The Future of Scpetile Tech

Discussion in 'Deck Help and Strategy' started by Kyogre, Jan 12, 2004.

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  1. Kyogre

    Kyogre <a href="

    Ok now that I got the fun of my Crystal Wub-a-Bird tech its time to be serious. Here is my current idea on how to make a Sceptile EX Deck once it comes out.

    4x Treecko
    2x Gorvyle
    2x Sceptile (Energy Trans)
    3x Sceptile EX
    3x Roselia
    2x Suicune (Aquapolis)
    4x Dunsparce

    4x Rare Candy
    3x PETM
    4x POR
    2x Switch
    2x Warp Point
    3x Professor Birch
    3x Pokemon Nurse
    1x Town Volunteers

    4x Multi
    4x Boost
    10x Grass

    Edit to reflect changes. I had one free spot so I just added another Sceptile EX. Unless you can think of something else.
    Last edited: Jan 14, 2004
  2. SuperWooper

    SuperWooper New Member


    That's really good. It looks like the Sceptile deck I designed a few days ago. Deja vu! But whatever. :p A few things. Take out one roselia and a add one grass energy. Dunsparce can find Roselia easy. And secondly, you have 13 supporters, and you should probably only play 7-10. even ten is pushing it in some decks, so let's cut this down. Volunteers stays, good card. Seer, that's a nono. Why would you play Seer when you can just Oak's Research (or Copycat, but u seem to like Research) and get the energies plus the rest of the cards. Okay, with the exception of one. No offense, but seer is a waste of deck space unless you're playing Rain Dance or something. Nurse stays. So we'll keep 24 trainers, but It'll look like this:

    4 Rare Candy
    3 PETM
    3 POR
    3 Switch
    3 Warp Point
    3 Pokemon Nurse
    1 Town Volunteers
    2 Low Pressure System :grass: :lightning (it never hurts to have ten xtra hp)
    2 Weakness Guard

    Hope I helped, and if I didn't...I just wasted ten minutes. So sue me!


    I don't have a picture because if any of you mortal fools even looked Wooper and his awesomeness in the face, you'd never live to tell the tale. :D Wooper Rules.
  3. Kyogre

    Kyogre <a href="

    The reason behind seer was Roselia. For Roselia to be really effective I would need 3 grass energies in my hand, 1 to attach and 2 for the attack. I don't want to risk not having the energies for the attack in the beginning of the game as it is a big part of the set up.
  4. SuperWooper

    SuperWooper New Member

    BTW, Kyogre, is this the deck you're using for the City Championships coming up?
  5. Kyogre

    Kyogre <a href="

    I dunno, but if you think about it, Sceptile EX will most likely be in the next set which will come out in March. And City championships are in Feb. So I don't think I can play it.
  6. SuperWooper

    SuperWooper New Member

    That's right. My bad. The City Champs are in February. Waitaminute, on pokemon organized play website it says they go from March 20-21 and 27-28. Or is that State Championships? Somebody help me out here. Oh, Whatever. Maybe I'll try figuring it out when my eyes stop involuntarily drooping.
  7. SuperWooper

    SuperWooper New Member

    I just went to the pokemon organized play website and read this under the Organzied play section:

    Due to a great response from players and applicants, we are extending the City Championships program! The application deadline has been extended to 1/15/2004, and we will allow City Championship events on the weekends of March 20-21 and 27-28. C

    How come I keep hearing that it's in February??????????????? I think I'm under/mis/malinformed. Or something.

  8. Kyogre

    Kyogre <a href="

    Where does it say March?
  9. SuperWooper

    SuperWooper New Member

    It says March at this site...

    Go to the above website and all your problems will be solved. AS for me, I'm hitting the hey. Night all.



    Wooper is...yawn...too great for you...snore, snore...
  10. Pablo

    Pablo New Member

    Kyogre, you do realize youve only got 7 trainers to search/draw? 4 POR and 3 PETM is not enough to get a deck going, and seer IMO does not count as search/draw, because energias arent that difficult to find since youve got so many of them. 3 switch and 3 warp point is overkill IMO, so i would drop 1 of each, to add in 2 Birch, i would also drop 1 boost to add a third birch, i think that, along with seer POR and PETM should speed up the deck, if you dont like birch, copycat or shaman would serve just as good. Wooper dont go saying 7-10 supporters is alot, cause supporters are what you depend on to draw/search most of the time, and having multiple copies of them is good so the odds increase you draw them, playing 14-16 supporters is not a bad thing, because they help you get set up and probably those 14-16 supporters will be cards to help speed up your deck.
  11. P_A

    P_A Active Member

    I think what he means is that you can only play one supporter a turn so why waste deck space on cards you may not be able to play. Sure, just because you have them doesn't mean you necessarily plan on using them, but if you can use some non-supporter trainers to help your deck it may be better. It's hard to get the right balance, mostly due to differing metagames. One person's junk may be another person's treasure.

    Now, for deck help, one thing I noticed in testing that 4 Dunsparce is pretty well a must to be set up fast. Chances are higher for a 1st turn sparce and complete set up by turn 3. Also, max out rare candy. Delcatty is a major asset to any deck, 2-2 line should be good. With sparce/delcatty and rare candy, stage 1's aren't quite as important. 1 of each necessary line in any deck would be best. Also with maxed out sparce you can be "sparce" with basics. 2 will be enough to get you going. Now for trainers: Oracle works amazingly well with delcatty. You could use at least 3, then due to all the draw power, you can drop a few POR'S + all the PETM. Then you need at least 2 fisherman. All this will lower your supporter needs considerably and open up room for more non-supporters like fast ball, or perhaps lure ball. Then a couple Briney's would come in handy, even if you can't use them on the ex. Hope this helps.
  12. SuperWooper

    SuperWooper New Member

    Right. Try not to includge too much. I can see where Mudkip, a few replies above, is coming from, since his new BAR deck (which I really must give mad props to, although it can be slow) requires many many supporters to get working, and he needs to find them turn one or two. My playing style is different. I tend to let the opponent jump start me or get ahead of me when playing, and I take it slow, usually only playing 7-10 supporters in a deck. But Mudkip is right, Kyogre, 7 search/draw is not enuff. I didn't catch that. my badness. In case any of you don't know what I mean by jump start me, I gave a EX Gengar deck. Chaos move needs my opponent to get on the offensive, and right away. And don't dis Gengar, even if it's not a tournament winner, he's great for fun play. I might test him out at the City Championships...or not. Whatever.
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