Pokémon TCG: Sword and Shield—Brilliant Stars

Thoughts on Poison Hypnotic Beam?

Fox_Master51

New Member
This card is pretty dasterdly. A beam that can Poison and put you to sleep.

Poison Hypnotic Beam – Trainer
Item (Team Plasma)

The Defending Pokemon is now Poisoned. Flip a coin. If heads, the Defending Pokemon is also Asleep.

You can use any number of Item cards during your turn.

There are some great uses in this card when you feel like bein' evil (in whatever sense you interpret). There can be many combo moves to mess up your opponent's strategy in inventive ways. I see it. What about you?

What are your thoughts on this card? Will and should it be a prominent card in our future metagame?
 
Once it's released, you will see this on every decklist . . .

4 Sleepy Laser Beam of Death (or whatever it ends up being called)
2 Virbank City Gym
 
It'll be called PHB.

Unless they change the english name, but PHB is actually a pretty cool acronym, so hey.

I don't think that exact 6 card inclusion is going to be correct, but that's just my opinion. All I know is that it's going to be stupid good.
 
I feel like here in America, we will have more people going 4/3PHB/Virbank, as 3 seems to be a set amount for consitancy cards, and we play heavier Ultra Ball counts than the Japanese, making it easier to get rid of excess copies.

But the fact is, this is the second most broken damaging trainer ever printed, only next to PokeTurn + Crobat G. I hate whenever a Trainer lets you damage your opponenet's Pokemon without attacking, its just imbalanced. The fact that this combination acts as a triple Plus Power just makes the focus on quick exs that much more needed. Finding ways to constantly retreat your active is going to become the new standard, as not retreating for just ONE turn will have 90 damage on your active by the time you get a chance to retreat a second time. That's a 2HKO on every ex in the game for 2 card -_- This makes cards like Mewtwo and Landorus broken, and makes Registeel ex insanely good as well.

But, there is the silver lining that Blastoise/Keldeo is perfectly designed to combat this with the new Blakc Kyurem, having a way to constantly retreat out of the damage, still not havng anyway to KO 2 squirtle in a turn and being able to punish all these energy accelerationless EXs. Both of these deck types are doing good now, and with our next set they should both get pretty crazy upgrades, that i fear may prevent any other deck from survining (Eels doesnt benefit at all from the new stuff, most plasma thigns are too slow and too space consuming, Empoleon will likely not survive).

Only time will tell just how broken this combination is, but i will certainly make sure to get myself a 4/3 split of these cards ASAP whent he sets released.
 
Keldeo techs are going to be in everything to try and deal with this. You'll probably see Potion a lot more too.

Really it's yet another boost to Basic decks as they can more easily afford the space for all this stuff.
 
Once it's released, you will see this on every decklist . . .

4 Sleepy Laser Beam of Death (or whatever it ends up being called)
2 Virbank City Gym

While this is standard in japan(or so it seems) its partly because their tournament structure forces faster decks so they can accumulate more wins. I do think it will be played but i dont think its an auto-inclusion in every deck
 
Crobat G and PokeTurn ended up being played in almost everything that was good (Gengar, Gyarados, Pluff, as well as SP). The option to do a minimum of 30 (with a coin flip for Sleep) with PHB/Virbank is just too good not to use as far as I'm concerned.

If there's a deck it doesn't go in, I won't be playing it.
 
The card will be a 4 of in almost every deck, with 2 Virbank.

baby mario pretty much covered all the reasons as to why, 30 out of the blue with a chance of sleep for very little resources is too good to pass up.
 
Ninetales might actually see play with this card. Bright Look, PHB, and Hexed Flame for 70 or 120. With Virbank in play that makes 100 or 150. Not bad for one energy!
 
In my opinion, donking basics are where it's at with this card. Even Pokemon that don't do damage, like Emolga, benefit greatly from it. The best ones I can think of are as follows:

Tornadus EX - With Virbank Gym, PHB, this could be incredibly broken.
Mewtwo EX - Same as above but for slightly less damage. Promising nonetheless.
Landorus variants - All Landorus are viable. Even Landorus NV. Think about it.
Stunfisk DRX - Just to tick people off :lol:
Emolga DRX - All of sudden Call for Family does damage :wink:

Tornadus EX stands out the most to me and here's why: You have Tornadus EX active, attach DCE, lay Virbank Gym. Now you are already doing 60 damage, but lets go a couple steps further. Use some NRG accel (lets go with Plasma Badge/Colress Machine) if successful gives you Power Blast at 100, but before that slap down PHB. All together this gives you 130 damage :eek: maybe more. Far in the future Deoxys EX could push this even further with Plasma Badge. You're TKO'ing even EX's, not to mention all the prevalent Stage 2's in the format. With the threat of Switch, Escape Rope, etc., Ghetsis would be good here to get rid of Trainers from their hand and for extra draw support.

^ THAT my friends is just plain evil.
 
Another "must-have" trainer I'll be forced to aquire 12 of.... yay.... how exciting.... The least they could do would be to put it in a structure deck. Help keep prices in check.
 
With this card pool, Poison Hypnotic Beam may be "broken", at least how I use the term (if someone actually has questions, ask XD).

Even without Virbank City Gym, it was staple material; few decks are immune to Special Conditions, so even if the coin flip fails and your opponent can painlessly deal with it and not use up resources (Rush In/Dark Cloak), its a PlusPower. Sleep will rarely matter because I believe decks will have to be prepared for the Poison, but decks that can't deal with both will suffer.

When you do sabotage the most efficient methods of dealing with it, add Virbank City Gym, or both, it gets pretty nasty pretty quick. Being widely played, odds are like Skyarrow Bridge you won't quite be able to count on your opponent dropping it, but it will be close.

Now add the decks that can hit hard first/second turn. @_@
 
I'm hoping they create some sort of playable Pokemon that can't be affected by status conditions like Steelix Prime. Or some sort of stadium that prevents status conditions would be neat as well. Or an Espeon-like bench sitter ability that prevents the active from being affected by status conditions.

But preferably I hope they pull a Boundaries Crossed and not give it to us in the next pack.
I'm not above playing it. Do I think it's cheap? Yeah. If every deck contains 4 Catcher, 4 N, 4 Juniper, 4 PHB, 2 Virbank... that's 1/3 of a deck right there. At least 1/3 of most competitive decks will be exactly the same.
I don't think PHB adds any sort of skill or enjoyable elements to the game.
Obviously I can't be sure and this is entirely speculative; but I think it will only hinder evolutions (deck size, low HP basics) and further the increasingly feverish pace of the game.

Don't like it, don't play it! Except you would be at a disadvantage if you didn't.... Well, don't like it or play Blastoise Keldeo is what Japanese results seems to be telling us.
 
Seems the game is going down hill fast.

And your argument behind this statement is?...

I'm forever going to shun and combat defeatist statements like this because we all survived Sabledonk and the SP era where there were four viable decks that destroyed everything else. So if you're going to complain about something now that that format's gone, you'd better have a really good reason for it in my mind, and you'd better explain yourself thoroughly.
 
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