Pokémon TCG: Sword and Shield—Brilliant Stars

The New Spread!!(Gengar LV.X/Dusknoir LV.X)

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koolkidkaz

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After seeing that Advent of arceus is going to be released in 2 1/2 months, i went back and looked for a new deck, maybe something not totally speed based. I came across the new Gengars and Gengar LV.X. Being a huge fan of both Gengar and Dusknoir, I realized that, for 3 energy, and with Dusknoir LV.X, Gengar does 30 spread to everyone. With a 2-1 tech of Dialga G LV.X(to turn off nidoqueen, and to counter Arceus), paired with Spiritomb, is IMO, the new spread!

22 Pokemon:
3 LV.X
1 Gengar LV.X AoA
1 Dusknoir LV.X
1 Dialga G LV.X
5 Stage 2
2 Gengar AoA
1 Gengar SF
2 Dusknoir SF #1
3 Stage 1
2 Haunter (1 AoA, 1 SF)
1 Dusclops DP
11 Basic
3 Gastly SF
2 Duskull ?
2 Dialga G
2 Unown G
1 Spiritomb
1 Uxie LA

29 T/S/S:
2 Moonlight Stadium
2 BTS

4 Rare Candy
2 Level Max
2 Premier Ball
3 Warp Point
2 Night Matinence
4 Pokedex Handy

3 Roseanne's
3 Bebe's
2 Volkner's/Professor Rowan

9 Energy
9:psychic:

Strategy:
Dusknoir LV.X is the big player here. Leaving Dusky out, while level'd up, with two energy, allows for a bench snipe while waiting to power up gengar on your bench. Once you have dusknoir LV.X as a stadium, bring up either a Dialga G(to level up, then warp out) or a fully powered Gengar. Play down spiritombs if you need to, then Level Up Gengar, and do 30 damage to each of their pokemon, due to your Dusknoir LV.X stadium. With a combo of Dusknoir stadium and 30 spread, most pokemon will die in 3 turns, including Claydol, Flygon, and all the SP LV.Xs. Dialga g lv.x deals with Manectric PL, Most of the up-coming Arceus's, and Nidoqueen. Gengar LV.X's Level Down is just a great addition to an already disruptive deck.

Please Help me with this deck. Dusknoir and Gengar are my favorite pokemon, and I've been desperately trying to make a competative deck using both at the same time.

Gengar LV.X - :psychic: – HP140
Level-Up
:ppowr: Level Down
You can use this Power once during your turn. Remove the LV.X card from 1 of your opponent’s Pokemon LV.X to Level Down the Pokemon. Your opponent shuffles the removed card into his or her deck. This Power can’t be used if this Pokemon is affected by a Special Condition.
:psychic::psychic::colorless Damage Pain:
Does 30 damage to each of your opponent’s Pokemon that already has damage counters on it.
Weakness: :dark: (x2)
Resistance: :colorless (-20)
Retreat: 0

Gengar LV.44 - :psychic: – HP110
Stage 2 – Evolves from Haunter
:ppower: Curse
You can use this Power once during your turn. Choose 1 damage counter on one of your opponent’s Pokemon and move it to another one of your opponent’s Pokemon. This Power can’t be used if this Pokemon is affected by a Special Condition.
:psychic::psychic::colorless Shadow Skip: 60 damage. This attack also does 10 damage to 1 of your opponent’s Benched Pokemon. You may switch Gengar with one of your Benched Pokemon.
Weakness: :dark: (+30)
Resistance: :colorless (-20)
Retreat: 0

Haunter LV.31 - :psychic: - HP70
Stage 1 - Evolves from Gastly
:pbody: Concealed Poison
If this Pokemon is your Active Pokemon and is damaged by an attack (even if this Pokemon’s HP is reduced to 0), the attacking Pokemon is now Poisoned.
:psychic::colorless Stretch Tongue: Does 20 damage to 1 of your opponent’s Pokemon.
Weakness: :dark: (+20)
Resistance: :colorless (-20)
Retreat: 1


Assistance so far:
Nekizalb~
I like the general idea of spread, but I think the deck really needs more draw power besides Dusknoir in the form of Uxie or Claydol. And I would take out the Spiritomb. If you play 2 spiritomb, your bench space might be crowded. And I see how you play the SF Dusknoir to do a large amount of damage with the first attack, but you might want to put Dusknoir DP in in case you need to Dark Palm. Also, the Pokedexs probably could be taken out for other supporters or trainers, like premier ball because level max is the only way to get out your level Xs and that can be a bit flippy at times.
=
-2 Level Max
+2 Premier Ball
- 1 Spiritomb LA
+1 Uxie LA
 
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I like the general idea of spread, but I think the deck really needs more draw power besides Dusknoir in the form of Uxie or Claydol. And I would take out the Spiritomb. If you play 2 spiritomb, your bench space might be crowded. And I see how you play the SF Dusknoir to do a large amount of damage with the first attack, but you might want to put Dusknoir DP in in case you need to Dark Palm. Also, the Pokedexs probably could be taken out for other supporters or trainers, like premier ball because level max is the only way to get out your level Xs and that can be a bit flippy at times.
 
Thankx, Nekizalb, for you help. You are right, i'll take out a Spiritomb(still need one, for a free "Flash Bite" on every damaged pokemon. As for the pokedexs, i am hovering on what to do. i think they's work nicely with a pair of Underground Expedition. what do you suggest to replace them with?

~Kaz
 
I thnk that this combo rocks! Great idea...

I would sacrifice the the 4 pokdex for a 2-2 Claydol line... Drop the Volkners/Rowan for 2 more premier ball, since you have got to keep the lvl X's in play... One power spray and Dusknoir lvl X's Ectoplasm is useless...

I tested this against my SP toolbox and I couldn't get the Gengar/Dusknoir to win...
 
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