doctormcdreamy
New Member
You have to wait till DP3 gets released though.
Here's the translation for DP3 Banny
------------------
Banette L.42 – Psychic – HP80
Stage 1 – Evolves from Shuppet
[.] Ghost Head: You may place any number of damage counters on Banette (you can’t reduce Banette’s HP to 0). Then, place the same number of damage counters on the Defending Pokemon.
[P][P] Stacking Grudge: 40 damage. If any Banette is in your discard pile, this attack does an additional 40 damage. Choose 1 Banette from your discard pile, show it to your opponent, and shuffle it into your deck.
Weakness: Darkness (+20)
Resistance: Colorless (-20)
Retreat: 1
---------------
So the attack damage is based on having a Banny on the discard. so we can achieve that by discarding it via supporter discard or something else. But the T2-3 Banny strategy is still the same. Doing 80 on your second turn of the game but also that's the same damage you'll be doing for the rest of the game.
A Basic List
4 Shuppys CG
4 Banny DP3
2 random Basic Pokes.
16 Energy or whatever number you're comfortable with.
Trainers
X The Scottaway engine.
X supporters that make you discard
4 fastballs
X Mentors
X DualBalls or whatever balls.
...(the mentors and dualballs are meant to clear the deck out of basics so Fastballs will usually retrieve Bannys)
4 Pluspowers
and whatever else.
Tell me what you think.
Here's the translation for DP3 Banny
------------------
Banette L.42 – Psychic – HP80
Stage 1 – Evolves from Shuppet
[.] Ghost Head: You may place any number of damage counters on Banette (you can’t reduce Banette’s HP to 0). Then, place the same number of damage counters on the Defending Pokemon.
[P][P] Stacking Grudge: 40 damage. If any Banette is in your discard pile, this attack does an additional 40 damage. Choose 1 Banette from your discard pile, show it to your opponent, and shuffle it into your deck.
Weakness: Darkness (+20)
Resistance: Colorless (-20)
Retreat: 1
---------------
So the attack damage is based on having a Banny on the discard. so we can achieve that by discarding it via supporter discard or something else. But the T2-3 Banny strategy is still the same. Doing 80 on your second turn of the game but also that's the same damage you'll be doing for the rest of the game.
A Basic List
4 Shuppys CG
4 Banny DP3
2 random Basic Pokes.
16 Energy or whatever number you're comfortable with.
Trainers
X The Scottaway engine.
X supporters that make you discard
4 fastballs
X Mentors
X DualBalls or whatever balls.
...(the mentors and dualballs are meant to clear the deck out of basics so Fastballs will usually retrieve Bannys)
4 Pluspowers
and whatever else.
Tell me what you think.