Pokémon TCG: Sword and Shield—Brilliant Stars

The original Chansey

jdizzy001

New Member
My son and I play 1st gen only. Everything up to Neo Genesis. Mostly because that is all I have, and secondly because I think the game suffered from power creep after that, but that is another story. So, my first pack I ever opened contained a holo chansey. I was stocked because Chansey was my favorite pokemon at the time. Anyways, I tried to use it, but as you may know it only has 2 moves (scrunch and Double-edge). The few times I used the guy he was gone pretty quick as I would load up energy on him, KO a pokemon and then lose him on the next turn, which in its own right is a great end game move, but when I would do this early on it didn't avail me the opportunity to capitalize on Chansey's strength. So, fast forward some 20 years and I was playing a game with my son when I suddenly realized Chansey's real power. He is a damage magnet. A basic pokemon with 120 HP and a 2 white energy "attack" which negates all damage (scrunch). Oh, the possibilities! That is when I realized he is a super speed bump. 120 HP with the ability to ignore damage gives me time to build up my benched team in preparation for the next assault which begins with a superb Double Edge from Chansey (which knocks him out so I can send out the next big hitter).

Anyways, just wanted to share insight, which I am sure isn't anything new as the card is nearly as old as me.
 
Did you know you posted this in a Video Game forum? I'll move this to a more appropriate forum - Cards: Strategy and Rulings Discussions
 
If you're playing with Neo Genesis cards and want to use "old" rules, then you can use Metal Energy cards on Chansey which adds to his "wall" strength and also let's him use his Double Edge for less, or even no, damage to himself.
Of course the damage he does is reduced as well, but Metal reduces the self damage by 20 while it only reduces the offensive damage by 10.
(ask if you need this explained. It's a ruling in the old Compendium).

Note that this is only using "old" rules.

Special Metal Energy cards were errata'd to now only give their bonus effect to Metal type Pokemon, but "Full Metal Chansey" was a deck back in the day.
 
Did you know you posted this in a Video Game forum? I'll move this to a more appropriate forum - Cards: Strategy and Rulings Discussions

Oops, sorry about that, I was sure I posted it in the cards, section, my bad.

- - - Updated - - -

If you're playing with Neo Genesis cards and want to use "old" rules, then you can use Metal Energy cards on Chansey which adds to his "wall" strength and also let's him use his Double Edge for less, or even no, damage to himself.
Of course the damage he does is reduced as well, but Metal reduces the self damage by 20 while it only reduces the offensive damage by 10.
(ask if you need this explained. It's a ruling in the old Compendium).

Note that this is only using "old" rules.

Special Metal Energy cards were errata'd to now only give their bonus effect to Metal type Pokemon, but "Full Metal Chansey" was a deck back in the day.
Fascinating, i did not know about full metal chansey. Very creative, but my son and i are only playing up to neo. Nothing after. I appreciate the input though.
 
Sorry, when you said up to Neo, I thought you meant including Neo.
Metal is in Neo.
 
And if you are using NEO, add Slowking for energy removal protection.
 
That is another combo I've been playing with, trainer energy removals combined with dragonaire's hyperbeam! What a way to lock down your opponent. Needless to say, when i first started playing pokemon in the late 90's I had no concept of strategy. Now that I am older, I look at what is for all intents and purposes a very simple and straight forward game, and suddenly realize the subtle strategies it has. For a "kids" game it is very well done!

Building on the Chansey speed bump, one could throw in some defenders and really slow down their opponent, or go the other way and build a fast burning deck with plus powers and hard hitting basic pokemon.
 
damage swap combo with alakazam and pokemon center was very popular on theese times. I think is the best way for use chansey. U can actually use chansey as tank, using defender and preventing 20 damage to himself on double edge. Then, use Alakazam to swap the counters from chansey to another chansey (maybe playing x4 chansey for a solid strategy) and then u can use healing trainers (moo moo milk, pokemon center, super potion, brook, etcetera) in order to keep chansey alive.

Maybe u can use a physic-colorless deck including alakazam, chansey and slowking. Slowking (genesis) Has a ridiculusly broken poke-power to counter the trainers, and can keep you safe from gust of wind and energy removal. If u use damage swap and u move counters between chansey you can be vulnerable for a gust of wind and got your benched chansey KO, so slowking will be an excellent idea.

I´ll give you a decklist in base sets/neo genesis format


Pokemon (17) (u can actually play 16 and put only 1 slowking, but your strategy of counter could fail if it is into your prize-cards)

x4 chansey
x4 abra
x1 kadabra (or x2, same reason of slowking)
x3 alakazam
x3 slowpoke
x2 slowking

Trainer (26)

x2 professor elm
x3 pokemon trader (this is to find out slowking quickly)
x3 computer search
x1 professor oak
x4 energy removal
x1 super energy removal
x4 pokemon center
x3 brock (this trainer matches EXCELLENT with alakazam´s damage swap)
x3 switch
x1 item finder
x1 time capsule (or x2 nightly garbage run) Time capsule is broken, prevent u to deck out yourself. Town volunteers is even better, but i dislike aquapolis/expedition formats or newer.

Energy (17)

x4 double colorless
x13 psy



Trainers to-consider:

Gold berry
Defender
Moo Moo milk
Super Potion
Energy retrival
Scoop up (to remove counters)
metal energy
rainbow energy
Pokemon breeder

Full heal or full heal energy (if u have only 1 slowking in game u must be careful, he can´t be paralized or something. Same for alakazam, if u dont have three.)
 
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