Hello, list is as follows:
Pokemon 22
2-2 Blaziken FB Lv. X
2-2 Garchomp C Lv. X
4 Sableye
2 Uxie
1 Azelf
1 Crobat G
1 Unown Q
1 Promocroak
1 Weavile G
1 Chatot G
1 Ambipom G
1 Smeargle CoL
T/S/S - 27
4 Cyrus's Conspiracy
4 TGI Poke Turn
3 TGI E-Gain
3 TGI Power Spray
2 SP Radar
2 Pokemon Collector
2 Bebe's Search
2 Cyrus's Initiative
1 Junk Arm
1 Pokemon Communication
1 Aaron's
1 Looker's Communication
1 Judge
Energy - 11
4 DCE
3 Fire
2 Dark/1 Special Dark
1 Psychic
I'm just building this tonight. The basic strategy of the deck is to start with Sableye and disrupt your opponent (Initiative) along with Chatot. You don't need a ton of cards commited to lock because it doesn't take long to build up Garchomp/Blaziken. Those are your main attackers. Ideally by the time you can't control their top deck anymore you have board control and go on to win.
Couple notes: I don't have any Honchkrow that's why weavile is there. This deck doesn't have a direct response to Machamp SF but if it works as planned you can snipe Machops before they evolve, or be enough ahead in prize exchange to win. Will tech in an Uxie X as soon as I can.
I'm not sure I need Smeargle or Unown Q, but if you're unable to keep good supporters out of their hand, might be useful to use them for yourself. I'm open to swapping those out for something more useful. I've been testing in other SP decks with 2 collector/2 bebe's vs 3 collector/1 bebe's.
Junk arm is there to make use of late game Sableyes. Judge/Looker's - I would add more if I had them. I like the energy count with enough basic energy such that I can always grab one with Cyrus.
Let me know what you guys think.
Pokemon 22
2-2 Blaziken FB Lv. X
2-2 Garchomp C Lv. X
4 Sableye
2 Uxie
1 Azelf
1 Crobat G
1 Unown Q
1 Promocroak
1 Weavile G
1 Chatot G
1 Ambipom G
1 Smeargle CoL
T/S/S - 27
4 Cyrus's Conspiracy
4 TGI Poke Turn
3 TGI E-Gain
3 TGI Power Spray
2 SP Radar
2 Pokemon Collector
2 Bebe's Search
2 Cyrus's Initiative
1 Junk Arm
1 Pokemon Communication
1 Aaron's
1 Looker's Communication
1 Judge
Energy - 11
4 DCE
3 Fire
2 Dark/1 Special Dark
1 Psychic
I'm just building this tonight. The basic strategy of the deck is to start with Sableye and disrupt your opponent (Initiative) along with Chatot. You don't need a ton of cards commited to lock because it doesn't take long to build up Garchomp/Blaziken. Those are your main attackers. Ideally by the time you can't control their top deck anymore you have board control and go on to win.
Couple notes: I don't have any Honchkrow that's why weavile is there. This deck doesn't have a direct response to Machamp SF but if it works as planned you can snipe Machops before they evolve, or be enough ahead in prize exchange to win. Will tech in an Uxie X as soon as I can.
I'm not sure I need Smeargle or Unown Q, but if you're unable to keep good supporters out of their hand, might be useful to use them for yourself. I'm open to swapping those out for something more useful. I've been testing in other SP decks with 2 collector/2 bebe's vs 3 collector/1 bebe's.
Junk arm is there to make use of late game Sableyes. Judge/Looker's - I would add more if I had them. I like the energy count with enough basic energy such that I can always grab one with Cyrus.
Let me know what you guys think.