I firmly believe that the rule that states you cannot perform an action for no effect is a poor rule that introduces unnecessary complications and arbitrariness into the game.
I was going to make great big thread on this subject someday, but never got to it. Looks like someone's done it for me.:smile:
I hate having to explain to the players I help out at my league, that-
in every other application of the words "up to", "up to" includes zero, however, in Pokemon, this is not so.
I don't understand how this isn't completely contradictory. The game is aware that your opponent's Pokemon is an Evolved Pokemon and I believe the game can deduce that Regice's power will have no "effect," just a "cost," but, for some reason, you can use Regice's power to no effect despite not being able to use Delcatty's to no effect.
So you can use an attack for no effect? Another contradiction. It may be the case that you cannot use Call for Family to search your deck, but you can announce the attack and get rid of Holon Circle. In this case, I think the wording of this ruling needs to be clarified.
Looks like the ruling people got themselves into a hole- I hope they can figure out how to get out.
I believe the most elegant solution is to get rid of the rule that says you cannot perform an action for no effect. Performing actions to no effect in order to stall is already against the rules, and I do not believe this would significantly increase stalling. It would also not change the game dramatically - Regice remains a pretty good way to dump cards out of your hand, you can ditch Rare Candies before you Cosmic Power without having a Basic in play, and so on, but for the most part, I believe the game would remain fundamentally the same without the confusion and seemingly arbitrary rulings regarding the "no effect" rule.
The simplest solutions are the best.
I'm gonna have to disagree with you on the Rare Candy thing (because it tells you to choose a Basic Pokemon in play) but I agree this is what will happen- the game will pretty much be the same, only less confusion.
"It depends on what the meaning of the words 'is' is." –Bill Clinton
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Here's some stuff to think about:
Example: You want to play Energy Restore, even though there are no energy cards in your discard pile. You play it so that you can get Energy Restore into your discard pile.
After that, you intend to play Trash Exchange.
You intend to play Energy Restore (even though you knew it would do nothing) in order to maximize the number of cards in your discard pile before you play Trash Exchange. You wouldn't be stalling when you play Energy Restore. You would be getting something out of it. However, the current rulings seem to suppress you as though you are a staller.
Example #2: You want to play Town Volunteers. There are no Pokemon or Energy in your discard pile. However, you wish to play it to increase the number of Supporters in your discard pile. You have Bannette-ex in play and know that the ability to do an additional 10 damage will guarantee a knock out of your opponent's Pokemon on your next turn. Are you stalling because you want to play Town Volunteers? You would literally be choosing "5 Pokemon cards and/or basic Energy cards from your discard pile" when you choose zero (in fact, you're doing as much as you can). You wish to use a bit of strategy. You're not stalling.
Example #3: Let's use the same situation as #2, but instead of Town Volunteers use Rival when your deck has zero cards. Should Rival fall under the "do as much as you can" rule, or can you not do it for "no effect".
Increasing the amount of damage you can do with Bannette-ex can clearly have an impact on the game. If 10 damage means the difference between knocking out a Pokemon and not knocking it out, playing a supporter in such fashion is very much not "no effect".