Pokémon TCG: Sword and Shield—Brilliant Stars

This goth thing. Silly. (2nd North Olmstead BRS)

Naki Feralkin

New Member
Hey all. Its a Naki report time. I know you probably didn't hear from me prior to Nationals, in which I did really good with Magneboar (6-3, T128), but I had so much sour grapes about my T128 loss it was just better for me to not make a report because I'd be so mad it likely would just get me banned from the Gym.

My goal this season is to do well. I can't aim for a Hawaii trip because well, PUI is silly and wants to put worlds in places out of the reach for poor college students like me and 2k dollars is not in my best interest to spend on a plane ticket, even if I am sharing hotel with people.

At any rate, I've been racking my brain since Nationals ended, playtesting a huge amount of different decks. I was sold on Tyram for a very long period of time and I've been testing it the longest, since I figure the Turbo Chicken is just so fun to play, and its not much different from my previous play, which is Magneboar. I've dabbled in Yanzone, which always struck me as super clunk, I tried out Stage 1's which was extremely boring, and I also tried ZPST a few times which never got off the ground for me.

Well, within the last couple weeks, a couple of friends and myself got into a playtesting mood and threw a bunch of decks together and I recently heard about Gothitelle from a dozen or so different sources. Some of the variants I'd heard about were just plain silly and I wrote them off immediatly (Electrode Prime? lolololol), and nearly wrote off the entire deck off that silly tech alone. My first build was trying Mismagius/Blissey PRIME/Seeker and while it wasn't bad, the deck was so not consistent at all. It never got set up, and even once it got going, the opponent was too far ahead to stage a comeback.

At this point I was sold on Mewpile, because Goth seemed like a fantastic play, but I didn't know if I myself could make the deck mega consistent, and I was worried that other people would make the deck better, faster. As the week up to this Saturday came up to it, I was theory crafting all week, considering what the meta would be, and my thoughts for Gothitelle seeing massive play by everyone, I figured that most people were like me and were worried the deck was not consistent off the fact that noone was playing it which is a great reason, and people would pick the natural safe play, which was Tyram. In a sudden last minute decision on Friday night/Saturday Morning (midnight trololol), prior to me buying a set of Goths/Reun's from T&T, I threw together Gothitelle once more, this time with the Reshiram/Zekrom build. It wasn't doing bad in testing, but it needed some more draw. I made a few fixes in the morning before I set out.

So. Gothitelle was my choice. I'd never tested the deck personally (When we were playing it the previous week, one of my friends was running it the entire night so I didn't even know how to run it myself) and I was going into a meta hoping to god I could pick it up on clutch. I was banking on a heavy Tyram metagame, and I read it correct. There was heavy Tyram and it would benefit me in at least two of my games. I picked up both of my friends and set out to North Olmstead, near Cleveland in Ohio.

Friend number one, Jacob Rebescher, imho one of the best players in Ohio, was playing my Tyram build, and my other friend, Malachi Bailey, who I've been helping become better was playing his own version of Stage 1's. We met up with some friends in the food court and began setting up. Before long, the pairings were up, and here we go.

Round 1 Vs. ???? (Tyram)

My first round would end up becoming one of the biggest headaches I've ever witnessed in this game. In many situations, I should not have won this, but my opponent on many occasions gave me opportunities to get my Goth set up. I had a quintessential god hand which my opponent judged me into a quintessential trash hand. I was giving him free kills for quite a few turns before he catchered up my Gothitelle which would end up being one of his biggest downfalls. While I was still drawing into an energyless hand and playing off of my top decks, both my goth and reuniclus finally hit the field and I was able to move damage around at will, finally able to take kills. He judged me one last time and I finally saw a PONT which got me back in the game, just in the nick of time.

I questioned his build. He ran no Ninetales and Judge's in a deck without Ninetales is very sketchy.

Round 2 Vs. Emily Engle (ZPST feat secret tech)

Emily is actually a good friend of mine and the girlfriend of Chris Fulop. She'd been taunting me with her "secret" deck for the last couple of months stating she'd been working on it with quite a few people but she would never actually tell me what it was because she's a meany mcmeanerpants. I decided I would make her pay for his beligerence. ;)

She started out by opening with Tornadus to a Gothita. My hand wasn't so bad, at least I had draw this time. I started with a sleep attack and began to set up. The thing that really helped here was a critical deleting glare with two energies attached that got Tornadus to slow down. The next turn, Gothitelle was up and ready to go, while Emily saw none of her numerous draw cards for the rest of the game. My early trainer lock killed the rest of her game.

Lunch break! Sakkio Japan and I just did not eat almost any of it! GO GO NAKI NOT EATING FTW

Round 3 Vs. ???? (S1's)

I'm so sorry I forgot your name, its been a long couple of days and it just escapes me right now. The game with you was quite fun though.

This game could have gotten really bad quickly, as I was witnessing a very quick Yanmega coming into play. I knew what my plan was and used an early catcher to drag up a benched Phanpy to force him to either evolve the Donphan and attack with it, making my bench game a little more safe, or hope that he had no ways of getting to it, in order to make him waste energy to get it out of the active position. My gambit worked for a period of time. However he countered by dragging up my benched Reuniclus to try to slow me down, as I was about half way to my Gothitelle. My response to that was using Shaymin to move a DCE from my benched Reshiram to my Reuniclus to retreat it, and brought Gothitelle up to start the lock. Until my aggression could start, he was trying to do enough damage to knock out my Gothitelle, forcing me to move damage around abundantly. Instead, I placed some damage on my Shaymin to knock it out, activating a critical Twins. With the twins, I got the last energy I required and a draw card, putting my hand at 3 Cheren's, which got me massively ahead. There was no stopping me at this point as every bit of damage placed on the field was on my Dragons, and I had enough draw to use both of my Max Potions and Junk Arms. He was haphazardly earthquaking, and he even knocked a few of his own pokemon out. I overran him in the end and I took my 3rd win.

Round 4 Vs. Michael Collins (Yanzone)

This was looking like a very one sided game to start. I had pretty much everything going as soon as possible, and I was knocking pokemon out left and right. I had the ideal Turn 3 Gothitelle lock and Yanma's and Magnemites were dropping fast. I really wanted to put some damage on the Magnezone Prime that he was setting up for a OHKO, but I was unable to get to my Catcher fast enough and he finally got rid of the lock. I was about set up for my next attack, planning to do at least 50 with my next Gothitelle and deevolving it with Jirachi to win the game, however I realized way too late that my last prize was my Shaymin.

Mikey forced it to be a very close comeback, knocking out my critical attackers left and right, until I finally managed to draw into the attack that would win me the game (which escapes me at this time because I'm brainfarting right now.)

Round 5 Vs. Evan Baker (Mew feat. Cinccino)

This was a very different variant of Mewpile I've never really seen before. I was expecting Muk in this deck which makes the matchup a massive headache, but this variant ran no Muk, ran no Vileplume. As I write this report, I think I realize that my matchup with this specific variant of my worst matchup was massively more winnable than the Muk/Vileplume variant (I have no opportunity for catcher in that variant), but I guess it also makes its matchup against mirror massively more safe. I was expecting the worst, but there wasn't much to say in this matchup, the poor guy was drawing dead nearly every single turn, and did not get his offensive going until way late in the matchup when he finally got the DCE's and draw power necessary to stage this comeback. Once time was called, I had a dragon in the active position that he simply could not get rid of and I won due to prize count, though I know if it went on any longer, it would have been in his favor.

I end swiss 5-0 with a win I was not expecting. This puts me as the top seed going into Top cut, and guarantees at least 3rd place which gets me a cup. I was stoked at least for this. The seeds are as follows:

1st: Me (Gothitelle)
2nd: ???? (Mewpile)
3rd: Evan Baker (Mew feat. Cinccino)
4th: ???? (Tyram)

My Top 4 would be against another Tyram, but not the same opponent from the first round. Once again, I forgot this gentleman's name as he is also a relative new comer to the pokemon scene, in which case I will say congratulations for Top 4'ing in only your second tournament (especially one with 32 players at that)

Here comes the cut.

Top 4 Vs. ???? (Tyram)

Round 1:
Round 1 was just plain out not in this guys favor at all, I manage to go first and while my starter was was solo Solosis. My top deck was a Gothita, but my hand was decent enough that I didn't find it necessary to just retreat the Solosis. I instead got a second with Solosis' attack and intended to set up the benched one instead. I anticipate him to kill my Solosis as he outraged once to put 20 on it, but he didn't finish it off, instead passing a few turns to give me extra time to set up. Eventually, I got the other Reuniclus out, and I retreated my Solosis for a Gothitelle. I attacked him but did not KO him, instead forcing him to attack me. I use one of those damage counters to KO my Solosis to put me behind to activate Twins and placed the rest on Reshiram, which got Max Potion'd there after. At this point in time, I was KO'ing Reshirams faster than he could pick them up (5 Psychic on Gothitelle) and he had to give in.

Round 2:
This one was vaguely similar, except this time I had Cleffa which helped me set up just as fast, I once again activated Twins on my own time on two occasions, and after we traded off prizes for a couple of turns, I finally put it away with my dragons with clever placement. I actually rushed a Gothitelle with no energies early because I hit an energy drought, and by the time I found one, I had a second on my bench, so instead of energising the active, I energized the bench simply to keep a trainer lock up while I set another up. He didn't kill it, so I used Shaymin to move them all to the active to begin my assault. This put me in the lead for a while, until he black belted me which hurt like hell, but I was able to keep my offensive going with a second, while I got both of my dragons on the bench. I kept two damage counters on a Zekrom and dumped the rest on Reshiram with a DCE in my hand, I KO'd one of his Reshiram, let him KO the Zekrom, and finished his last Reshiram with 140 HP's of Reshiram justice.

Top 2 Vs. Evan Baker (Mew feat. Cinccino)

Round 1:
This round looked bad for a little while, I had a horrendous starter (again with the solosis nonsense), but I did manage to have a Comm that got me to a Cleffa which saved my life. He had Tornadus start IIRC and he had to play catch up. All I really remember here is that he saw no Mew's for the longest time and I was able to knock out pokemon almost every turn at a period of time. I swept him relatively fast (and this may have been my downfall) and take round 1.

Round 2:
He gets solo Mew start, but this means he can See off Cinccino immediatly. I fight to try to keep it from getting its other energy on it and that falls through. I think I could have slowed him down significantly if I did not get greedy with forcing an evolution on Gothitelle, instead taking a risk with Deleting Glare, Due to this unbelievably fast start, I see a swarm of Mew's with DCE's on them which ends up just overrunning me, sweeping me in about 10 minutes.

Round 3:
This one was once again in my favor as my opponent was unable to get a relatively fast start. I come out swinging early, but I begin to run out of gas around Turn 6-7 when I know I need to get rid of his benched Mew. I haven't played any Catchers all game, but couldn't find one to save my life. I was using PONT's and every form of draw I could to try to get rid of this one Mew to keep my trainer lock up, but after 2 PONT's and a Cheren, this catcher did not want to budge from my deck. As soon as I lost my trainer lock, it was downhill till about the final turns when my dragons were giving me one last chance. He couldn't get through it without doing menial damage, which is what I wanted, to do the same thing to him as I did to my previous opponent. He had very little left in his deck however, and with a Juniper, got what he needed to seal the deal.

In short. This was a successful tournament for me. But I know what happens after a strong start, and I hope I can continue to build this momentum in the following weeks, and ultimately, at Regionals.

Do I think Goth is a good deck? Definitely. But to all the haters out there who think its just: "Trainer lock and go", no, its not. You need to be very aware of everything on the field, damage counter placement, potential threats that can kill you at any given time, and ultimately, how to get the Gothitelle active to begin the trainer lock and to begin attacking.

Why did I dismiss the other techs?

Electrode Prime: Electrode Prime to me is never a worthy cause. Ever. For one, you need to blow it up and give your opponent a prize to do what Interviewers questions does, only with the ability to attach. Now whats the deal? What if you hit 5-6? Then you have an auto set up Gothitelle?

Why not? Because more often than not when I've used Interviewers in a deck, its more often than not only given me 1 energy, and in order for this to happen, you have to actually set up an Electrode, in which case its more worth your while to just set up your threats normaally while learning how to wall. This deck needs room for draw power immensely, and wasting your room for an inconsistent tech is not worth it at all.

Blissey/Mismagius: This was the first variant I tested and it was SOOOOO slow. I know you have more control on where your energies go, but with Reuniclus and Gothitelle alone, thats already so much to set up, and wasting Comm's/etc on other cards when you could be fitting a larger amount of draw cards into your deck.. well.. I just find that to be a waste of time.

Blissey is all good, but its way more risky to fill your bench with maximised damage built up over a period of time, where Yanmega can pick anyone off at this point in time. Instead, Max Potion/Junk Arm guarantees you wipe away 120 damage, and this is damage built up over a larger period of time unless you're playing against Reshiram, and with anything after 120, thats easily distributed across the board. Its more reading if Yanmega will be present and making sure you dont get sniped. This deck is a lot safer against anything not running Yanmega, and I could easily say Yanmega is the best card NOT named Mew that gives Goth problems against anyone amateur enough to not take note of it.

Blissey is not practical. Not when dragons have outrage and Max Potion at their disposal.

Props:
- Gothitelle
- John Lathem for a bang up tournament
- My lackey's for keeping me company on the way to the tournament
- PUI for the new Championship points setup
- Jackson Iler for helping me out with the list as a lot of the suggestions were his.

Slops:
- Emerging Powers for being the worst set in existance and giving me 4 packs of utter junk.
- Girlfriend having to work every weekend in the history of tournaments
- Sakkio Japan for making my food way more bland than I ever remember Sakkio Japan having.

Hopefully you'll hear more from me this season. I really want to explode this season, so I'll be trying immensely hard in the weeks to come. Till next time.. Don't let me Madkinesis you.
 
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So you are not a fan of 1-1 Blissey?

I think an optimal line for decks like these is something along the lines of:

4-2-4 Goth
3-1-3 Reuniclus
2 Zekrom
1-1 Blissey
1 Manaphy/cleffa (I prefer to not use either)

Then in conjunction with max potions, you have the opportunity to clear your entire bench of damage with just a blissey evolution. Chansey is also a great basic to start stacking damage on since it has 90hp.
 
^ I tested it and it never was in my hand any time I needed it. In a deck where you constantly need hand refresh, you'll never have that Blissey when you need it most. Its so not necessary.

You only need three Gothitelles, and you only need two Reuniclus. Reshiram is nice as a secondary attacker should you run into Donphan since Zekrom will be number one useless against it.

On the other end of the spectrum, not running Jirachi is a mistake as its one of the best techs for any psychic deck in the game, and as such, Shaymin is also good.

I'm considering testing Tornadus as well since it can attack while moving energies to Gothitelle, since I already run 4 DCE's anyways.
 
^ I tested it and it never was in my hand any time I needed it. In a deck where you constantly need hand refresh, you'll never have that Blissey when you need it most. Its so not necessary.

You only need three Gothitelles, and you only need two Reuniclus. Reshiram is nice as a secondary attacker should you run into Donphan since Zekrom will be number one useless against it.

On the other end of the spectrum, not running Jirachi is a mistake as its one of the best techs for any psychic deck in the game, and as such, Shaymin is also good.

I'm considering testing Tornadus as well since it can attack while moving energies to Gothitelle, since I already run 4 DCE's anyways.

I am skeptical on 3 gothitelle, the sooner the lock, the better the match. Goth is slow compared to most so the faster you slow the opponent the more you even the playing field.

I have never had any problems with donphan using gothitelle as the 60 damage is easily moved around and trainer lock kills most donphan/stage 1 decks. I do like the idea of using a reshiram though just for typing purpose.

I would rather not waste the bench space, deck space, time, and engine support necessary to make dropping jirachi/shaymin viable. That is 2 bench spaces which have 60-70 hp and do not even guarantee energy. With yanmega such a popular card, having even 20 damage on these guys makes them an easy target. That means you have to dedicate a seeker or max potions/blissey to keeping them healed vs. just focusing on your dragons or a blissey to hold damage. That is my opinion.
 
I ran Goth for BR too and went 3-2. the Max Potions/JArms are useless in Mirror and against Plume decks. I took them out for the Blissey/Seeker tech. I guess it depends on your meta. But if Goth gets huge you gotta run something different then Max Potions/Junk Arms since your opponents Goth will lock you out.
 
Way to go! Keep it up and get those points!

I like Goth too and tried a build at a BR on Saturday. My list and results were sad because the kiddos had most of the good cards. I faced a list similar to this though and am going to try and get the extras needed to update my deck.
 
To be fair, if I see a ton of Goth, chances are I'd rather play the counter than deal with the mirror every day of the week anyways. But I'll play devils advocate here.

I am skeptical on 3 gothitelle, the sooner the lock, the better the match. Goth is slow compared to most so the faster you slow the opponent the more you even the playing field.

As far as I know, most people I've seen running this deck run 4-2-3 Goth. Cutting the 4th one for more consistency really helps the deck in general and I have to say there was only one time I couldn't find my Goth. You only need 3 as once you find one, the game is heavily in your favor as is.

I have never had any problems with donphan using gothitelle as the 60 damage is easily moved around and trainer lock kills most donphan/stage 1 decks. I do like the idea of using a reshiram though just for typing purpose.

Well, me either, but having a secondary type really helps. As I said in my report, one of my opponents continued to EQ me until he actually gave me prizes for his own EQ's.

I would rather not waste the bench space, deck space, time, and engine support necessary to make dropping jirachi/shaymin viable. That is 2 bench spaces which have 60-70 hp and do not even guarantee energy. With yanmega such a popular card, having even 20 damage on these guys makes them an easy target. That means you have to dedicate a seeker or max potions/blissey to keeping them healed vs. just focusing on your dragons or a blissey to hold damage. That is my opinion.

You don't necessarily need Shaymin, thats preference since I already run Jirachi and it makes for a quick response to a KO'd Goth. (Even more noticable when that Goth had 4-5 energies on it and my energy ratio is VERY small), however ignoring Jirachi is a mistake since it can give you kills off of clumsy retreats from your opponent. I was banking on getting my last prize with Jirachi, but my Shaymin was prized so I couldn't pull off the tools necessary to get the attack to work. Its not so much in there for what I intended it to be in there for, its there for its devolution attack. And at least two of my wins up there were because I had clutch moves to get Reuniclus out of active thanks to a DCE/Shaymin.

As for the benched argument.. You control the damage counter placement on the field. If you're putting enough damage on your Jirachi/Shaymin/whatever haphazardly, then you deserve to be Yanmega sniped. I run two dragons for a reason, plus I sometimes have a second Gothitelle on the bench to give me 130 more HP's to work with. Their low HP's should not be an argument in a deck which you control where every inkling of damage went. (In my matchups with anything with Yanmega, it seldom got a kill on anything like that unless I killed it myself, which I did to activate Twins. I nearly lost to Yanzone because I let the lock go, not because of Yanmega.)

I understand Blissey's strengths, however I tested it the prior week and it just was not cutting it. It was too slow, required Seeker which required me to lower my draw power ratio in the deck which lowered my consistency. To me, unless you're running Seeker, its a one trick pony and even more dangerous to play against Yanmega because then you don't have an instant attack to fall back on, instead a power that you activate once you fill your bench with damage. At least with Max Potion/Junk Arm, I guarantee the damage gets wiped away at Max 4 times. (Most of the time I don't find it necessary to blow my Junk Arms on anything but the Max Potions, but I have gotten Catcher with it a couple of times) To me, its not practical.

I ran Goth for BR too and went 3-2. the Max Potions/JArms are useless in Mirror and against Plume decks. I took them out for the Blissey/Seeker tech. I guess it depends on your meta. But if Goth gets huge you gotta run something different then Max Potions/Junk Arms since your opponents Goth will lock you out.

I suppose I can see that, but I don't know if I can justify ruining my consistency for mirror alone since the decks running Blissey/Seeker will be losing to their own consistency in non-mirror matches. Again, as I said above, You will have a harder time against Yanmega without it. Vileplume argument is just plain silly as Mewpile is Goth's worst matchup anyways and there really isn't too much you can do to it except de-evolve the Vileplume, and you still have to get around sludge drags (which would involve Dodrio which I simply don't have room for)

Thats why I can't justify Blissey. Its not bad, but you have to give up at least 4 slots for it and Seekers, which isn't too difficult, I suppose, but I like my Junk Arms, to say the least. I'll toy with it, I guess, but I don't know if I can see it as practical currently.
 
Thanks for the congrats! (I was the TyRam player for the top cut.) My friend was so enamored with Gothlitelle that he's planning on running it now, haha. Good luck with the rest of the season, possibly we'll see each other around.
 
Good games in T2, I guess I got lucky that I tech-ed for the match-up that I ended up with in T2, while you went around clearing all the Reshiram out of my way haha. I think your success with the deck is only going to increase its frequency in our meta, and I'm guessing you've already gotten a bunch of requests for the decklist. Goth is one of those decks that everyone WANTS to be good, but few really want to take the time to fine-tune the list. Either way, it was great playing you, and I'm hoping we'll meet at the top tables again very soon!
 
I was the MewBox player in Top 4 and I'm sorry I didn't stay around for Top 2. It sounded like quite the match, but I definitely will see you around again and hopefully we can get a game in.
 
Oh you certainly taught me a lesson, Snowflake. :p

I didn't hit a PONT until like turn 5 or 7 and by then it was way too late. I hope to face you again sometime. You're such a fun opponent.
 
It is pretty much the same strategy as Ross.dek, except you can use trainers... Sit behind the Goth and setup Reuniclus. Then, you don't need to deal damage entirely too quickly. You just attach for turn and let your Reuniclus do the work... if you are going the Reuniclus route that is. I'm still fond of the Mew/Togekiss combo, especially with all the stupid Mewpile decks going around...
 
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