Pokémon TCG: Sword and Shield—Brilliant Stars

The Everything Durant thread

Straight Durant (4 Durant, 1 Rotom), Durant w/ Cobalion tech (4 Durant, 1 Rotom, 1-2 Cobalion) are the main ways to play the deck, though some people have tried variants with Weavile, Hypno, or Mime Jr.
 
List up top is close to what I t4 with last CC. It's a good start but needs another catcher to start. Try it and tweak it
GL
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A single Rainbow is a decent play to consider, too. Lets you attack with Rotom. Most smart players will avoid it, but sometimes you can catch someone off guard if they try to play too conservatively and leave only 1 Pokemon out within KO range. Tornadus would be the best example.

---------- Post added 01/12/2012 at 07:41 PM ----------

I don't get it - surely i fthey get set up, 1 Cobalion wouldn't be able to take all 6 prizes?

It usually doesn't, and just gets in the way.. If you look in the "What Won City Championships 2011 - 2012" thread, out of all 54 Durants to make Top 4 in Masters, only one ran Cobalion (assuming the reports did not omit Cobalion).
 
I don't get it - surely i fthey get set up, 1 Cobalion wouldn't be able to take all 6 prizes?

Yea but you cant take all three prizes with 3 Cobalions. I have stopped trying to Mill ZPST and have moved on to beating them on prizes and its working much better. Durrant is legit, last Saturday we had 3 Durant decks in the Top 8. If I didnt have a previous commitment and had to drop there would have been 4. By the time States rolls arround there should be durant infestations everywhere. It has so many good matchups. Set up decks do not have much of a chance at all. I did finally loose to a Magnezone deck (he had 3 cards left when he took his last card) but am still 6-1 vs them. 4-0 vs The Truth varients, and I finally beat a fire deck last Sunday. The choice is yours if you go Turbo or tech it out with Cobalion and freinds, its a fatastic deck either way. It really depends on if you think you can flip heads or not. I flip enough double tails with dual ball to know that crushing hammer would not work for me so I do not go the Turbo route. But for others it works fine just a personal preferance. I mill out for 60% of my wins and win on prizes about 40%. Good luck with whatever version you choose
 
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I don't get it - surely i fthey get set up, 1 Cobalion wouldn't be able to take all 6 prizes?

After milling with Durant, Cobalion can come in and knock out the attacker your opponent has usually set up. Sometimes it donks them, but usually it leaves them without an attacker. Then you can proceed to mill again while they struggle to set up another attacker while you crushing hammer/lost remover to disrupt.
 
The reason for Durant's success is the failures of the opponent. Durant like 6 Corners(imo) utilize your opponents misplays. Something as simple as do I attach to this or that can cost you 8 cards from your deck. A great Durant player know their deck inside and out, with the use of Rotom can make things scary for you. I will NOT say Durant is the BDIF, but I will definitly say it is the most feared simply because of it's speed. Simply being conservative will NOT win you the game. It is a winning strategy, but can cost you late game by a big swoop of an attack by Rotom.
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Durant Suggestion?

Everyone keeps saying thay Durant is a tier 2 deck, and im inclined to agree. I keep thinking there must be one magic tech thatll make it just that much better. I tried suggesting dialga/palkia legend, but someone said they tried it and it just didnt work. Anyway, has anyone got some sort of rogue strategy or card they use in a Durant deck?
 
Lots of people consider Durant Tier 2 because of the basic idea of the deck. Crushing Hammer relies on a flip and the decks success also depends on what you mill.
 
^That basically. Everything the deck bases its wins and losses off of, is luck. Between milling, Crushing Hammer flips, the opponents hand (whether or not they have to wait to setup vs how well they can setup) all is out of the players control. Durant's "tier" is always changing (whether it's in a tournament or out)

The only constant, is how well the Durant player plays the situation they are put in.
 
Durant is definatly Tier one, it has so many good matchups that it has to be considerred a Tier one deck.
 
The reason for Durant's success is the failures of the opponent. Durant like 6 Corners(imo) utilize your opponents misplays. Something as simple as do I attach to this or that can cost you 8 cards from your deck. A great Durant player know their deck inside and out, with the use of Rotom can make things scary for you. I will NOT say Durant is the BDIF, but I will definitly say it is the most feared simply because of it's speed. Simply being conservative will NOT win you the game. It is a winning strategy, but can cost you late game by a big swoop of an attack by Rotom.
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Yes Durant is goignto be huge at states this year. Solo Cobalion is the Key to beating the Mirror (if the Mirror is Turbo) I lost to one though becuase my opponent was 5 for 6 on Curshing Hammer flips, wich forced me to play my specials wich allowed him to ustilize lost remover. But yes that is the winning stategy. the turbo player will not allways get so lucky, (also going first helps)
 
Durant's Win-Rate = How Many Heads It Can Flip on Crushing Hammer/How Many Tails It Flips on Crushing Hammer.

Turbo durant yes, but have have decked out exactly 21 people in CC games this year and I dont run either card in my deck.
 
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I run both Cobalion and Crushing Hammer.

If I could flip heads I would as well. but I am a tail flipper. I use my crushing hammer space for a 2-2 Driffblim. That makes lots of energy dissapear as well.
The greatest thing about Durant is you can tech it out so many different ways and it still works. It makes it tough for you opponent to set up a plan to beat you becuase they dont know what you are running in it.
 
If I could flip heads I would as well. but I am a tail flipper. I use my crushing hammer space for a 2-2 Driffblim. That makes lots of energy dissapear as well.
The greatest thing about Durant is you can tech it out so many different ways and it still works. It makes it tough for you opponent to set up a plan to beat you becuase they dont know what you are running in it.

That sounds like an interesting idea, yet and idea i'd never do. Bad starts is what costs this deck victories, not flips imo. Why increase. Your odds of bad starts with an unreliable tech? That tech has no sudden "it" factor. It is known what your intentions are. Like I said early I believe on this thread. One of greatest combo's that no one likes is Smoochum+Rotom. One of my many Durant lists utilizes that combo fully.
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