Pokémon TCG: Sword and Shield—Brilliant Stars

Torterra! For DP-PT!

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yoyofsho16

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POKEMON: 24
1 Torterra Lv. X
1 Torterra SF
2 Torterra PT
2 Grotle MD
4 Turtwig DP
2 Sceptile GE
1 Grovyle GE
2 Treeko SF
1 Shaymin Lv. X (land)
1 Shaymin (Sky)
2 Claydol GE
2 Baltoy GE
1 Uxie
1 Azelf
1 Unown G​

TRAINERS: 22
4 Roseanne's Research
4 Bebe's Search
1 Premier Ball
1 Luxury Ball
4 Rare Candy
2 Night Maintenance
2 Time-Space Tear
1 Time Space Distortion
1 Cynthia's Feelings
2 Miasma Valley​

ENERGY: 14
4 Call Energy
10 Grass Energy​
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Need help fitting in some... pluspower or Uxie maybe?
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TRANSLATION:
Torterra LV.48 – Grass – HP140
Stage 2 – Evolves from Grotle

[G][C][C] Green Blast: Does 40 damage + an additional 10 damage for each Grass Energy you have in play.
[G][G][C][C] Aromatherapy: 80 damage. The Defending Pokemon is now Asleep.

Weakness: Fire (+30)
Resistance: none
Retreat: 4​
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Anyways, this deck will DEFINATELY be a hugeeee archetype at States, I can guarentee it. It's like Leafeon but better, because the energy stacking contributes much more, and you can put Torterras on the bench, a sort of "swarm" effect. Plus, it has way more HP than Leafeon, which makes a huge difference, and is fine in it's non- Lv. X form, and you can tech in multiple Torterras (there's 4 without the Lv. X!) for different purposes.
 
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Palkia lv. X is extraneous when you already have Forest Murmurs at your disposal. Also, with no Switch cards, you'll use Restructure and they'll just laugh and bring up your Claydol or Palkia itself, if you got it into play via Level Max-- which is a card I wouldn't play here anyway. Those could easily be 2-1 Uxie, or 3 Uxie. The Palkia line could be Unown G.

The ideal way to take care of Dialga G lv. X is to use Forest Murmurs and 2HKO it with either of your Torterra. It only takes one extra energy on the PT to do 70 without Wild Growth, while the SF can do 60 for 2, and in both cases you should be rid of Dialga in two turns. If they Warp or retreat, it is irrelevant because you still have Forest Murmurs at your disposal.

The only exception to this would be in Regigigas, because they could manipulate the prizes so that you wouldn't ever be able to use Forest Murmurs. However, you already have the SF Torterra for this match-up and it never gets the help from Wild Growth anyway (unless it's leveled up, but you wouldn't do that against Regigigas because then you'd lose the fighting type advantage obviously).
 
Yea.... how in the world did palkia find its way in there. You dont even run switches, so you will have to warp out whatever they bring active, which also moves your opponents pokemon that you wanted active lol.
I am actually starting to think with dialga in the meta, that tort MD is the play over PT.
 
Ha, I totally forgot about Forest Murmurs, I'm an idiot...

Back to back posts merged. The following information has been added:

Okay, I changed it.
 
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I would take out the 2 Time Space Tear for another Roseannes and an Uxie.

Yeah, I debated a lot on the Time Space Tear, but I just think it would benefit me immensely when I'm trying to set up two Stage 2's. If I put in Torterra SF, combo'd with Time-Space Tear, I'm saving a LOT of Rare Candies.
 
i GUESS, but with 2 of them it's not like you are going to be drawing into them early enough for it to make a difference. IDK, try it out and get back to me:)
 
I've been toying with the MD version of this deck, using the SF Sceptile as a catchall for stupid mistakes. It's amazing how many times I've had Dawn Stadium in my hand, toss it back with Claydol, just to find the damn thing again. 2 TST is more than enough for this deck, as the basis here is for T3, not T1 or T2.

I'd take out the Warp Point for a Uxie and a Cynthia. Even with 140, 160, 180, or 200 HP, you're going to get the axe often, though probably less now that you don't need the LvX in play to constantly deal 100+ damage. I'd also take out one of the Premier Ball, probably for a TSD so that you can quickly get set up again with TST in play. Why nobody's thought of TST and TSD as a combo is beyond me. Neither Shaymin nor Torterra lvX are particularly vital to the strategy. They are nice to have, but I'd prefer to have a faster recovery time.

You can get away with 10 energy in this deck. Even with the MD version, I've often found myself tossing back Grass Energy, having too many in my hand (I generally only want 1-2). If you were building this with a definite purpose of having T2 Shaymin out, then I'd say 11 is perfect. But, since Shaymin is a side strategy, I'd think it'd be more prudent to ensure your consistency over your damage output.

BTW, I *LOVE* the SF Torterra in here, especially with TST floating around. Can anybody say T2 2 Tort and a Sceptile more often than not? T1 is probably pushing it, but it's possible, always possible.
 
No misma valley. It's probaly going to come out in platium. Also take out 2 grass energys you don't need so many and the TST. I've tested with them and they don't work at all. 1 uxie is needed so much. Max out the roseannes. Bucks is also really good in here.
 
It looks like Shaymin doesn't have different Formes in the TCG like Deoxys had. They just all appear to be called "Shaymin". Which means that the Levelup text would allow any Shaymin lvX to come up from any Shaymin. This, of course, is not knowing exactly what the levelup text is on either Shaymin. However, the two Shaymins that we've seen thus far have had no "Forme" text in their names, so they are the same Pokemon.
 
I've been toying with the MD version of this deck, using the SF Sceptile as a catchall for stupid mistakes. It's amazing how many times I've had Dawn Stadium in my hand, toss it back with Claydol, just to find the damn thing again. 2 TST is more than enough for this deck, as the basis here is for T3, not T1 or T2.

I'd take out the Warp Point for a Uxie and a Cynthia. Even with 140, 160, 180, or 200 HP, you're going to get the axe often, though probably less now that you don't need the LvX in play to constantly deal 100+ damage. I'd also take out one of the Premier Ball, probably for a TSD so that you can quickly get set up again with TST in play. Why nobody's thought of TST and TSD as a combo is beyond me. Neither Shaymin nor Torterra lvX are particularly vital to the strategy. They are nice to have, but I'd prefer to have a faster recovery time.

You can get away with 10 energy in this deck. Even with the MD version, I've often found myself tossing back Grass Energy, having too many in my hand (I generally only want 1-2). If you were building this with a definite purpose of having T2 Shaymin out, then I'd say 11 is perfect. But, since Shaymin is a side strategy, I'd think it'd be more prudent to ensure your consistency over your damage output.

BTW, I *LOVE* the SF Torterra in here, especially with TST floating around. Can anybody say T2 2 Tort and a Sceptile more often than not? T1 is probably pushing it, but it's possible, always possible.

...Wait, so should I be running the PT Tort or MD? I just see PT as being more effective: you benefit from powering up benched Torterras.
 
Oh, no. I'm just applying similar principles. I don't see the deck running any differently with PT or MD. PT is FAR more effective, though. I still like the SF Sceptile in the PT version so that you truly can attach every energy card on every turn, rather than wasting a Call Energy attachment on a GE Sceptile or something like that. Plus, it makes for a pretty fun combo with Dawn Stadium in a pinch. Heal the Active Torterra and power up the Bench at the same time.
 
POKEMON: 24
1 Torterra Lv. X
1 Torterra SF
2 Torterra PT
2 Grotle MD
4 Turtwig DP
2 Sceptile GE
1 Grovyle GE
2 Treeko SF
1 Shaymin Lv. X (land)
1 Shaymin (Sky)
2 Claydol GE
2 Baltoy GE
1 Uxie
1 Azelf
1 Unown G​

Hi jst wondering what set is Torterra PT and do u have a link to c all the new Platinum cards??
Cheers
 
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