dies, you're gonna have to Judge right away again to prevent them from spamming all their SP Pokemon with Tools/Trainers to regain their advantage.
 
Umm...Judge pretty much ganks your hand as well if you're playing it so early on...and Spiritomb affects both players' Trainers...so yeah. Granted, it buys your Stage 2 decks a bit of time (more so against the more common SP decks), but other than that, I see it hindering you just as much, unless you're not running many Trainers to begin with. I wouldn't really compare it to Cleffa/Lass, because Cleffa/Lass is infinitely more in favor for you, whereas this combo has the potential to backfire on you as well; what good is having a bunch of evolved Pokemon out in play if, say, you don't have the Energy on them? And once the Tomb dies, you're gonna have to Judge right away again to prevent them from spamming all their SP Pokemon with Tools/Trainers to regain their advantage.

If you read the article, the point is to retreat spiritomb, then play all your trainers, THEN judge.

It's unlikely your opponent will have a ton of trainers to play with a 5 card hand.
 
How about:

Delcatty(think it's ex emerald.)+Oracle
Crystal Beach+Cessation Crystal+Blissey MT
Manetric+Mew Ex+Battle Frontier+Girafarig LM+ Rocket's Admin= All Draw/search engines of the time neutralized.
Surprise Time Machine+ Multiple Eevelution Exes.
 
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