ixidor89
New Member
I've been thinking about this one for a while. The idea is to get acension grimer active on your first turn and evolve to legend maker muk. This severely limits your opponent's options. The second goal is to get out Unseen Forces Houndoom on the bench the very next turn.
This stops many important parts of a conventional set up, such as:
Rare Candy
Jirachi
Holon Transceiver
Pigeot
And much more...
My dilema with this idea was that with the small amount of basic pokemon that would generally be in the deck, it would be very easy fo my opponent to get around houndoom's pokebody. My solution to this problem is to use fossils. You can use 12 of them, They can easily be gotten rid of so that grimer can quickly use ascension.
This is the general build.
Pokemon: 16
4 Grimer LM
4 Muk LM
4 Houndour UF
4 Houndoom UF
Trainers: 32
4 Claw Fossil
4 Root Fossi;
4 Mysterious Fossil
4 Swoop! Teleporter
4 Lanette's Net Search
2 Desert ruins
2 Cursed Stone
4 Celio's Network
4 Great Ball
Energy: 12
4 Rainbow Energy
8 Grass Energy
This stops many important parts of a conventional set up, such as:
Rare Candy
Jirachi
Holon Transceiver
Pigeot
And much more...
My dilema with this idea was that with the small amount of basic pokemon that would generally be in the deck, it would be very easy fo my opponent to get around houndoom's pokebody. My solution to this problem is to use fossils. You can use 12 of them, They can easily be gotten rid of so that grimer can quickly use ascension.
This is the general build.
Pokemon: 16
4 Grimer LM
4 Muk LM
4 Houndour UF
4 Houndoom UF
Trainers: 32
4 Claw Fossil
4 Root Fossi;
4 Mysterious Fossil
4 Swoop! Teleporter
4 Lanette's Net Search
2 Desert ruins
2 Cursed Stone
4 Celio's Network
4 Great Ball
Energy: 12
4 Rainbow Energy
8 Grass Energy