Psyco Pedestrian
New Member
Post your worst rotten luck stories here.
Okay, so I'm trying to soft reset for a good IVed Heatran. (I have a Modest Sync)
I send out my Alakazam Lv 100. I use trick. Giving Heatran a Focus Sash. I switch to Gardy Lv 100.
Use Psychic, Crit. Hit, now Heatran has 1 Hp left. I use Hypnosis. Here's the fun part.
Here are Heatran's moves, along with the PP:
Scary Face / 10 PP
Lava Plume / 15 PP
Fire Spin / 15 PP
Iron Head / 15
So all together that's 55 turns of him attacking + how long he's asleep. Gardy has Traced his Flash Fire, so only Iron Head hurts Gardy. First I start using Dusk Balls. Around Turn 45 later I use Timer Balls. So after about 80 turns (Put him to sleep 10, 2-3 turns of asleep) He struggles and KOs himself. 40 Turns of Dusk balls, and 40 turns of Timer Balls. Timer Ball should catch it, with 1 Hp and asleep. After the batle, I look how many balls I have used, I didn't know I had another page of balls at that time, 1st thing there 1 Master Ball. I spent about 2 Hours trying to catch it.
Okay, so I'm trying to soft reset for a good IVed Heatran. (I have a Modest Sync)
I send out my Alakazam Lv 100. I use trick. Giving Heatran a Focus Sash. I switch to Gardy Lv 100.
Use Psychic, Crit. Hit, now Heatran has 1 Hp left. I use Hypnosis. Here's the fun part.
Here are Heatran's moves, along with the PP:
Scary Face / 10 PP
Lava Plume / 15 PP
Fire Spin / 15 PP
Iron Head / 15
So all together that's 55 turns of him attacking + how long he's asleep. Gardy has Traced his Flash Fire, so only Iron Head hurts Gardy. First I start using Dusk Balls. Around Turn 45 later I use Timer Balls. So after about 80 turns (Put him to sleep 10, 2-3 turns of asleep) He struggles and KOs himself. 40 Turns of Dusk balls, and 40 turns of Timer Balls. Timer Ball should catch it, with 1 Hp and asleep. After the batle, I look how many balls I have used, I didn't know I had another page of balls at that time, 1st thing there 1 Master Ball. I spent about 2 Hours trying to catch it.