So here's another crazy idea. It goes with the theme 'toxistall'.
3-2-3 crobat
3-2-3 typhlosion d (df)
2-2 toxicroak
2 skarmory ex
4 holon circle
4 candies
3-4 windstorm (get rid of the accursed cess crystal)
4 super energy removal 2
2 scott
other trainers
10 psychic energy
4 fire energy
4 double rainbow energy
Okay... dude... this hit me while I was in the shower...
Typhlosion would be your main attacker (he's psychic, which fits right into this deck). He can burn AND he can move a damage counter per turn. This is key becuase his power still works when you have your holon circle working. Set up crobat on the bench for the in-your-face double poison, toxicroak so they can't easily get rid of the poison. Skarmory makes it more painful for them to retreat. So your holon circle keeps you from taking any damage, and they will be taking anywhere from 50 damage (double poison + typhlosion's power)/turn to 90 dmg per turn (poison/power/burn)... while you take no damage at all.
I liked the energy removal idea earlier, it helps somewhat keep your circles in place, and it's another way to mess with them while you stall. If they retreat despite the fact that skarmory will hurt them, you can use Typhlosion's power to bonk them on the bench, or rotate up a crobat and snipe. It's probably worth putting in a couple of cyclone energies too, to have greater control of the game.
It's beautiful, really. A piece of art, I think.
The main drawback is that you can't get your holon circles back after using them; I guess you have to be careful about those.
This rocks so much I think I might try it out myself. It will rock Mario's socks, and so many stage 2 decks don't work if they are affected by conditions. How great is that? I think it has a lot of potential vs. a damage spread deck too, becuase if you play a phoebe's stadium, that's a free retreat for typhlosion, you can rotate a couple around per turn and put multiple of those 'aqua shower' bench damage counters right back where they came from. :-D
What do you think?