hectagonman
New Member
Pokemon:
4 Burmy(Plant)
4 Wormadam(Plant)
2 Baltoy
2 Claydol
Trainers:
4 Quick Ball
4 Felicity's Drawing
4 Roseanne's Research
4 Pluspower
4 Dusk Ball
4 Buck's Training
3 Super Scoop Up
3 Night Maintenence
3 Team Galactic's Wager
3 Warp Point
Energy:
12 Grass
Summary:
Wormdam/Burmy is a very efficient solo Pokemon line. They have built in energy excel, great pokemon powers, and annoying attacks.
Claydol/Baltoy:For drawing. Doesn't effect overall speed because of the speed they produce on the field.
Quick Ball: Not many Pokemon. I get Claydol out extremely quick leaving the Main line the only available Pokemon left.
Felicity's Drawing: For discarding energy.*Thanks to butlerforhire for reminding me*
Roseanne's Research- Need it mostly for energy finding. Good for getting the occasional Burmy if I need it.
Pluspower: Of course the magic number is 130. 60x2 does not equal 130 let alone the occasional 140. Definatly a needed card.
Dusk Ball: Faster Pokemon Excel.
Buck's Training: Just in case a Pluspower isn't enough. Draw in the form of a Supporter
Super Scoop Up: Helps keep the deck running and give it a better fighting chance.
Night Maintenence: Needed to replenish quantity.
Team Galactic's Wager: They give a sign that they have a good hand. Or, I might just have a terrible one and need something.
Warp Point- For switching. Of course.
Grass Energy: Any questions?
Please R/F my deck. It has problems with damage but I have put in some damage modifiers to compensate for it.
4 Burmy(Plant)
4 Wormadam(Plant)
2 Baltoy
2 Claydol
Trainers:
4 Quick Ball
4 Felicity's Drawing
4 Roseanne's Research
4 Pluspower
4 Dusk Ball
4 Buck's Training
3 Super Scoop Up
3 Night Maintenence
3 Team Galactic's Wager
3 Warp Point
Energy:
12 Grass
Summary:
Wormdam/Burmy is a very efficient solo Pokemon line. They have built in energy excel, great pokemon powers, and annoying attacks.
Claydol/Baltoy:For drawing. Doesn't effect overall speed because of the speed they produce on the field.
Quick Ball: Not many Pokemon. I get Claydol out extremely quick leaving the Main line the only available Pokemon left.
Felicity's Drawing: For discarding energy.*Thanks to butlerforhire for reminding me*
Roseanne's Research- Need it mostly for energy finding. Good for getting the occasional Burmy if I need it.
Pluspower: Of course the magic number is 130. 60x2 does not equal 130 let alone the occasional 140. Definatly a needed card.
Dusk Ball: Faster Pokemon Excel.
Buck's Training: Just in case a Pluspower isn't enough. Draw in the form of a Supporter
Super Scoop Up: Helps keep the deck running and give it a better fighting chance.
Night Maintenence: Needed to replenish quantity.
Team Galactic's Wager: They give a sign that they have a good hand. Or, I might just have a terrible one and need something.
Warp Point- For switching. Of course.
Grass Energy: Any questions?
Please R/F my deck. It has problems with damage but I have put in some damage modifiers to compensate for it.
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