Pokémon TCG: Sword and Shield—Brilliant Stars

The upcoming "Kingdra Meta"

Thanks for that little comment.I'll send you mky current list via PM if you like. Back to Kingdra discussion :p
 
playing 2 of all the Lvx pixies is over kill. only one you need to play 2 LvXs of is Uxie since his power is bomb,the deck plays mass premier balls and azleaf gets all the Lv.Xs out fo the prize if prized. Playing 2 Mesprit MT is wrong,you have to play 2 LA and 1 MT. play 1 Uxie LA and 2 MT or 1 LA/MT and 2 Lvxs and 2 Azleaf LA/1 1 Azleaf MT and 1 Lv.X.

On topic tho,Alot of decks can contend with Kingdra,but its just something we are going to have to wait and see.
 
shinyswampert, the 2-2 line is better than 3-1 line because if the opponent knocks one of your pixies, the formation for the attack of mesprit dissappear and you lost a 1 or two turns bringing the knock out pixies back. With the 2-2 Line you reserves one pixie if another of the same type (for example uxie) is knock out and you never lost the formation for the 200 damage. You full the playmat with the 6 lv x in turn 4 (with switch or warp point for more retreats), when you obtain this and snow point is in play, pixies becomes invincibles.

Back to back posts merged. The following information has been added:

back to kingdra, most of the decks can beat kingdra if his list are fast to set up and the combination of the pkmn used are consistent.

Kingdra becomes more fast and powerful with the release of bronzong IFDS. with him, you always have the energy neccessary in your hand for the snipping effect.
 
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Even if Kingra gets T1 Donk (does anyone realise how rare this happens ?)...
At first I'd let the first ralts die anyway, then send up a gallade to OHKO something, and start charging gardevoirs.
Just depens on your NRG acc.

And AMU, it has great disruption, speed, etc, but most of its attacks suck, I mean 60 as your second best attack ? Come on ...
Plox can handle this IMO...
Why is everyone talking about how slow Plox is ? it still can get a great setup by turn 3 without any problems, just amke a few sacrifices, or use mewtwo level x to buy some time.

None of this decks is so hard to beat like plox is, I'm so happy when this season is over and Kingdra is all I have to worry about...
 
Kingdra will never be as dominant as GG has been this format. Nothing will.
There are plenty of decks that beat Kingdra, you don't have to worry about it being uber dominant.
Heck, I hope that EVERYONE at BR's and Cities plays Kingdra, then I'll have no problem taking all of them.
The most logical post in this thread (maybe not, but very good post). Mr. Mime wrecks kingdra, and anyone who says otherwise hasn't thought of a good card to shove with the mime (I know of at least 3). There are plenty of answers for kingdra, but people have to think outside the plox...er, box.
 
you can stall with Mr Mime, you can just rosi for (the bee pokemon that only ervolves if female ) and just pseudo flick poison their claydols, their are so many ways to stop kingra...
Plox seriosly seems to hurt some peoples imagination. Plox has no Weakeness, Kingra has a lot, Its strong but very beatable. Its Problem is its onesideness (probably that word doesnt exist but you get what i mean xD).
 
wow, didn't expect this many replies so quick lol. I guess i just need to read ALL the cards coming out, not just the "popular" ones lol. just FYI to start, i'm not trying to defend the kingdra deck, i want it to fail by all means so i can run my fire deck, i'm just stating what i think.

Starting w/ a horsea/kingdra/rare candy is very likely, statistic wise it may not seem so, but it does happen a lot w/ decks like that.
As for the resistance on grass pokemon kingdra still wins barring an amazing start on the other end.
Against leafy decks, well, even with resistance kingdra is hitting for 40 + 20 to bench w/ discard. It takes 3 turns minimum unless the deck is running candy's to get a leafy lv. x out. even with a espeon on the bench, kingdra kills it in 3 turns. Even while leafy may do some damage to kingdra, there will most likely be another 1-2 waiting on the bench.
As for torterra, well same thing really just maybe a bit longer. Torterra needs sceptile to really be succesful, and don't forget, once torterra comes into play, the water resist is gone.

and the AMU deck, i wont comment on as i havent really thought much on that. I thought of Mr. Mime (DP) when i read about kingdra and it sounded leet, but kingdra can still get through and hit the bench and discard energy unless mime jr. is under.
Maybe i'm just crazy and my brain doesn't think like it should but that's just what i think
 
Leafeon has Leaf Guard, there goes your 40 damage :/
And if Kingra gets a good start i'd just sacrifies my first eevee and set up a leafeon on my bench.
And T1 Kingra will not happen that often, and even if you can get T1 Kingra, Horsea Candy Water Kingra = 4 cards, 2 discard makes to left. But sure enought these 2 lefvt will always be baltoy and claydol so its ok.
Donking will let you run out of steam in an instant if you don't get GODLY draws. And if you do, go and play YGO... Kingra surely is strung and its upstream attack can cause leafeons trouble for sure, but it has so many weak spots that, in comparison to taking out plox, its a peace of cake.
But as long as you guys are argumentating like "i do 60&20 from t1 onwards so i'll just donk your lone eevee (*******IT COULD YOU PLEASE READ EEVEE AT LEAST) this is pointless.

If there is someone here who could tell me about the damage / turn potential of upstream in an realistic way it would really be great^^
 
Couldn't sleep at all tonight, even tough I tought I had done enough this day.

Personally, I think Kindra is an awesome stater and will be able to ko really fast, combined with another heavy hitter (or even a gallade/gardevoir in the deck) I think it will have huge possibilities!

However, there are also 2 cards who people can easily include in their deck that will destroy the little sea-horse quite easily.

First off the Sableye from LA, he auto start first, but his second attack is the nastiest one, if the remaining hp of the opposing pokemon is lower than sableye's the attack will do 40 dmg instead of 10, combined with a power plus, will 1hko the horsea.

The second is Gastly, with his attack your opponent will not be able to use trainers his or her turn, thus blocking the fast possibilities that candy would give.

The last but not least, but isn't the best of all, is the Dialga from LA, his body says your opponent will not be able to evolve pokemon from cards from their hand as long as he is active.

So all in all, I wouldn't say it's to fast for Plox because these 3 can seriously mess your speed up.
 
first off, Sableye is in IFDS, which is not our LA. Second, let's say Sableye is in LA, you cannot Plus Power your Sableye because you start first with it

Same for Gastly, in IFDS, not DP5

Dialga, I think is in the IFDS precons.
 
first off, Sableye is in IFDS, which is not our LA. Second, let's say Sableye is in LA, you cannot Plus Power your Sableye because you start first with it

Same for Gastly, in IFDS, not DP5

Dialga, I think is in the IFDS precons.

Woops your right about that, still sableye is an awesome stater and quite able to wreack some havoc, the other two remain good vs horsea. You get the point ;)
 
Plox owns Kingdra?
No, it certainly doesn't.
A consistent 60, while locking Claydol is definitely not enough to stop Kingdra. 60 every turn? Big whoop. Kingdra's 130 hp means that it will be able to take three Psychic Locks until it gets KO'd. Whereas Kingdra can easily 2hko Gardevoir and Gallade (after damage spread).
I've played a fair few games with Kingdra against the GG decks of now, and Kingdra has the game.
And seeing as how Plox/GG will slow down after DP-on, it will have NO problem beating DP-on Plox.
Kingdra failing HORRIBLY against Plox.
lol. Thats funny. You must be testing against some terrible, terrible Kingdra list.

This is all theory, about how Plox will do against Kingdra.
But tell me, how do you plan to sustain your constant damage output when you lose your ability to maintain hand size via Claydol. I'm sorry, but if you really think that you can 2HKO a Gardy that's Psy Locking you with such a small hand size, then you must be pretty lucky.
And, you forget, Buck's Training allows a 2HKO on Kingdra, and Gallade can OHKO Kingdra if needed OR Sonic Blade it down to 50 for 2.

Plox does not lose any speed. I honestly don't know what versions you're testing but it sets up by T3 almost every game, and Togekiss provides for the necessary energy acceleration due to the lack of DRE/Scramble.

I'm also not counting Kingdra completely out of the matchup. It is slightly faster, and most likely more consistent.

I will also say, I am a fan of Plox. That doesn't mean I'm not logical in my thinking. I have a good feeling that Plox will still be viable next format, ESPECIALLY since it will be essentially the ONLY pokemon capable of Power locking.
 
I have tested AMU vs kingdra and AMU won everytime .... its is a lot easier to not get donked with the ones that have 70 hp and the whole point of the deck is to get basics out fast which isnt hard to do

once the lvl x pixies get set up it is very hard for kingdra to consistantly ohko them where pixies definately have no problem doing the same to kingdra
 
I have tested AMU vs kingdra and AMU won everytime .... its is a lot easier to not get donked with the ones that have 70 hp and the whole point of the deck is to get basics out fast which isnt hard to do

once the lvl x pixies get set up it is very hard for kingdra to consistantly ohko them where pixies definately have no problem doing the same to kingdra

Must've been a bad list......:lol:

Kingdra doesen't HAVE to use it's 2nd attack. In 3 turns, kingdra can get 12 energy in the discard
with power cancel.

Kingdra's a little bit faster than amu, I wonder why..

Kingdra:Needs 4 cards to setup.

Amu- Needs 6-9 cards to set up.

The odds are in Kingdra's favor..
 
Must've been a bad list......:lol:

Kingdra doesen't HAVE to use it's 2nd attack. In 3 turns, kingdra can get 12 energy in the discard
with power cancel.

Kingdra's a little bit faster than amu, I wonder why..

Kingdra:Needs 4 cards to setup.

Amu- Needs 6-9 cards to set up.

The odds are in Kingdra's favor..

Sorry but there is NO WAY Kingdra is faster then AMU. The odds should be in AMU's favor given it gets a normal set up and your opponent doesn't get t2 Kingdra or something dumb like that.
 
Except T2 Kingdra isn't "Something dumb" but "Just as common as T2 Gallade + T2 Gardevoir combined".
 
Amu can god blast turn 2 as consistantly as you can get a turn 2 kingdra

your assuming you also have an alazkazam too which is at least 7 cards and you also need to get 12 energies to discard ..... how are you suppose to do that


keep in kind amu can use premier balls and supporters to get set up

roseannes Azelf attach energy play uxie use uxies power premier ball .... its not as hard as you think

also like i said new pixies have 70 hp
 
Must've been a bad list......:lol:

Kingdra doesen't HAVE to use it's 2nd attack. In 3 turns, kingdra can get 12 energy in the discard
with power cancel.

Kingdra's a little bit faster than amu, I wonder why..

Kingdra:Needs 4 cards to setup.

Amu- Needs 6-9 cards to set up.

The odds are in Kingdra's favor..


Where do you keep getting this 4 cards to set up

Horsey, candy, kingdra, water. Thats all you need to donk. Kingdra isn't a donk deck. You need a lot of cards to get set up. To consitently do a lot of a damage you need at least 1 claydol if not 2. Kingdra needs at least 2 full turns with trainers to get set up. Have to admit I guess the odds are in amu's favor becasue amu needs 3 lv.x's in play. For a kingdra to die and not caring kingdra needs at least 2 claydols in play and another kingdra in play. That is when kingdra can win. If amu disrupts an early set up then I guess it can win.
 
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